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Question about ksp shaders


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I made an emissive heat texture for my engine and imported it into KSP via the Blender MU plugin. I used the Bumped Emissive Specular shader and got a dark/metallic effect in game (that wasn't there when I used the Bumped Diffuse shader). The issue peristed when I lowered the shinyness value to 0. There's no Bumped Emissive Diffuse shader present, so I'm a little stumped on how to deal with this. Anyone know what to do?

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