SlowSpoke 6 Posted February 21 Share Posted February 21 New to the game and these forums but an adjustable length extension ladder would be nice. Rather than moving the entire ladder up or down and possibly having to stack ladders to reach somewhere. It would be great to set the length you need when assembling in the VAB. Or am I a dunce and this already exists? Quote Link to post Share on other sites
RyanRising 414 Posted February 22 Share Posted February 22 While that would be neat, I think it falls under the category of procedural parts. I guess those don’t really fit into KSP’s design philosophy. Procedural parts would be nice, but I guess they’re just not happening, based on the past >6 years of people asking for and implementing them. Quote Link to post Share on other sites
JIMMY_the_DOG 58 Posted February 22 Share Posted February 22 13 minutes ago, RyanRising said: but I guess they’re just not happening, based on the past >6 years of people asking for and implementing them. yep, like fuel hoses, etc. Quote Link to post Share on other sites
RyanRising 414 Posted February 22 Share Posted February 22 4 minutes ago, JIMMY_the_DOG said: yep, like fuel hoses, etc. Just had to tear open that wound again, huh? Quote Link to post Share on other sites
SpaceFace545 452 Posted February 22 Share Posted February 22 2 minutes ago, RyanRising said: Just had to tear open that wound again, huh? it would be nice though Quote Link to post Share on other sites
JIMMY_the_DOG 58 Posted February 22 Share Posted February 22 there are worse monsters in the world Spoiler that are made of the fuel that is banned on the forum Quote Link to post Share on other sites
Iamsodarncool 158 Posted February 22 Share Posted February 22 3 hours ago, RyanRising said: Procedural parts would be nice, but I guess they’re just not happening, based on the past >6 years of people asking for and implementing them. Struts, fuel lines, fairings, and launch clamps are all vanilla procedural parts. Also, OP isn't asking for procedural parts. They're asking for a way to control how fully the ladders extend. We have deploy limits on cargo bays, there's no reason we can't have them on ladders as well. Quote Link to post Share on other sites
RyanRising 414 Posted February 23 Share Posted February 23 10 hours ago, Iamsodarncool said: Struts, fuel lines, fairings, and launch clamps are all vanilla procedural parts. Also, OP isn't asking for procedural parts. They're asking for a way to control how fully the ladders extend. We have deploy limits on cargo bays, there's no reason we can't have them on ladders as well. Oooh, I read it as a variable length static ladder, but going over it again it does say variable extension, so it makes sense it’s a deplorable ladder. Yeah, I don’t see any immediate conceptual roadblocks to that happening. Quote Link to post Share on other sites
FruitGoose 19 Posted February 23 Share Posted February 23 I've never liked the stock ladders for this reason. Lego-style ladders would be good where you can properly attach them together to make any length you want but the kerbal can climb up and down properly without falling/spinning/shooting off into space. Quote Link to post Share on other sites
SlowSpoke 6 Posted February 23 Author Share Posted February 23 16 hours ago, Iamsodarncool said: Struts, fuel lines, fairings, and launch clamps are all vanilla procedural parts. Also, OP isn't asking for procedural parts. They're asking for a way to control how fully the ladders extend. We have deploy limits on cargo bays, there's no reason we can't have them on ladders as well. This is pretty much what I was thinking. Setting the extension length just like you can with hydraulic cylinders or bay doors. I'm finding ways to build shorter landers that just work within the set length of the extension ladders. I'm still only going to moons where I don't need much delta V for a return to Kerbin and don't actually need a ladder anyway. Especially once I start landing places like Laythe where you need a decent size rocket to get back in orbit and return to Kerbin I'll probably be back to stacking ladders which just seems kinda dumb. Quote Link to post Share on other sites
Bej Kerman 666 Posted February 23 Share Posted February 23 20 hours ago, RyanRising said: While that would be neat, I think it falls under the category of procedural parts. I guess those don’t really fit into KSP’s design philosophy. Procedural parts would be nice, but I guess they’re just not happening, based on the past >6 years of people asking for and implementing them. We can have procedural shells but can't have procedural ladders so we can fill the gaps ourselves. Guess we're sticking to either big massive ladders or small dinky ones for now. Quote Link to post Share on other sites
RyanRising 414 Posted February 23 Share Posted February 23 (edited) 3 hours ago, FruitGoose said: I've never liked the stock ladders for this reason. Lego-style ladders would be good where you can properly attach them together to make any length you want but the kerbal can climb up and down properly without falling/spinning/shooting off into space. Or flipping upside down. What’s the deal with that, anyway? I could have sworn they didn’t do this a while back. Edited February 23 by RyanRising Quote Link to post Share on other sites
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