zer0Kerbal Posted June 9, 2021 Share Posted June 9, 2021 (edited) Keridian Dynamics (KDVA) Parts pack for resource-conversion and vessel-assembly for Kerbal Space Program. By zer0Kerbal, originally by @Eleusis La Arwall adopted with express permission and brought to you by KerbSimpleCo PECUNIA PER KERBULUS Preamble by @Eleusis La Arwall This pack contains a Furnace and a ChemicalReactor to convert Ore to Metal and a 3D-Printer to print RocketParts from Metal. Also some launchpads that require ExtraplanetaryLaunchpads to assemble vessels from Rocketparts and some tanks to store Metal and RocketParts. The production-chain is very basic: Ore --> Metal --> RocketParts --> Vessel. See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Compatibility patches Contracts for these glorious parts! Variant Textures Model updates to Unity 2019 Marketing Images and Videos such as hero shots, animated gifs, short highlight Have a request? Glad to have them, kindly submit through GitHub. Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 Taiwanese (国语) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! English your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Recommends Either Extraplanetary Launchpads (XPL) or SimpleConstruction! (SCON) One of the XPL based construction addons are 99.9% required KSP will load all parts but some will have reduced or no function The configs autodetects if XPL or SCON are installed and uses the corresponding modules Module Manager or Module Manager /L3 Resource Switchers Supported: Interstellar Fuel Switch CORE, Firespitter CORE, and B9PartSwitch One of the Resource Switcher addons are 99% required KSP will load all parts but some will have reduced or no function The configs autodetects if Interstellar Fuel Switch CORE, Firespitter CORE or B9PartSwitch is installed and uses the corresponding modules If multiple ResourceSwitchers are installed, the priority goes as follows: Interstellar Fuel Switch CORE > [Firespitter][fs] > B9PartSwitch Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Not So SimpleConstructon! (NSSC) On Demand Fuel Cells (ODFC) SimpleLogistics! (SLOG) Transparent Command Pods (TP) GTIndustries JSI Advanced Transparent Pods- gives the passable and nonpassable Storage Tanks an IVA overlay Kerbal Inventory System - this gives the Launchsite and Sledgehammer function Kerbal Attachment System - allows the RecycleSite to dump all recycled resources PatchManager - allows patches to be easily toggleable TweakScale Supports Resource Switchers Interstellar Fuel Switch CORE Firespitter CORE B9PartSwitch Community Tech Tree Community Resource Pack Connected Living Space Contract Configurator FAR Firespitter for fully functioning wheels. may invoke bouts of dizziness. GTIndustries JSI Advanced Transparent Pods- gives the passable and nonpassable Storage Tanks an IVA overlay Kerbal Inventory System - this gives the Launchsite and Sledgehammer function Kerbal Attachment System - allows the RecycleSite to dump all recycled resources On Demand Fuel Cells (ODFC) OSE Workshop PatchManager - allows patches to be easily toggleable ReStock TweakScale Replaces KeridianDynamicsVesselAssembly Tags parts, config, flags, agency, resources, science, tech-tree, career, crewed, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks A very big THANK YOU to the following mod developers and specially the plugin-writers/maintainers (because that is witchcraft to me ) for their hard work: @Eleusis La Arwall for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Spoiler Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses see Notices.md for more legal mumbo jumbo Original (0) - Author: @Eleusis La Arwall Forum: Thread - Download: GitHub - Source: Dropbox License: How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ Edited July 28, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 9, 2021 Author Share Posted June 9, 2021 (edited) Here you go. The more reports back the faster I can get it released. v0.8.9.1-prerelease Vacuuming the Carpets available on CurseForge. Kindly file reports (bug, issue, enhancement, etc) on GitHub repo (discussion : issues) everything (should) shows up in the VAB. todo: update readme update patches wait for :its not working: reports move over to B9 primary update dependencies create new forum thread. Edited June 9, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Cyne Posted July 7, 2021 Share Posted July 7, 2021 This mod is a godsend, most useful thing I've installed in ages! Quote Link to comment Share on other sites More sharing options...
