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Looking to Get Into Unity in Anticipation of KSP 2


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Just what the title says: KSP 2 looks promising, and they're promising more mod support. I won't ask "HoW Do I MaKe A MoD HeLp PlZ" but I would like some pointers. Where did you guys learn Unity? What are some things to look out for? How did you get started modding? What are some good resources to learn from?

Thanks,

Kraken

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  • 2 weeks later...

I started modding after being inspired by @Gameslinx 's amazing planet packs.

On 3/2/2021 at 2:17 PM, Kernel Kraken said:

but I would like some pointers.

What type of modding are you interested in? Planet making does not require an understanding of Unity (Kopernicus does all the hard stuff for you). Part making might require some Unity knowledge, but I'm not sure.

Edited by wpetula
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  • 5 weeks later...

You mention Unity so I'm assuming your talking part mods. The information is scattered about - mostly its searching the forum for answers and experimenting. I eventually put together some "demo" projects for myself to cover the basic steps for the parts I had managed to get working - so when I forgot a step I would have a simplified sample project to look at. I put these together and posted them here:

They're not beginner tutorials but there are notes on some of the pitfalls I ran into and they are working projects (or were in 1.8.1) with Blender and Unity projects included.

 

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