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Current modding info 1.11.x


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I have been digging around but can't seem to verify current information for modding ksp 1.11.x

Is the information here still valid as of this  post date? -> https://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish

 

 

I am thinking of creating parts to add to ksp and wanted to be sure before I started.

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Unity 2019.2.2f1 is the version KSP has used since 1.8.0. Other than that nothing from that post jumped out at me as being wrong. A side note - there is a Blender add-on that will export .mu files, bypassing Unity, that some people swear by. I haven't used it myself so I can't comment on it.

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13 hours ago, wasml said:

Unity 2019.2.2f1 is the version KSP has used since 1.8.0. Other than that nothing from that post jumped out at me as being wrong. A side note - there is a Blender add-on that will export .mu files, bypassing Unity, that some people swear by. I haven't used it myself so I can't comment on it.

Kewl, thank you very much. I plan on using blender so will check out the mod. Bypassing Unity would be a plus if it works right.

 

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  • 3 weeks later...

Are there any good tutorials on that blender add-on? I've spent hundreds of hours just in the VAB, and I'd like to try my hand at part creation. I've made a couple of 'tanks' but I've been tempted to try some dead simple internals.  Thinking of starting with a modified formfactor for Hitchhicker, or really simple 'lab'. Any recommendations on where to start learning?

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