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tail rotor help


asap1

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I know how to make dual rotor counter rotating  bladed craft but this is my first time making a helicopter but am getting hung up on the tail rotor and how to bind the action groups

for example do I bind the tail rotors to allow yaw adjustments or not if so should it take into account gyroscopic procession like pitch and roll for the main rotor

 

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thanks this should definitely help I also see you used the kal controller but what about gyroscopic procession whenever I bind pitch and roll to all of my main blades it cause very wacky instabilities in  the craft for example my roll controls  L2 and R2 (console by the way ) become pitch but  and yaw control gets thrown out of the window so I watched smarter every days helicopter series found out about gyroscopic procession and decide to adjust my blades accordingly so that the blades starting in the forward  and back positions would have roll control but no pitch and the blades starting in the left and right positions would have pitch control it seemed to help but pitch control was gone. btw it was a Chinook style counter rotating (I found multiple rotor counter-rotating setups much easier because I did not need to deal with the torque produced by a single main rotor by adding a tail rotor) dual turbo shaft helicopter that never really flew. also as far as how I was controlling the craft and how my blades were set:

clockwise rotation: deploy is enabled and direction is inverted throttle control is achieved by binding authority limiter to throttle changing the angle of the blades this produced controllable amounts of lift

counterclockwise rotation: deploy is enabled and deploy direction is inverted throttle control is achieved in the same way as clockwise

torque control is achieved by binding the torque limiter to a linear rcs control on console when in docking mode X switches between linear and rotational control and without rcs linear does nothing so it's quite handy for controlling stuff like that

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4 hours ago, asap1 said:

thanks this should definitely help I also see you used the kal controller but what about gyroscopic procession whenever I bind pitch and roll to all of my main blades it cause very wacky instabilities in  the craft for example my roll controls  L2 and R2 (console by the way ) become pitch but  and yaw control gets thrown out of the window so I watched smarter every days helicopter series found out about gyroscopic procession and decide to adjust my blades accordingly so that the blades starting in the forward  and back positions would have roll control but no pitch and the blades starting in the left and right positions would have pitch control it seemed to help but pitch control was gone. btw it was a Chinook style counter rotating (I found multiple rotor counter-rotating setups much easier because I did not need to deal with the torque produced by a single main rotor by adding a tail rotor) dual turbo shaft helicopter that never really flew. also as far as how I was controlling the craft and how my blades were set:

clockwise rotation: deploy is enabled and direction is inverted throttle control is achieved by binding authority limiter to throttle changing the angle of the blades this produced controllable amounts of lift

counterclockwise rotation: deploy is enabled and deploy direction is inverted throttle control is achieved in the same way as clockwise

torque control is achieved by binding the torque limiter to a linear rcs control on console when in docking mode X switches between linear and rotational control and without rcs linear does nothing so it's quite handy for controlling stuff like that

The game will try figure out what it thinks is the best way to control the blades when you assign them different control authority. I have found it to be frustrating at times as I would like to manually assign the collective and cyclic control. Even changing the pitch of the craft will cause the game to change how the rotors are controlled. The easiest way is to just use the powerful reaction wheels in the game to help orient the helicopter. It is possible to create your own systems for controlling the blades and/or yaw, pitch, roll control (which it sounds like you have already done). The tutorial I made was just to demonstrate a simple, beginner friendly  helicopter. I did make a Chinook style helicopter tutorial as well. I was also frustrated with getting the controls to work right. In testing, I did come up with a system similar to yours using the torque limiter, but it did not lend itself to a beginner friendly tutorial. In the end I went the simple rout and relied on the reaction wheels for Yaw control.

 

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32 minutes ago, asap1 said:

for some reason on console I cant find a setting for deploy angle on blades

I think console uses some different terminology. Could you post a picture of your screen with the different blade setting options?

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