Guest Posted September 24, 2021 Share Posted September 24, 2021 8 minutes ago, DuckDuckCute said: Yes, I changed it like this: "mass = 0.00001 //0.05", but in game playing the wing nass is still not changed, looks like the procedural wing doesn't use this parameter to define mass, just like ProceduralParts mod, but in ProceduralParts mod at least I can find a parameter like this: "dryDensity = 0.05", and when I change it into smaller number, the in-game procedural part actully become much lighter, and that's why I tried to search for such density parameter in B9wing .xml file, but now I've already open all .xml that I can find in the whole mod's folder, but there isn't anything about density, now I guess maybe it's hiden in some other format of file such as .dll I know you specifically wanted to reduce the mass/density of the wings but as a sort of a workaround for your case you can try modifying the "deflectionLiftCoeff" parameter. The wings wont weight less but they will generate more lift to compensate. IIRC thats what I did ages ago when I was playing without FAR and encountered the same problem as you Quote Link to comment Share on other sites More sharing options...
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