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[1.12.X] Rocket Motor Menagerie v1.1.0 - Stockalike Engine Pack


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50 minutes ago, Capt. Hunt said:

I updated MM to 4.2.2 and made sure I had v1.1.1 of the RMM, but it's still says there are 4 errors in vector_scale_SSME.cfg

Go into the config and look for the variant names. Replace any spaces (or underscores) with question marks (?). I'd paste the code, but I'm at work in a hurricane.

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  • 3 weeks later...

I really do like the visual quality of this modpack, but the engines are too expensive to use in a career playthrough.  For example, the Corgi is a NFLV rocket meant as a 2.75 meter upper stage engine with 750 kN thrust in a vacuum.  It costs 4,250 funds.  The RM-13se, with the in-game description of being low cost and cheap enough to be disposable, costs 15,000 funds.  The RM-25-150 is even more outrageous at 30,000 funds. Heck, the actual Vector engine itself in the stock game costs 18,000 funds and is about half to three quarters the price of most of the parts added by this mod. For crabs sake, I built a rocket using two RM-25 Kilimanjaro rockets serving as the first stage. Just the two rockets are almost as expensive by themselves as the rest of the craft. Each one costs 26,000 funds and are only marginally better than the Erebus from Cryogenic Engines which uses the same fuel and costs 7,500 funds. I'd really suggest tweaking the costs a bit to make the rockets more appealing for a career playthrough. I think the Ranier is closest to fine, bit pricy, but fine. But everything else, good grief.

Edited by Javascap
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  • 2 months later...

Rocket Motor Menagerie v1.1.2 is released!

SSME parts has been rescaled to 90% of their former scale to be closer to be more realistic and to improve compliance with other mods. All mounting configurations are still at their stock diameters. The Vector-scale SSME Extra has been deprecated.

https://github.com/EStreetRockets/RocketMotorMenagerie/releases/tag/v1.1.2

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  • 2 weeks later...
On 1/14/2023 at 3:28 PM, EStreetRockets said:

Rocket Motor Menagerie v1.1.2 is released!

SSME parts has been rescaled to 90% of their former scale to be closer to be more realistic and to improve compliance with other mods. All mounting configurations are still at their stock diameters. The Vector-scale SSME Extra has been deprecated.

https://github.com/EStreetRockets/RocketMotorMenagerie/releases/tag/v1.1.2

Congrats on the new release! I can't wait to download it!

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  • 1 month later...
  • 3 weeks later...
On 1/14/2023 at 4:28 PM, EStreetRockets said:

The Vector-scale SSME Extra has been deprecated.

Trying it now, and the Cotopaxi isn't the right scale for SOCK / has no configs to rescale for SOCK. Why was this deprecated if it was useful? Is there another mod that I can get a well fleshed-out SSME with waterfall configs and all that jazz?

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I think the default Cotopaxi has been resized slightly because it doesn't look as out of place on the SOCK aft fuselage anymore. The engines still need to be manually offset because the attachment nodes aren't quite right, but the default engines look good.

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On 4/5/2023 at 12:50 AM, Doc Shaftoe said:

I think the default Cotopaxi has been resized slightly because it doesn't look as out of place on the SOCK aft fuselage anymore. The engines still need to be manually offset because the attachment nodes aren't quite right, but the default engines look good.

It's still really out of place though, the engines fit on the fuselage, but just barely without clipping eachother. I'll use the older version for now

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9 minutes ago, Socowez said:

It's still really out of place though, the engines fit on the fuselage, but just barely without clipping eachother. I'll use the older version for now

Hey just mentioning, in case you're seeing what I did at first, too -- which is that nothing updates on existing parts - you need a completely new engine mount part dragged from the part tray. Ignore me if you've tried this :P  

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To be fair, the engines on the actual shuttle sit pretty close together too. Spoiler'd image because it might be a little big.

Spoiler

space-shuttle-discovery-rocket-engines.j

So what I do is I offset each of the lower engines  towards the outside of the hull once using shift-click to get finer adjustments. Then I do the same thing to move the top engine up vertically by one, then move it forward by the same increment. It looks just like the included picture and flies great! As a word of warning, I use Editor Extensions Redux, but the engine offsets should still be achievable with the stock offset tool.

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  • 1 month later...

@EStreetRockets the latest changes on the GitHub master seem to cause a B9PS uncaught exception if FAR isn't installed, here's the error from the log (would include screenshot from error in loading screen, but pressing anything other than "quit" soft locks my PC)

Relevant part of KSP.log:

Spoiler

[LOG 14:41:01.795] PartLoader: Compiling Part 'RocketMotorMenagerie/Parts/rmm_arenysaurus/rmm_arenysaurus'
[ERR 14:41:01.817] Cannot find a PartModule of typename 'ModuleAdvancedLookAtConstraint'

[WRN 14:41:01.900] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[ERR 14:41:01.901] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field affectFARVoxels on type B9PartSwitch.ModuleB9PartSwitch ---> System.FormatException: String was not recognized as a valid Boolean.
  at System.Boolean.Parse (System.String value) [0x00024] in <9577ac7a62ef43179789031239ba8798>:0 
  at B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 

 

Edited by x170doom
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  • 2 weeks later...
On 6/3/2023 at 9:55 AM, x170doom said:

@EStreetRockets the latest changes on the GitHub master seem to cause a B9PS uncaught exception if FAR isn't installed, here's the error from the log (would include screenshot from error in loading screen, but pressing anything other than "quit" soft locks my PC)

Relevant part of KSP.log:

  Hide contents

[LOG 14:41:01.795] PartLoader: Compiling Part 'RocketMotorMenagerie/Parts/rmm_arenysaurus/rmm_arenysaurus'
[ERR 14:41:01.817] Cannot find a PartModule of typename 'ModuleAdvancedLookAtConstraint'

[WRN 14:41:01.900] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[ERR 14:41:01.901] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field affectFARVoxels on type B9PartSwitch.ModuleB9PartSwitch ---> System.FormatException: String was not recognized as a valid Boolean.
  at System.Boolean.Parse (System.String value) [0x00024] in <9577ac7a62ef43179789031239ba8798>:0 
  at B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 

 

I'm also receiving this error with RMM and no FAR installed.  Latest version from Github.

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  • 1 month later...

For anyone who is interested, heres a TweakScale patch for RMM

 

It gives all RMM engines TweakScale ability. You can now change sizes of any RMM engine. Needs RMM + TweakScale installed.

 

RMM - RocketMotorMenagerie TweakScale Patch Download Link

(Google Drive download link)

Edited by Astra Infinitum
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