kAerospace Posted August 27, 2021 Share Posted August 27, 2021 Finally an alternative to the default EL smelters, those don't look very uh... good..., unlike these ones! Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted November 24, 2021 Share Posted November 24, 2021 (edited) Gonna try this out. Will report back tomorrow. EDIT: Alright, right off the bat I see all the KD stuff doesn't have it's own dedicated category type in the VAB/SPH like all EL stuff does. It also doesn't have a 'manufacturer' either to be able to group them that way (well, it does have a manufacturer, but it doesn't show up as a particular tab in Advanced Mode). I'll use Janitor's Closet to filter accordingly for now. I'm really liking the fact that KD uses SystemHeat (or is that automatic module handling?), and that the normal drills got a metalore function. Kinda wish the furnaces still used the EL method of turning metalore+LF+Ox to metal, instead of turning ore to metal (the chemical reaction made sense) but that's not a huge issue. Well, not much of an issue at all since I didn't like the fact that you needed Kethane to have hotspots of metalore on worlds. Simple is not always better but that felt like a roundabout way of cheating me out of good metalore extraction since Kethane is a no-go right now. I thought for a moment I was missing the recyclers, but they're just in a science node that was empty beforehand (thus still locked). Pretty late in the CTT, as it were. Don't actually know how tech tree integration works, but I would have liked to unlock the smaller recycler earlier, and the big one later. Models are, at the very least, at the level of stock parts. The only part I would say could use some work is the KD-OrbitalHangar. I understand what it's going for, but if I were to use anything with a gantry I'd probably make my own with robotics so as to fold everything neatly. As it is, too unwieldy. P.S. As it were, some testing also answered the question I had yesterday on the EL thread, namely that the recycler (at least the EL one) will correctly transfer the 'rocket part' resource to available storage space. This mean that I can launch RP payloads from the surface of the Mun using solid rocket boosters (plus a bit of LF/Ox for adjustment), and have the orbital shipyard eat everything whole instead of having to worry about docking, or even having crew on hand. P.P.S. Well, recyclers also eat Kerbals. Good to know. It seems they are worth some scrap metal too (10.62 to be exact). It's a morbid idea, but you could build a craft out of little green men. Edited November 24, 2021 by Axelord FTW Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 26, 2021 Author Share Posted November 26, 2021 On 11/24/2021 at 4:50 AM, Axelord FTW said: recyclers also eat Kerbals we are sending the recyclers back to primary school to discern the difference between scrap and kerbals; although in the recycler's defense, they do kinda resembler each other. (In truth, I don't believe there is anything that can be done about the blood-thirst all recyclers seem to have. Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted November 26, 2021 Share Posted November 26, 2021 (edited) Oh no, I'm not complaining about that at all! The more Kerbal-eating machinery that can be found in-game, the better. EDIT: I'm having trouble with the KD-3D Printer. Lets me start and stop the RP printing in the VAB, but in-flight all I get as options are Toggle, Deploy, and Retract. Clicking on the last two just removes them from the list of options, and does nothing. Going by that and also what my code-illiterate brain can see by what's in the .cfg, I'm guessing this part is supposed to have an animation, and that only the 'deployed' version of the part can make RP out of metal in-flight. Initially, I get 'Status: locked' on launch but hitting Deploy or Retract adds another that says 'Status: Moving'. If I switch away to another scene or vessel and come back (before touching