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Game crashes in startup when using -force-opengl command

Not So Lonely Now


So, after some time i decided to pick up an old 1.7.0 install and decided to install some mods:

- Airplane Plus (With Firespitter included)


- Hyperedit

- Near Future (Solar and Launch Vehicles)

- Outer Planets Mod (With Kopernicus as it´s dependency)

- RLA Reborn

- Probes Before Crew (With Community Tech Tree as it´s dependency)

- Hide Empty Tech Tree Nodes (Recommended for PBC)

- Science Relay

- Station Parts Extension Redux 

- Through the Eyes of a Kerbal

- Kerbal Alarm Clock

- Vessel Mover

Some other mods:

- B9 Part Switch (2 versions, for Near Future Solar Vehicles and Station Parts Extension Redux )

- Near Future Props

But since then, i've been experiencing lots of crashes, probaly  the results of RAM usage spikes during gameplay. I went into this forum and  saw the suggestion to use the -force-opengl command. But everytime i use this command (and the -force-glcore one) the game immediately crashes when i start it. Any solutions?

My PC specs:

System - Windows 10-64Bit

Ram - 4GB

CPU - Intel Core i3 CPU  540  @ 3.07GHz 

Crash Logs:







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I’ve never used it but wasn’t the OpenGL thing a hack for the old 32-bit version? I don’t think it’s relevant anymore but like I say don’t know much about it.

Looking at your specs, I would agree it is probably a memory issue; there’s quite a few parts mods there and you’re only running 4gb. Your cpu is also not great (I have the same one I think). And if it’s a laptop like mine, the graphics card is probably dreadful too (like mine).

Your logs might confirm it but they are locked so I can’t view them unfortunately.

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