Jump to content

[1.9.x, 1.10.x, 1.11.x] Persistent Rotation Upgraded


Recommended Posts

Originally written by @MarkusA380, it's been dormant for a few years. @whale_2 did do some maintenance on it, it hasn't been updated since march, 2020.

I did hear from @markusa380 on Github, but he never responded after the first message. I submitted a PR to him, but it seems to have died a stillborn death.   So I decided to adopt this.

Original thread is here:  https://forum.kerbalspaceprogram.com/index.php?/topic/102277-18-persistentrotation-186/

I've made the following changes and will maintain this moving forward.:

  •  Merged in localization chagnes from github user @6DBYZBX, includes both english and chinese
  •  Replaced toolbar code with the Toolbarcontroller
  •  Added ClickThroughBlocker
  •  Removed buttons referencing specific button (toolbar or stock)
  •  Added button referencing generic toolbar
  •  Added new .version file (Upgraded)
  •  Added LGG local build files

Description

Momentum and Rotation in KSP are quite unrealistic.  This mod will maintain rotation through timewarping and changing vessels, etc.

Dependencies

 

 

A42tBcT.png  Beginners guide on GitHub wiki

 

Feature List

- Persistence of Momentum through timewarping and restarts.

- Momentum Autopilot, keeping your vessel at fixed RPM.

- Non-physical spin simulation when vessel is warping or unloaded.

- Reference Rotation in both realtime and timewarp, 100% persistent.*

- Slight spin for every Asteroid per default.

- Simple & intuitive GUI supporting both Stock and Blizzy's Toolbar.

 

Availability

Available via CKAN

 

Edited by linuxgurugamer
Link to post
Share on other sites

Process for searching mods:

Google -> Find mod thread -> notice it's outdated -> go to last page -> find Linuxgurugamer takeover post -> be eternally grateful:heart_eyes:

Edit: turned my Patreon back on and added German config pull request. @linuxgurugamer thank you for your service!

Edited by avalancha
Link to post
Share on other sites
  • 2 weeks later...

Am I being dense or just not understanding something?

When I set my ship to prograde, the mod does what it should :)

When I set the same vessel the radial in, it carries on spinning (in warp) like the mod doesn't exist? Am I doing something wrong?

Mod version is latest on CKAN :) 1.9.1.1

Link to post
Share on other sites

Can't seem to find an option to move or hide the onscreen window. Am I missing something, or is it not possible?

Edit: Yeah I was just missing the obvious toolbar button.

Edited by John007qwe
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...