anything), I get the option to start printing RP, but hitting Deploy or Retract will stop the process and lock things up permanently. The printer has a duplicate .cfg entry (well, it's almost completely identical) in the parts folder. Don't think this has anything to do with it. EDIT2: For now I deleted the animation modules in the .cfg, and also removed one of the duplicates. Seems to work, I can start and stop at will, and there are no more jank buttons. Edited November 27, 2021 by Axelord FTW Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 27, 2021 Author Share Posted November 27, 2021 11 hours ago, Axelord FTW said: trouble would you kindly submit an issue on the GitHub Repo? https://github.com/zer0Kerbal/KeridianDynamics/issues Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted November 27, 2021 Share Posted November 27, 2021 (edited) Don't want to submit anything half-assed, and I don't have a clean KSP install anywhere to test specific mods on at the moment. I'll see what I can do tomorrow. EDIT: Sorry, but I'm having HDD issues and I'm low on SSD space. I might get it sorted out later, or not. I'm kinda lazy. P.S. Also spotted the chemical reactor has one of its outputs set as [EC+MetalOre=>Metal+Ore] (instead of the listed Metal+LFO output). Either the text on the button/description are wrong, or the output. The .cfg file for the reactor The [EC+Ore=>Metal+LF+Ox] works as advertised, and I haven't seen any other discrepancies yet. KD-Recycler Site also shows as having a volume of 555,000 liters, making it impossible to put into a container, or into a Kerbal's inventory. Also, not that I actually want to do this, but large KD recycler has a similar volume (460k L), so I'm thinking this is related in the way KIS tries to calculate the volume (which would include the recycling area)? I'll add the following to the part's .cfg in the meantime. Doesn't seem to fix anything, my ctrl+c/ctrl+v skills have been thwarted! KD-Extension Pad also doesn't seem to generate whatever you want to build on it correctly. At least, it doesn't generate a functional orientation, if you want to compare it to any other 'launchpads'). Generated crafts to be built over the KD-EP are flipped 180 degree (an horizontal KD-EP pointing east, for example, will generate whatever pointing west instead), and also offset in such a way that the generated extension will stick out in both directions from the KD-EP's main axis. EDIT3?: Also changed the attachment rules for the recycler site, to allow me to build something with a KD-RS attached to a surface. Also, I'm guessing the KD-RS should allow a hose to connect directly to it, except I wasn't getting an option, so I also had to change the attachment rule to allow other things to attach to it and slap on a KAS hose connector on the stake. Edited November 28, 2021 by Axelord FTW Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 25, 2022 Author Share Posted February 25, 2022 (edited) Working on Keridian Dynamics Track progress: issues here - projects here. The Short List @zer0Kerbal Edited February 25, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 6, 2022 Author Share Posted July 6, 2022 (edited) Taking 'Suzie' the sledgehammer out for a testdrive. Had Keridan Dynamics (KDVA), SimpleConstruction! (SCON) and Not So SimpleConstruction (NSSC), along with both KIS and KAS installed. Was able to drive stakes with both stock and KAS/KIS mechanics. Just remember if you want to use KIS/KAS (until new versions out of beta) must have the stakes in KAS inventory, not stock inventory (or use the spawn item cheat) @taniwhaand @IgorZ \ Also note: There will be a series of updates to this addon. Each update will update some of the parts and patches so that instead of one massive update, I can update the addon in a more manageable way. First update coming up now. Edited July 6, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 6, 2022 Author Share Posted July 6, 2022 Version 0.8.99.0-prerelease - <Please Read the Instructions #1> edition 04 Jul 2022Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes This is the first in a series of updates to this addon. Each update will update some of the parts and patches so that instead of one massive update, I can update the addon in a more manageable way. Spoiler Parts Updated in this Pass: [KDChemicalReactor] [KD3DPrinter-250.cfg] [KD-SledgeHammer.cfg] Cargo Tanks [KD-ST1001FS] [KD-ST1251FS] [KD-ST1252FS] [KD-ST1253FS] minor changes [SimpleConstruction.cfg] v v1.1.0.0 add header remove ! hitchhiker was @MODULE[ModuleResourceConverter],*:HAS[!