Hi. Hello there. I'm new here (as if you couldn't tell). I've been playing Kerbal Space Program for a couple of months now, and I'm at the point where I want to start branching out and doing better things...but I'm running into some stumbling blocks. Particularly when it comes to designing landers. Now, to be clear, I've gone through the tutorials, and I've watched a few videos and such.
In "How to Land on the Mun", Rocketscience gives a video with some decent pointers. Unfortunately, he doesn't really go into how to design a lander, but rather focuses on how to get the lander to touchdown. Great information, but not what I'm looking for.
In "Sporkboy's Guide to Mun Lander Design", we get a bunch of images with some tips on how to design landers. Lot of good information there too, and I particularly like the Animal Farm quasi-reference. But the tips are (at least to me) common sense, especially the part about building wide not tall.
Finally, in "Early Career Mun Landing", I start to see the type of information I'm looking for. Clear pictures with descriptions of the parts being used. This particular thread has become the go-to design for all of my craft at this point.
So what's my issue? I can build a rocket and get into orbit, and I can take the design from Early Career Mun Landing and actually land on Mun and Minmus. I'm bad at fuel consumption, but that's something I gotta get better at on my own. But my issue is that all of my landers are the tall, skinny kind, which are hard as nails to land, even with 6 or 8 legs. Something about the center of mass being too far up the column or some such. Anyhow, I've tried designing low, wide landers, and I'm just not getting it. Here's what I've tried so far:
I've tried designing a rocket similar to the ECML tutorial/thread, but the upper stage is a lander can and fuel wrapped in fairing. I'm running out of fuel far too soon, and I've tried stripping away as much weight as I can to get as much dV as I can get. I know that without images you can't really see what I'm doing, but it's essentially a lander can sitting on a fuel tank with a Spark engine and 4 legs. And I just can't seem to get more than 3,000 dV out of it, which is not enough to transfer, orbit, land, and return. I told you I'm not very good at fuel consumption; I have found that my sweet spot for fuel is around 3500 dV to do the entirety of the landing as I just put forth. I know - I gotta get better. Which is why I'm here asking about lander design.
I've tried using the docking ports to sit a lander on top of a command module, with having just enough fuel (about 1500 dV) to land and then return to the command module, but I've got multiple issues trying to do this. I know I need docking ports on both the can and the module, but when I'm building the thing do I have to have them connected at the start? Or could I go: Command Module - Docking Port - Lander Can - Docking Port? I'm confused about this because if I detach in space and then come back, will the 2 docking ports then be able to connect? Oh, and let's not forget that docking is a serious pain in my behind, and I'm barely able to finish the tutorial in-game on docking with the help there.
So I guess what I'm asking is for some in-depth help on how to actually build a lander. Which way is the right way? Should I go down the path of rendezvous and docking, or use the can as the command module? How do I build one that has enough dV to do everything I need it to do to get to [insert celestial body here] and back? Assume we start with Minmus (as that's easier to get to than the Mun, for some odd reason); how do I design a lander that can get there? Again, I'm using the ECML thread as the basis of my rockets, and that works. But I want to get better, and I'm just not grasping something here. I know I'm missing something, and I'm sure it's something rather basic that will trigger me to go "Aha!" as soon as I see it. But it's elusive for now.
One last, semi-related question on landing please. In Sporkboy's guide, he mentions at one point having a landing speed of less than 10 m/s. What is the optimal speed to be landing at? I've been shooting for less than 1 m/s, but can I get away with a higher speed to help save on some fuel? If so, what's that sweet spot?
Any help anyone can give me would be most appreciated. And until I get a response, I shall be off to try building...well, more rockets!
This thread is quite old. Please consider starting a new thread rather than reviving this one.
Join the conversation
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Bug Report
Spengler
Hi. Hello there. I'm new here (as if you couldn't tell). I've been playing Kerbal Space Program for a couple of months now, and I'm at the point where I want to start branching out and doing better things...but I'm running into some stumbling blocks. Particularly when it comes to designing landers. Now, to be clear, I've gone through the tutorials, and I've watched a few videos and such.
In "How to Land on the Mun", Rocketscience gives a video with some decent pointers. Unfortunately, he doesn't really go into how to design a lander, but rather focuses on how to get the lander to touchdown. Great information, but not what I'm looking for.
In "Sporkboy's Guide to Mun Lander Design", we get a bunch of images with some tips on how to design landers. Lot of good information there too, and I particularly like the Animal Farm quasi-reference. But the tips are (at least to me) common sense, especially the part about building wide not tall.
Finally, in "Early Career Mun Landing", I start to see the type of information I'm looking for. Clear pictures with descriptions of the parts being used. This particular thread has become the go-to design for all of my craft at this point.
So what's my issue? I can build a rocket and get into orbit, and I can take the design from Early Career Mun Landing and actually land on Mun and Minmus. I'm bad at fuel consumption, but that's something I gotta get better at on my own. But my issue is that all of my landers are the tall, skinny kind, which are hard as nails to land, even with 6 or 8 legs. Something about the center of mass being too far up the column or some such.
Anyhow, I've tried designing low, wide landers, and I'm just not getting it. Here's what I've tried so far:
So I guess what I'm asking is for some in-depth help on how to actually build a lander. Which way is the right way? Should I go down the path of rendezvous and docking, or use the can as the command module? How do I build one that has enough dV to do everything I need it to do to get to [insert celestial body here] and back? Assume we start with Minmus (as that's easier to get to than the Mun, for some odd reason); how do I design a lander that can get there? Again, I'm using the ECML thread as the basis of my rockets, and that works. But I want to get better, and I'm just not grasping something here. I know I'm missing something, and I'm sure it's something rather basic that will trigger me to go "Aha!" as soon as I see it. But it's elusive for now.
One last, semi-related question on landing please. In Sporkboy's guide, he mentions at one point having a landing speed of less than 10 m/s. What is the optimal speed to be landing at? I've been shooting for less than 1 m/s, but can I get away with a higher speed to help save on some fuel? If so, what's that sweet spot?
Any help anyone can give me would be most appreciated. And until I get a response, I shall be off to try building...well, more rockets!
Link to comment
Share on other sites
8 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.