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Help me track down this NRE


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I would like to stop this NRE spam, but I'm only vaguely familiar with diagnosing these things.. My suspicion is the following line, but I'm not sure much about it.

[EXC 15:00:32.604] NullReferenceException: Object reference not set to an instance of an object
    BackgroundResources.ModuleResourceConverter.ProcessHandler () (at <172957724ad84b76b0fa1336e5b4b227>:0)
    BackgroundResources.UnloadedResources.ProcessInterestedModules (BackgroundResources.InterestedVessel vessel) (at <172957724ad84b76b0fa1336e5b4b227>:0)
    BackgroundResources.UnloadedResources.FixedUpdate () (at <172957724ad84b76b0fa1336e5b4b227>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Here is my log and I've listed my mod directories below.. Not sure what else.. Thanks in advance for any help!
 

Spoiler

AirplanePlus
AnimatedDecouplers
ASET
AtmosphereAutopilot
B9AnimationModules
B9PartSwitch
B9_Aerospace_HX
B9_Aerospace_ProceduralWings
B9_HX_Reconfig
Benjee10_MMSEV
Benjee10_sharedAssets
BetterCrewAssignment
BonVoyage
BoulderCo
CameraTools
Chatterer
CivilianPopulation
CommunityCategoryKit
CommunityResourcePack
ConfigurableContainers
ConformalDecals
CraftManager
CustomPreLaunchChecks
DeployableEngines
DistantObject
DynamicBatteryStorage
EasyVesselSwitch
EditorExtensionsRedux
EnvironmentalVisualEnhancements
Firespitter
FMRS
FShangarExtender
GroundConstruction
HabTechProps
HangarGrid
HullCameraVDS
JSI
KAS
KeepItStraight
KerbalEngineer
KerbalInventoryForAll
KerbalizedDecals
KerbalizedFlagpack
KerbalKonstructs
KerbalReusabilityExpansion
KerbetrotterLtd
KerbinSideRemastered
KIS
KronalVesselViewer
KXAPI
LaserDist
MagicSmokeIndustries
MarkIVSystem
MechJeb2
MechJebForAll
MemGraph
Mk2Expansion
Mk3Expansion
MOARdV
ModularLaunchPads
ModuleManagerWatchDog
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureExploration
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
notes
Omega's_Spacex_Style_Landingpads
OPT
OPT_Reconfig
OSSNTR
ParkingBrake
PartCommanderContinued
PersistentRotation
PlanetaryBaseInc
PlanetShine
ProceduralParts
REPOSoftTech
ReStock
ReStockPlus
RetractableLiftingSurface
SCANsat
scatterer
Shabby
SHED
ShipEffectsContinued
ShipManifest
SmartParts
SmokeScreen
SpaceXSuits
Squad
SquadExpansion
StationPartsExpansionRedux
SurfaceLights
SXT
TarsierSpaceTech
ThrottleControlledAvionics
ThunderAerospace
TriggerTech
TundraExploration
TundraTechnologies
TURD
TweakScale
UmbraSpaceIndustries
VesselMover
WildBlueIndustries
Workshop

 

 

Edited by ElonsMusk
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7 hours ago, ElonsMusk said:

Null Reference Exception

Hopefully someone who is experienced on this can help, backup first, if i had to take a bet i would try removing ThunderAerospace and see if that fixes it, but again its just a random thing i would try, i can't read logs.

Edited by Serenity
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2 hours ago, Serenity said:

Hopefully someone who is experienced on this can help, backup first, if i had to take a bet i would try removing ThunderAerospace and see if that fixes it, but again its just a random thing i would try, i can't read logs.

Yeah I'm hoping I can spot the mod throwing it, so I can go bother the mod author... ;)

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I had a very quick look at the log but it didn’t seem to definitively ID a problem mod. It actually seems to throw the same nre 3 or 4 times at different points.

My advice if no-one works it out is when you start up the game (loading screen), hit Alt-F12, go to the debug section and check the top 2 boxes. This will display any errors etc in the top right of the screen as they happen in red. You’ll be able to see then when it’s being thrown and (hopefully) it may become obvious like for example it might be when you select a certain part, or do a certain action etc. You’ll be surprised how many errors get thrown up by different things!

Obviously to turn it off, just uncheck the boxes.

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