#ConverterName[Ore-->Metal+LFO]] now @MODULE[ModuleResourceConverter],*:HAS[#ConverterName[Ore-->Metal+LFO]] [KD-OSERocketParts.cfg] v1.1.0.0 PatchManager\PluginData add header was @OSE_DefaultRecipe:AFTER[Workshop] now @OSE_DefaultRecipe:NEEDS[Workshop]:AFTER[Workshop] was @PART[*]:HAS[OSE_PartRecipe:HAS[#MaterialKits[1]]]:AFTER[Workshop] now @PART[*]:HAS[@OSE_PartRecipe:HAS[#MaterialKits[1]]]:NEEDS[Workshop]:AFTER[Workshop]+ Compatibility [KerbalInventorySystem.cfg] v1.1.0.0 rename from [KIS.cfg] remove Sledgehammer patches no longer necessary Parts Replace [KD-3DPrinter.cfg] NEW [KD-3D-Printer.cfg] Original new part name is: KD-3DPrinter-250 [ghostparts.cfg] which will go away with version 0.9.0.0-release KD-3D-Printer KD-3DPrinter Update/Lint/Asset pass [KD-ST1001FS] v1.1.0.0 [KD-ST1251FS] v1.1.0.0 [KD-ST1252FS] v1.1.0.0 [KD-ST1253FS] v1.1.0.0 [KD-SledgeHammer.cfg] v1.1.0.0 move KIS module into part add :NEEDS[KIS] to make part only show if KIS is installed closes #6 - [Bug ]: Also survey stakes are upside down when placed, closes #5 - [Bug ]: Cannot equip sledgehammer or stakes Graphical changes Resize Flags from 256x160 to 512x320 HeroLogo update IVA/Spaces renamed from _ to - in IVA names started splitting out the individual IVA's into separate files Localization Add [readme.md] v2.1.2.0 [quickstart.md] v1.0.1.1 Many minor updates to [en-us.cfg] including renaming from us-en.cfg to en-us.cfg simplified the localization string names scraped KSP dictionary for settings [KS-FAVA.cfg] @ShadowSTAR616 reports part now localized closes #37 - [Bug ]: KS-FAVA part not localized [KDChemicalReactor] add "2.5m" to title [KD3DPrinter-250.cfg] add "2.5m" add "2.5m" to title updates #33 - Part Localization updates #16 - English <us-en.cfg> updates #15 - Localization - Master Status Issues closes #10 - KeridianDynamics 0.8.99.0-prerelease <Please Read the Instructions #1> edition closes #11 - 0.8.99.0-prerelease Verify Legal Mumbo Jumbo closes #12 - 0.8.99.0-prerelease Update Documentation closes #13 - 0.8.99.0-prerelease Social Media closes #4 - friznit updates See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization English your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
James Kerman Posted July 6, 2022 Share Posted July 6, 2022 Thread moved from Add-on Development to Add-On Releases. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 7, 2022 Author Share Posted July 7, 2022 19 hours ago, James Kerman said: Thread moved from Add-on Development to Add-On Releases. Thank you. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 18, 2022 Author Share Posted July 18, 2022 Version 0.8.99.1-prerelease - <#2 Please Read the Instructions> edition 17 Jul 2022Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary All Cargo Tanks are now finished with the initial pass. RecycleSite had a pass. All thumbs should now be available. Can now search for 'kdva' in the editor search bar to find all Keridian Dynamics parts. Changes Spoiler This is the second in a series of updates to this addon. Each update will update some of the parts and patches so that instead of one massive update I can update the addon in a more manageable way. Part of the complexity is the advanced design of this addon. The addon is designed to be as modular as possible, so that it can be used in a variety of ways. Parts Updated in this Pass: [KD-RecycleSite.cfg] v1.1.0.0 Cargo Tanks (all of them) [KD-ST2001FS.cfg] v1.1.0.0 [KD-ST2002FS.cfg] v1.1.0.0 [KD-ST2501FS.cfg] v1.1.0.0 [KD-ST2502FS.cfg] v1.1.0.0 [KD-ST2503FS.cfg] v1.1.0.0 [KD-ST3751FS.cfg] v1.1.0.0 [KD-ST3752FS.cfg] v1.1.0.0 [KD-ST3753FS.cfg] v1.1.0.0 [KD-ST3001FS.cfg] v1.1.0.0 [KD-ST3002FS.cfg] v1.1.0.0 [KD-ST3251FS.cfg] v1.1.0.0 [KD-ST3252FS.cfg] v1.1.0.0 [KD-T3753FS.cfg] v1.1.0.0 [KD-T1251FS.cfg] v1.1.0.0 [KD-T1252FS.cfg] v1.1.0.0 [KD-T1253FS.cfg] v1.1.0.0 [KD-T2001FS.cfg] v1.1.0.0 [KD-T2501FS.cfg] v1.1.0.0 [KD-T2502FS.cfg] v1.1.0.0 [KD-T2503FS.cfg] v1.1.0.0 [KD-T3251FS.cfg] v1.1.0.0 [KD-T3751FS.cfg] v1.1.0.0 [KD-T3752FS.cfg] v1.1.0.0 Localization Add Simplified Chinese (简体中文) <zh-cn.cfg> v1.0.0.1 太感谢了 (thank you) to @ShadowSTAR616 Many minor updates to [en-us.cfg] v1.1.1.0 simplified the localization string names scraped KSP dictionary for settings [DrillScience.cfg] v1.1.1.0 Add strings for drill science [#KDVA-drill-name] = Dig Ore sample [#KDVA-drill-coll] = Collect Ore sample [#KDVA-drill-rset] = Reset Drill Spelling Strait --> straight tags add 'kdva' to all tags updates #15 - Localization - Master closes #16 - English <us-en.cfg> closes #24 - Simplified Chinese (简体中文) <zh-cn.cfg> closes #33 - Part Localization Compatibility Add header [CommunityTechTree.cfg] v1.1.0.0 [ConnectedLivingSpace.cfg] v1.1.0.0 [DrillScience.cfg] [EL-Launchpad.cfg] Rename [EL-Launchpad.cfg] --> [ExtraplanetaryLaunchpads.cfg.cfg] v1.1.0.0 Status Issues closes #43 - 0.8.99.1 Update Social Media closes #42 - 0.8.99.1 Update Documentation closes #41 - 0.8.99.1 Verify Legal Mumbo Jumbo closes #40 - Keridian Dynamics (KDVA) 0.8.99.1-prerelease <#2 Please Read the Instructions> See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 28, 2022 Author Share Posted July 28, 2022 Version 0.8.99.2-prerelease - <#3 Please Read the Instructions> edition 27 Jul 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary Taiwanese (国语) Updated: RecyclerSmall and Recycler Mostly internal updates to localization. Can now search for kd or kdva in the editor search bar to find all Keridian Dynamics parts. Spoiler Changes This is the second in a series of updates to this addon. Each update will update some of the parts and patches so that instead of one massive update I can update the addon in a more manageable way. Part of the complexity is the advanced design of this addon. The addon is designed to be as modular as possible, so that it can be used in a variety of ways. Parts 0.8.99.2 Update [KD-RecyclerSmall] v1.1.0.0 [KD-Recycler] v1.1.0.0 Fix [KD-RecyclerSmall] remove duplicate localization (one localized, one not) (thank you) to @ShadowSTAR616 closes #47 - [Bug]: KD-RecyclerSmall part not fully localized Localization Add Taiwanese (国语) <zh-tw.cfg> v1.1.2.0 太感谢了 (thank you) to @ShadowSTAR616 Update <en-us.cfg> v1.1.2.0 <zh-cn.cfg> v1.1.2.0 simplified scraped KSP dictionary for settings Spelling Strait --> straight Add new strings to the localization files used for editior search (tags) #KDVA-tags = KD KDVA closes #16 - English <us-en.cfg> closes #24 - Simplified Chinese (简体中文) <zh-cn.cfg> closes #31 - Taiwanese (国语) <zh-tw.cfg> updates #15 - Localization - Master updates #33 - Part Localization Compatibility Add [KeridianDynamics.cfg] v1.0.0.0 adds cck-sc, cck-el, kd, kdva to tags Rename Remove extra .cfg.cfg <ExtraplanetaryLaunchpads.cfg.cfg> --> <ExtraplanetaryLaunchpads.cfg> Status Issues closes #49 - Keridian Dynamics (KDVA) 0.8.99.2-prerelease <#3 Please Read the Instructions> closes #50 - 0.8.99.2 Verify Legal Mumbo Jumbo closes #51 - 0.8.99.2 Update Documentation closes #52 - 0.8.99.2 Update Social Media See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 Taiwanese (国语) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 20, 2022 Author Share Posted October 20, 2022 (edited) Version 0.8.99.3-prerelease - <#4 Please Read the Instructions> edition 19 Oct 2022 Release for Kerbal Space Program 1.12.3 DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Spoiler Summary More parts updated Parts Catalog now has images Can now search for kd or kdva in the editor search bar to find all Keridian Dynamics parts. Changes This is the next in a series of updates to this addon. Each update will update some of the parts and patches so that instead of one massive update I can update the addon in a more manageable way. Part of the complexity is the advanced design of this addon. The addon is designed to be as modular as possible, so that it can be used in a variety of ways. Parts 0.8.99.3 Update [KD-PAM.cfg] v1.1.0.0 [KD-PAMSmall.cfg] v1.1.0.0 [KD-FabricationContainer.cfg] v1.1.0.0 [KD-MobileVAB.cfg] v1.1.0.0 [KD-OrbitalHangar.cfg] v1.1.0.0 Localization 0.8.99.3 Lint <en-us.cfg> v1.1.3.0 <zh-cn.cfg> v1.1.3.0 <zh-tw.cfg> v1.1.3.0 updates #15 - Localization - Master updates #16 - English <us-en.cfg> updates #24 - Simplified Chinese (简体中文) <zh-cn.cfg> updates #31 - Taiwanese (国语) <zh-tw.cfg> Config 0.8.99.3 Update <KeridianDynamics.cfg> v1.0.1.0 :NEEDS replace 'DaMichel/Fuselage' with 'KeridianDynamics' Compatibility 0.8.99.3 Add <TETRIXTechTree.cfg> v1.0.0.0 placeholder (for now) updates #60 - [compatibility] TETRIX tech tree updates #59 - SimplexColonies Status 0.8.99.3 Issues closes #55 - Keridian Dynamics (KDVA) 0.8.99.3-prerelease <#4 Please Read the Instructions> closes #56 - 0.8.99.3 Verify Legal Mumbo Jumbo closes #57 - 0.8.99.3 Update Documentation closes #58 - 0.8.99.3 Update Social Media See More Pages for so much more (WIP) ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 Taiwanese (国语) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ Edited October 20, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 10, 2022 Author Share Posted November 10, 2022 (edited) Version 0.8.99.4-prerelease - <#5 Please Read the Instructions> edition Released 08 Nov 2022 for Kerbal Space Program 1.12.4 by zer0Kerbal DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Spoiler Summary Found hiding textures for passable tanks lots of linting and reorganizing Parts Catalog now has images Can now search for kd or kdva in the editor search bar to find all Keridian Dynamics parts. Changes Passable tanks missing texture Thank you to reddit user u/Galxemo passable tanks were playing hide and go seek with a texture; now in same folder closes #66 - [Bug]: passable tanks missing texture <en-us.cfg> v1.1.4.0 eliminated many duplicated strings KSP.log is reporting missing textures (28x each) <KD-OrbitalHangar_IVALight.dds> <KD-OrbitalHangar_IVALight_EMM.dds> updates #65 - [Bug]: Log Spam - textures not found Eliminated duplicated textures saves ~5.32mb <KD-FurnaceSmall_EMM.dds> 1.33mb <KD-FurnaceSmall_NRM.dds> 1.33mb <KD-FurnaceSmall.dds> 1.33mb <KD-FurnaceSmall.mu> 1.33mb Expermimental part added (but hidden) updates #59 - SimplexColonies Status 0.8.99.4 Issues closes #63 - Keridian Dynamics (KDVA) 0.8.99.4-prerelease <#5 Please Read the Instructions> edition closes #64 - 0.8.99.4 Additional Tasks See More Spoiler Pages for so much more (WIP) ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 Taiwanese (国语) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Spoiler Release Schedule Spoiler GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ Edited November 10, 2022 by zer0Kerbal zipping it up Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 10, 2022 Share Posted November 10, 2022 (edited) 11 hours ago, zer0Kerbal said: Version 0.8.99.4-prerelease Hi! Thanks for updating and adding in such an awesome, sweet addition You'll need a hotfix though. The OASIS isn't turning up? I'm looking at this issue now. It may be that the OASIS habitation part says this: PART:NEEDS[SIMPLEXColonies] but it "needs" to say this? PART:NEEDS[AngleCanMods/SIMPLEXColonies] EDIT - Nope, there may also be the model is looking in the wrong place too. Not sure why its not coming up. Still looking for the problem Edited November 10, 2022 by theJesuit Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 10, 2022 Author Share Posted November 10, 2022 1 hour ago, theJesuit said: Hi! Thanks for updating and adding in such an awesome, sweet addition You'll need a hotfix though. The OASIS isn't turning up? I'm looking at this issue now. It may be that the OASIS habitation part says this: PART:NEEDS[SIMPLEXColonies] but it "needs" to say this? PART:NEEDS[AngleCanMods/SIMPLEXColonies] EDIT - Nope, there may also be the model is looking in the wrong place too. Not sure why its not coming up. Still looking for the problem Welcome - still a pre-release, and wanted to get the beta in of the SIMPLEXColonies part. I added the :NEEDS so it doesn't show up for anyone not looking - this way it is included for you to work on. Eventually I plan on moving all the assets and configs into `Compatibility/SIMPLEX/` Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 13, 2022 Author Share Posted December 13, 2022 (edited) Version 0.8.99.5-prerelease - <#6 Please Read the Instructions> edition Released 12 Dec 2022 for Kerbal Space Program 1.12.4 by zer0Kerbal DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary Spoiler This is next in a series of updates with each (pre)release updating some of the fourty-nine (49) parts and numerous patches. This allows for updating in manageable way. loads of behind the scenes changes fixed texture not found log spam corrected some part tags having a double = instead of = // added agent many new flags Updated parts kd-pad-extension kd-pad Can search kd, kdva in editors ghostparts.cfg has been updated and temporarily added for renamed parts Changes 0.8.99.5 fixed texture not found log spam texture files where present, just not the correct encoding corrected tags (had a double = instead of = //) loads of behind the scenes changes convert from .png --> .dds Added <Agents.cfg> v1.0.0.0 New Flags Updated <kd-pad.cfg> v1.1.0.0 <kd-pad-extension.cfg> v1.1.0.0 <ConnectedLivingSpace.cfg> v1.2.0.0 <en-us.cfg> v1.1.5.0 Status 0.8.99.5 Issues closes #69 - Keridian Dynamics (KDVA) 0.8.99.5-prerelease <#6 Please Read the Instructions> edition closes #70 - 0.8.99.5 Additional Tasks closes #59 - SimplexColonies closes #65 - [Bug]: Log Spam - textures not found See More Spoiler Pages for so much more (WIP) ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 Taiwanese (国语) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule Spoiler GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ Edited December 13, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 14, 2023 Author Share Posted January 14, 2023 (edited) Version 0.8.99.6-prerelease - <#7 Please Read the Instructions> edition Released 12 Jan 2023 for Kerbal Space Program 1.12.5 by zer0Kerbal For best results: DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Summary Spoiler This is next in a series of updates with each (pre)release updating some of the fourty-nine (49) parts and numerous patches. This allows for updating in manageable way. loads of behind the scenes changes some tags were playing hide and seek and have been found and now are 'it' updated agent Updated parts kd-fabricationcontainer.cfg kd-fava kd-Furnace.cfg kd-LaunchPadSide.cfg kd-Keronica.cfg kd-LaunchPad.cfg kd-LaunchPadSide.cfg kd-LaunchPadTop.cfg kd-LaunchSite.cfg kd-orbital-hangar.cfg kd-pad.cfg kd-pam-small.cfg kd-PAM.cfg kd-RecycleSite.cfg kd-recycler-small.cfg kd-recycler.cfg kd-SIMPLEXColonies-OASIS.cfg kd-vab-mobile.cfg Can search kd, kdva in editors ghostparts.cfg has been updated and temporarily added for renamed parts See More Spoiler Pages for so much more (WIP) ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization English Simplified Chinese (简体中文) 太感谢了 (thank you) to @ShadowSTAR616 Taiwanese (国语) 太感谢了 (thank you) to @ShadowSTAR616 your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule Spoiler GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ Edited January 14, 2023 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 14, 2023 Author Share Posted January 14, 2023 livestreaming KDVA testing / demo with SCON and NSSC https://www.twitch.tv/zer0kerbal Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted January 14, 2023 Share Posted January 14, 2023 This is pretty much exactly what we needed to tack onto Extra-planetary Launchpads. I love the mod but hate the visuals, this mod fixes that and adds some features to boot! Great! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 19, 2023 Share Posted May 19, 2023 (edited) Does this mod require Community Resource Pack? I get this error when it is not installed: 8539 [EXC 11:55:00.222] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Fatal exception while loading tank type KDMaterialKits ---> System.Exception: Exception while loading field resources on type B9PartSwitch.TankType ---> System.Exception: Exception while loading field resourceDefinition on type B9PartSwitch.TankResource ---> B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser+PartResourceNotFoundException: No resource definition named 'MaterialKits' could be found Sigh, apologies...I had installed with CKAN and I now see that it isn't the latest version of the mod. Will do a little updating...It would be wonderful if you could update KD on spacedock! Welp, still hits a fatal error on 0.8.99.6: https://www.dropbox.com/s/73a4h1zfy20vi2h/KSP.log?dl=0 Edited May 19, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
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