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KSP Memorial thread.


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When you’re all quite finished with the melodramatic “nooo KSP is dead! waaaah ;.;“ nonsense… Nonody is going to delete KSP off your hard drives, or remove the ability to download it, or shut down the many, many mods that can now be updated for the last game version and then focus on their own content instead of worrying about game updates. Or not- there are plenty of people still running much older versions of KSP because they use specific mods that haven’t been updated beyond, say, 1.3, so why would it be any different once 1.12 is released?

Besides, as final updates go adding stock KAC and stock transfer planner is a good way to go out with a bang.

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On 6/10/2021 at 2:10 PM, Jurassic kerbal said:

Plus there will probably be people who prefer the original rather than the sequel 

On 6/10/2021 at 3:29 PM, Corona688 said:

Of course this means that, in 10 years, only the Mac and Linux versions of KSP1 will still be playable.

Honestly, I lack any faith in KSP 2. I hope I will be pleasantly surprised, but they haven't even seemingly bothered to even guarantee whether it will even run on Mac or Linux machines... Two years in, and we still don't even know that... Yeah, no faith... We have no idea what Take Two's influence will be on the game... I want it to be great! I really do, and I certainly hope the game beats all my low expectations, but given the history of it's development, the pulled rug, T2's notoriety... I'm keeping my expectations SUPER low... Again, will be happy to be surprised, but not surprised if disappointed...

That having been said, I have every major version and most intermediate bug releases and betas between 0.25 and current, along with some of the really old versions, from the before Steam days, all backed up onto my computer. I only wish the 0.90 memory leak had been patched before they switched over to 1.0.x... 0.90 could have almost been my favorite version. Sadly, 1.0.something broke flexible docking ports, and I don't think that ever got fixed. I'd started building mega-rovers by constructing rocker bogey suspensions out of structural girders and docking ports. The flexibility was incredible! This was also the time I started collecting parts for an instrument panel... Feature creep and a desire to create the absolute best instrument panel I could led to a 5 year project that has been worked on, on and off, between work and shipping times for parts... I still have a long way to go, and in all reality, development of KSP 1.x will now officially end before my project is even finished... But I know KSP 1.12 will be waiting for me, along with OPM and MechJeb, Tweakscale and GPOSpeedFuelPump, among countless other mods... and of course, the all important KSPSerialIO mod, to let my instrument panel communicate with the game.

KSP 1.x is dead... Long live KSP 1.x

 

Edited by richfiles
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1 hour ago, richfiles said:

We have no idea what Take Two's influence will be on the game... I want it to be great! I really do, and I certainly hope the game beats all my low expectations, but given the history of it's development, the pulled rug, T2's notoriety... I'm keeping my expectations SUPER low... Again, will be happy to be surprised, but not surprised if disappointed.

Good idea, but just letting you know that we do actually know weather of not T2 is...influencing the game a little, after Star Theory was butchered robbed and left for dead Star Theory's employs made the wise choice of switching to the MUUUCH BETTER Intercept Games, Nate Simpson opened up about the whole thing:

And while it WAS a year ago we can assume he and the teams goals remain the same.

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