Fundati 16 Posted March 26 Share Posted March 26 I was wondering what to predict for the future 1.12 update! 1.11 was great and introduced not only new parts but new mechanics, and I think it would be cool to see more stuff like that. Personally, I'd like to see a revamp to the science system, basically just add more variety, experiments, scenarios, and maybe more biomes too What do you guys want to see in 1.12? Quote Link to post Share on other sites
Uhtred 7 Posted March 26 Share Posted March 26 Those things would be cool! Really, they should add a built-in multiplayer so that you don't need an extra mod. Also, they should start working on expanding life on Kerbin, like Kerbals wandering around the surface, towns and villages, et c. Quote Link to post Share on other sites
Dientus 81 Posted March 26 Share Posted March 26 28 minutes ago, Uhtred said: Those things would be cool! Really, they should add a built-in multiplayer so that you don't need an extra mod. Also, they should start working on expanding life on Kerbin, like Kerbals wandering around the surface, towns and villages, et c. I couldn't find it but I want to say that Kerbin may have basic modeled cities... But it may have been a rumor, couldn't find the thread. It would be nice to have a few tho, cities. I wonder if making any type of life, kerbals or otherwise, would take to much in resources... Meaning both CPU and Dev time. Quote Link to post Share on other sites
Superfluous J 15,259 Posted March 26 Share Posted March 26 I'll admit I've got high hopes, after the past couple updates. I don't know what will be in 1.12 but I'm expecting it to be good. Quote Link to post Share on other sites
Fundati 16 Posted March 29 Author Share Posted March 29 On 3/26/2021 at 12:27 PM, Uhtred said: Those things would be cool! Really, they should add a built-in multiplayer so that you don't need an extra mod. Also, they should start working on expanding life on Kerbin, like Kerbals wandering around the surface, towns and villages, et c. Multiplayer would be cool, maybe give us a snapshot of what to expect in KSP 2. I'd need friends to play with though... and an agreement on a selection of mods that I know I'll change almost every time I log on Quote Link to post Share on other sites
kerbiloid 11,146 Posted April 1 Share Posted April 1 Brand new bugs, as the old ones are dull and familiar. Quote Link to post Share on other sites
Gargamel 6,275 Posted April 1 Share Posted April 1 On 3/26/2021 at 6:23 PM, Superfluous J said: I'll admit I've got high hopes, after the past couple updates. I don't know what will be in 1.12 but I'm expecting it to be good. We started playing this game around the same time I'm guessing, ie a long time ago. The fact that grizzled old veterans like us can still be surprised and hopeful about a game that is 10 years old says something about the development team. Kudos @SQUAD. Quote Link to post Share on other sites
FruitGoose 155 Posted April 1 Share Posted April 1 Multiplayer - no from me. Stock transfer planner - yes. Quote Link to post Share on other sites
wpetula 77 Posted Tuesday at 04:52 PM Share Posted Tuesday at 04:52 PM The next update should focus on making planet exploration worthwhile. Landing on any celestial body in KSP 1 is basically the same (excluding Kerbol and Jool). You are greeted with monotonous rolling hills / peaks and some surface rocks. The ground has no definition (thinking along the lines of Parallax), and the ocean floor is just a bunch of random noise. You perform a few science experiments, plant your flag, and maybe make a base. That's it (for me at least). It would be amazing if each planet / moon had realistic, unique terrain (again, Parallax) and an abundance of interesting, optimized terrain scatters. Quote Link to post Share on other sites
kerbiloid 11,146 Posted Wednesday at 04:37 AM Share Posted Wednesday at 04:37 AM 11 hours ago, wpetula said: Landing on any celestial body in KSP 1 is basically the same (excluding Kerbol and Jool). You are greeted with monotonous rolling hills / peaks and some surface rocks. Yes, KSP is a rather realistic game. Same are the real celestial bodies. 11 hours ago, wpetula said: and the ocean floor is just a bunch of random noise. At least it has oceans at more than exactly one celestial body at all. 11 hours ago, wpetula said: You perform a few science experiments, plant your flag, and maybe make a base. T And that's almost all we can ever do irl. *** A sci-fi KSP game is enough sci, but maybe already needs more fi. Quote Link to post Share on other sites
wpetula 77 Posted Thursday at 01:48 AM Share Posted Thursday at 01:48 AM 21 hours ago, kerbiloid said: Yes, KSP is a rather realistic game. Same are the real celestial bodies. I agree that the celestial bodies are realistic, but they aren't even close to matching the unique landscapes of real-life planets and moons. I appreciate what they were able to come up with, though 21 hours ago, kerbiloid said: At least it has oceans at more than exactly one celestial body at all. True. It just feels like once you've seen one ocean, you've seen them all. Guess that's just how oceans are, but.... 21 hours ago, kerbiloid said: And that's almost all we can ever do irl. Also true, but there should be more depth to these activities in-game. Quote Link to post Share on other sites
