Jump to content

Random Part reconfigs to create new wonders.


Recommended Posts

4 hours ago, Dientus said:

Great collection as always coldj! I love the direction you're going with the internal of the eagle very nice it looks pretty much done, how much more do you have?

I have been resizing the models so that the configs only use rescaleFactor 1, still many to go. I had to redo the cockpit collider meshes so that you could actually get to the hulls. I moved the Eagle airlock to the side and added an invisible ladder. I created an airlock for the interceptor and added ladder. I have added permanent RCS to the interceptor fuselage and need to do so for the pods that look like a house. I have started patching gaps. I have to calculate and update nodes because in some meshes I have moved the origin positions I have been having fun with thrust transforms that have a mind of their own, you change their orientation and export the *.mu only to have them be back again when you import it. I stumbled across Pilot Chairs as a permanent part of the model, which has made positioning them much easier. Much much more left to do and I am learning through trial and error as I haven't had the time to stop and watch hundreds of hours of tutorials on using blender. Many things are still mysteries to me. So, miles to go before I sleep. :)

Link to comment
Share on other sites

  • 2 weeks later...

If anyone has wondered what I have been up to. I have been repairing, resizing, repainting, creating texture, creating parts, making working hydraulic landing gear and a new internal and configuring and making nodes and fixing colliders and adding colliders for airlocks and ladders and chopping models and welding models and adding lights and part variations , all for the Eagle Space 1999 mod.

I am getiing closer to the end.

xG7pNyL.pngTfujOTJ.pngRZ328eV.png3ITO2rD.pngypCzWSK.pngOpNywki.png

 

Link to comment
Share on other sites

  • 2 weeks later...

Hello. If anybody is interested in adding 4 new variations of paint job to ColdWarAerospace's CUCV then the texture files and the module config to add to the Part config are following. Please make sure to rename the PNG files to what I write and put them in the folder structure I layout so that the part configuration can find them.
 

Spoiler

Bnu2j3e.pngmneUIZC.pngnWegYMx.png

 

The following all go in this folder path  Kerbal Space Program\GameData\ColdWarAerospace\Parts\Ground\CUCV

This one needs to be called CUCVBlu

 

Spoiler

j4HPfEY.png

CUCVRedB

Spoiler

lw89lHo.png

CUCVRedW

Spoiler

0MhCLoG.png

CUCVYel

Spoiler

TLc5enf.png

And then within the config file  CUCV.cfg (open with Notepad or equivalent) Copy the following inbetween the 2 last brackets of the configuration. So after the Module for inventory part and before the ending bracket. Then save and your all done. Enjoy.
 

Spoiler

    MODULE
    {
        name = ModulePartVariants
        useMultipleDragCubes = false
        baseVariant = Yellow
        baseThemeName = Yellow
        VARIANT
        {
            name = Yellow
            displayName = Yellow
            themeName = Yellow
            primaryColor = #cdad00
            secondaryColor = #cdad00
            TEXTURE
            {
                materialName = CUCV
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCVYel

            }
            TEXTURE
            {
                materialName = CUCV_windows
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCV_windows

            }
            TEXTURE
            {
                materialName = tex_mirror
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/tex_mirror

            }

        }
        VARIANT
        {
            name = Blue
            displayName = Blue
            themeName = Blue
            primaryColor = #00147B
            secondaryColor = #DED7CE
            TEXTURE
            {
                materialName = CUCV
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCVBlu
            }
            TEXTURE
            {
                materialName = CUCV_windows
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCV_windows

            }
            TEXTURE
            {
                materialName = tex_mirror
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/tex_mirror

            }            
    
        }

        VARIANT
        {
            name = Red
            displayName = Red
            themeName = Red
            primaryColor = #CE1400
            secondaryColor = #313131
            TEXTURE
            {
                materialName = CUCV
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCVRedB

            }
            TEXTURE
            {
                materialName = CUCV_windows
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCV_windows

            }
            TEXTURE
            {
                materialName = tex_mirror
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/tex_mirror

            }    
        }
        VARIANT
        {
            name = RedW
            displayName = RedW
            themeName = RedW
            primaryColor = #CE1400
            secondaryColor = #DED7CE
            TEXTURE
            {
                materialName = CUCV
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCVRedW

            }
            TEXTURE
            {
                materialName = CUCV_windows
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCV_windows

            }
            TEXTURE
            {
                materialName = tex_mirror
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/tex_mirror

            }    
        }
            VARIANT
            {
                    name = Army
                    displayName = Army
                    themeName = Army
                    primaryColor = #3A3929
                    secondaryColor = #3A3929

            TEXTURE
            {
                materialName = CUCV
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCV

            }
            TEXTURE
            {
                materialName = CUCV_windows
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/CUCV_windows

            }
            TEXTURE
            {
                materialName = tex_mirror
                mainTextureURL = ColdWarAerospace/Parts/Ground/CUCV/tex_mirror

            }

            }
    }

 

Edited by ColdJ
Link to comment
Share on other sites

  • 3 months later...
On 1/14/2022 at 6:31 AM, AtomicTech said:

Does it have Waterfall Support?

If not, then I'd be glad to see what I can do!

It doesn't. I have never even tried.

If you feel confident that you know how to give it that then you have my permission. If you do then I will release an update with your additions and credit you as being author of the Waterfall support. Any thing further about this should be done in private messages for discusssion and file transfers.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...