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[KSP 1.11.1] Birth Of Time Planet Pack


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Posted (edited)

 

Billions of years after the universe has died, The Kerbals have opened an anomaly to this new universe. Before the dawn of life has occured, they crash land on Esmuth. Here they must start anew, and take back the stars.

Compatabilities

Spoiler

PlanetShine

Distance Object Enhancement

SpaceDust

EVE

Scatterer

Sigma Replacements: Skybox (need to update the skybox)

The Vulture System
(reported by @Yuubari_)

Notes

-Yes Esmuth is uninhabitable
-Install MakingLessHistory for gamebreaking bugfixes (like unable to return to space center)

Known Bugs

Esmuth will appear blue and shiny. Delete Stock Kerbin's scatterer config.  (This shouldn't happen anymore, but leaving it just in case.)

(reported by @Heliocentric)

Instructions

Spoiler

Go into your scatterer install

Find Planets folder

Delete Kerbin

Go to PlanetsList.cfg

Delete kerbin from the config, to do this, delete it and all the brackets until the next instance of a planet occurs

[

Incompatabilites

Spoiler

Real Exoplanets
reported by @Yuubari_

GPP/GPP_Secondary
reported by @Yuubari_

System Map

de5375be227719027b92b06cab5e9b3f.png

*Messed up orders on Planet 4's moon 1 and 2.
*Not to Scale

Miro screenshot

3dcec4ada602b41dd9f2534a192b1ed8.jpg

Dependencies

Kopernicus

Downloads

Here

[NOT CANON]

Stock Preserving edition

Here

LISCENSE

Attribution-NonCommercial-ShareAlike 4.0 International

Edited by BobTheKerbal
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3 minutes ago, BobTheKerbal said:

Billions of years after the universe has died, The Kerbals have opened an anomaly to this new universe. Before the dawn of life has occured, they crash land on Esmuth. Here they must start Anew, and take back the stars.

Compatabilities

  Hide contents

PlanetShine

Distance Object Enhancement

SpaceDust

EVE

Scatterer

Sigma Replacements: Skybox (need to update the skybox)

Notes

-Yes Esmuth is uninhabitable

System Map

de5375be227719027b92b06cab5e9b3f.png

Miro screenshot

3dcec4ada602b41dd9f2534a192b1ed8.jpg

Downloads

https://spacedock.info/mod/2726/Birth Of Time Planet Pack?ga=<Game+3102+'Kerbal+Space+Program'>

This is very impressive. :o

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6 hours ago, HebaruSan said:

Hi, the BOTPP/Models/README.txt file says:

Checking that URL, everything listed has a price, suggesting that assets from there probably aren't free. Do you have the rights to distribute those files?

I searched the free section.

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2 minutes ago, BobTheKerbal said:

don't download it yet lmao i forgot to add a biome map to it so its an exception on startup

yep it doesnt load the system

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I get 18MBs of this in the log from a flight

[EXC 11:53:27.691] ArgumentException: An item with the same key has already been added. Key: 9917.888
Parameter name: key
    System.Collections.Generic.SortedList`2[TKey,TValue].Add (TKey key, TValue value) (at <376e8c39bbab4f1193a569c8dbe4305c>:0)
    Atmosphere.DeferredVolumetricCloudsRenderer.EnableForThisFrame (UnityEngine.MeshRenderer mr, UnityEngine.Material mat) (at <568c46e2e01a42a8a864ad4995b1e66e>:0)
    Atmosphere.DeferredVolumetricCloudsRenderer.EnableForThisFrame (UnityEngine.Camera cam, UnityEngine.MeshRenderer mr, UnityEngine.Material mat) (at <568c46e2e01a42a8a864ad4995b1e66e>:0)
    Atmosphere.DeferredRendererNotifier.OnWillRenderObject () (at <568c46e2e01a42a8a864ad4995b1e66e>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 

https://drive.google.com/file/d/1-22gSxVeXJgsG1aCSYClzRC2o8Eo7LC5/view?usp=sharing

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Just now, OrbitalManeuvers said:

I get 18MBs of this in the log from a flight

[EXC 11:53:27.691] ArgumentException: An item with the same key has already been added. Key: 9917.888
Parameter name: key
    System.Collections.Generic.SortedList`2[TKey,TValue].Add (TKey key, TValue value) (at <376e8c39bbab4f1193a569c8dbe4305c>:0)
    Atmosphere.DeferredVolumetricCloudsRenderer.EnableForThisFrame (UnityEngine.MeshRenderer mr, UnityEngine.Material mat) (at <568c46e2e01a42a8a864ad4995b1e66e>:0)
    Atmosphere.DeferredVolumetricCloudsRenderer.EnableForThisFrame (UnityEngine.Camera cam, UnityEngine.MeshRenderer mr, UnityEngine.Material mat) (at <568c46e2e01a42a8a864ad4995b1e66e>:0)
    Atmosphere.DeferredRendererNotifier.OnWillRenderObject () (at <568c46e2e01a42a8a864ad4995b1e66e>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 

https://drive.google.com/file/d/1-22gSxVeXJgsG1aCSYClzRC2o8Eo7LC5/view?usp=sharing

Try installing MakingLessHistory

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Congrats on release.

Do you recommend this in career mode, or limit use to sandbox?

What's the general difficulty of the planets compared to stock? How much DV is needed for orbit?

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Posted (edited)
4 minutes ago, DeadJohn said:

Congrats on release.

Do you recommend this in career mode, or limit use to sandbox?

What's the general difficulty of the planets compared to stock? How much DV is needed for orbit?

I play test all my mods in Career before i release them, so its whatever you generally prefer.

Esmuth has 0.3g's of gravity, somewhere around 900 m/s

Its easy to get into homeworld orbit, but interplanetary makes up for this.

Edited by BobTheKerbal
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Hey @BobTheKerbal, a small request:

Could you give your releases more uniform version numbers? They are currently all over the place, some of them having a "V" prefix, some not, some just being a random sentence, some having a random word suffix:

  • "1.0"
  • "OH_MY_GOD_IM_SO_SORRY"
  • "V1.1"
  • "1.1_-_Minor_Fix"

It tends to confuse users who try to figure out what the latest version is and whether they need to update what they have installed. Furthermore, CKAN tries to sort mod releases by their version number  in a natural sort order.
When you get rid of the "V" prefix from one version to another, it would sort below the older version. Fortunately we have some safeguards in place to catch this, and can "epoch" the version to make sure it sorts above all existing releases. However this requires manual actions, and thus also delays the time until a new mod release shows up in CKAN (especially if it happens while all of us are asleep or otherwise busy).

Take a look at https://semver.org/, it has some good recommendations on how well-formatted version numbers should look like.
The important thing would be to stick to either prefixing or not prefixing a "V" (or "v" or variations thereof), and preferably replacing suffixes like "_-_Minor_Fix" with ".1", ".2" etc. ("1.1.1" would sort above "1.1").

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1 hour ago, DasSkelett said:

Hey @BobTheKerbal, a small request:

Could you give your releases more uniform version numbers? They are currently all over the place, some of them having a "V" prefix, some not, some just being a random sentence, some having a random word suffix:

  • "1.0"
  • "OH_MY_GOD_IM_SO_SORRY"
  • "V1.1"
  • "1.1_-_Minor_Fix"

It tends to confuse users who try to figure out what the latest version is and whether they need to update what they have installed. Furthermore, CKAN tries to sort mod releases by their version number  in a natural sort order.
When you get rid of the "V" prefix from one version to another, it would sort below the older version. Fortunately we have some safeguards in place to catch this, and can "epoch" the version to make sure it sorts above all existing releases. However this requires manual actions, and thus also delays the time until a new mod release shows up in CKAN (especially if it happens while all of us are asleep or otherwise busy).

Take a look at https://semver.org/, it has some good recommendations on how well-formatted version numbers should look like.
The important thing would be to stick to either prefixing or not prefixing a "V" (or "v" or variations thereof), and preferably replacing suffixes like "_-_Minor_Fix" with ".1", ".2" etc. ("1.1.1" would sort above "1.1").

Sure! I will use better version numbers from now on. 

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9 hours ago, Rocketry101 said:

So this version just only adds the planets it does no editing the stock planets?

Yes. It adds a star named Beeb's star orbiting Kerbol from a far distance, preserving the stock planets and supplying visuals alongside with the new planets.

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