Weak Player 6 Posted Thursday at 02:03 AM Share Posted Thursday at 02:03 AM Better Engines, like remodelling the nerv, reliant, swivel, they look ugly just ugly. the nerv is literally the same texture since its release, maybe can add some color changer on all parts and just a few more handy engines like near future ones like raptors or nuclear gas core ones. Quote Link to post Share on other sites
Single stage to ocean 21 Posted Thursday at 08:24 AM Share Posted Thursday at 08:24 AM (edited) Nuclear gas core doesn’t fit into the game well, we already have raptor vacuum, wolfhound, it won’t work in atmo but it has same isp and thrust I believe, just 8x as heavy. I’ll give u rep since I feel sorry for u. Besides, we don’t want some op super nuclear engine with 3000 isp. Edited Thursday at 08:25 AM by Single stage to ocean Quote Link to post Share on other sites
Burning Kan 237 Posted Thursday at 06:03 PM Share Posted Thursday at 06:03 PM Battery remodelling (put away the stripes and make the light a indicator of actual capacity) and some other stuff like some Restock consistence with colors and tanks,science stuff and of course On 4/1/2021 at 11:49 AM, kerbiloid said: Brand new bugs, as the old ones are dull and familiar. 10/10 Quote Link to post Share on other sites
kspnerd122 164 Posted Thursday at 06:26 PM Share Posted Thursday at 06:26 PM An actual use for rovers Quote Link to post Share on other sites
Spaceman.Spiff 1,032 Posted yesterday at 12:32 AM Share Posted yesterday at 12:32 AM 16 hours ago, Single stage to ocean said: Nuclear gas core doesn’t fit into the game well, we already have raptor vacuum, wolfhound, it won’t work in atmo but it has same isp and thrust I believe, just 8x as heavy. I’ll give u rep since I feel sorry for u. Besides, we don’t want some op super nuclear engine with 3000 isp. A. I personally think it would be good to have an upgrade to the NERVA. It would need to be expensive and require lots of science, but it would be a good late-game upgrade. B. There is no RVac. And although Wolfhound is and efficient engine, it’s DLC so not everyone has it. C. The NERVA has over twice the ISP of the Wolfhound. It also weighs *checks wiki* .3 tons less than the Wolfhound. D. While 3000 ISP is certainly unrealistic for the balance KSP is at, it would be rewarding to have maybe 1500s. Spoiler Also, I don’t know if you realize, but your phrasing comes off a little bit rude. Quote Link to post Share on other sites
Weak Player 6 Posted yesterday at 12:56 AM Share Posted yesterday at 12:56 AM @Spaceman.Spiff @Single stage to ocean Main point = 11 minutes ago, Spaceman.Spiff said: 1500s. yes its good. But I want a stock color overhaul and just some good looking engines I mean they look like excrements BUT MOSTLY THE THE COLOR OVERHAUL LIKE A COLOR PICKER FOR ALL KSP PARTS IN 2 MODES : SHINY AND NORMAL but I guess 3 engines need serious revamps : Reliant, Swivel, Nerv. Quote Link to post Share on other sites
Spaceman.Spiff 1,032 Posted yesterday at 01:54 AM Share Posted yesterday at 01:54 AM 57 minutes ago, Weak Player said: but I guess 3 engines need serious revamps : Reliant, Swivel, Nerv. To tide you over I wholeheartedly recommend ReStock. The art is fantastic and it covers (I think) every single stock engine. Quote Link to post Share on other sites
Weak Player 6 Posted yesterday at 03:04 AM Share Posted yesterday at 03:04 AM Have it lol. @Spaceman.Spiff like the next update can be KSP 1.12 A Splash Of Colors lol. A Suit Picker-like editor type thing. Quote Link to post Share on other sites
Spaceman.Spiff 1,032 Posted yesterday at 03:24 AM Share Posted yesterday at 03:24 AM 20 minutes ago, Weak Player said: KSP 1.12 A Splash Of Colors lol. A Suit Picker-like editor type thing. I love that idea! Quote Link to post Share on other sites
Single stage to ocean 21 Posted yesterday at 06:39 AM Share Posted yesterday at 06:39 AM Sorry if what is said was interprted as rude. Maybe having part have a burned look after reentry(toggleable, default off) would be cool. Quote Link to post Share on other sites
kspnerd122 164 Posted yesterday at 12:04 PM Share Posted yesterday at 12:04 PM hm, first off, nuclear gas core or just better nuclear engine(2.5m nuke anyone) would be great for those larger payloads that e.g, need to go to jool, dres, moho, or eeloo(for duna and eve, chemical rockets work ok) Quote Link to post Share on other sites
Bej Kerman 734 Posted yesterday at 02:21 PM Share Posted yesterday at 02:21 PM 13 hours ago, Spaceman.Spiff said: On 4/8/2021 at 9:24 AM, Single stage to ocean said: Nuclear gas core doesn’t fit into the game well, we already have raptor vacuum, wolfhound, it won’t work in atmo but it has same isp and thrust I believe, just 8x as heavy. I’ll give u rep since I feel sorry for u. Besides, we don’t want some op super nuclear engine with 3000 isp. A. I personally think it would be good to have an upgrade to the NERVA. It would need to be expensive and require lots of science, but it would be a good late-game upgrade. Rockets are already op lol, I don't think it'd do balance any good if we got anything higher than an isp of 800. Quote Link to post Share on other sites
Single stage to ocean 21 Posted 22 hours ago Share Posted 22 hours ago (edited) Maybe a 1200 ISP engine but it won't ignite unless its is 100 meters from any Kerbals. Useful for giant colony ships. Price is a terrible twr and weak thrust. Won't be surprised if the hot new SSTA has this by exploiting girders to create the distance Edited 22 hours ago by Single stage to ocean I love to nerf things. 1500 isp op rockets make me sick. Quote Link to post Share on other sites
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