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Type: SPH

Class: ship

Part Count: 360

Pure Stock

KSP: 1.12.1


After the successful prototype of KMS-01, further R&R results in a much slimmer, scaled down version with enhanced mobility and function. Zephyr is geared to handle within the Kerbol system. Multi rolled can be used for Construction, First Responder, Military application and the list goes on.
Able to recover from falls and with smaller frame means it will be more stable than previous models.

Since using new flag systems for body parts you can customize each aspect of the unit with your own colors. Included will be 3 camos and a multitude of different color packs. ( links will be in description or comment section)

Interchangeable parts will allow you to customize and use the main frame as a stepping stone if you choose. (recommended different head styles to compliment or different hands (default grab units)

Action groups have been designated to dedicated KAL9000 Robotics. All parts are fully stock with only using DLC for required usage. No need to download flags if you choose not to but HIGHLY recommended if you want the full look for the mobile suit.

Ship Color will be the red / white variant of C7 design but please mix and match and use your imagination. (default flag colors are named, window3.png (white), windowtint.png (grey) Red.png (well for red) and Default flag C7 aerospace)


Action Groups and Pilot Instructions


Toggle SAS and set navigation to Radial Out

Gear to toggle Antenna head and AG5 to toggle hidden antenna

AG1 to Stand

AG2 to Walk (Note: Default stable run speed is 1.6 speed at around 4.0 -5.5 m/s can increase to 1.4 and get 6 - 7 m/s but will fall more often)

AG3 Sit and Stand animation (Note: can sit on objects and use this to start tilting forward. Once in position you can hit AG1 to stand up if you fall over. This is also needed to dock and undock kerbals in cockpit.

AG4 Kneel ( used to conserve energy. Once in kneel position you can turn off SAS


Further Notes

When launching I recommend using Unlimited Energy (all mechs on ksp use a TON of energy you can use it without it does not take long to fully charge)

(You can turn on unbreakable parts/crash damage if you would like but I usually run with this off. Make sure if you are falling or tripping over to fall either chest first or back. Main things that will explode are the navigation lights and arms if moving on hard drops.)

The Root part to move the unit is the back radial docking port. Attach to docking. Use this to easily dock with other craft to transport this unit to other sites by flying transport aircraft or to take off planet. Will not fit in a standard MK3 Cargo unit will need to have a custom cargo bay.

Other than that have fun!

Download Links

Flag Links


or download individually

https://www.dropbox.com/home/KSP/InterstellarKevs Custom Flags

Craft Links







Edited by InterstellarKev
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On 7/17/2021 at 3:04 PM, It'snorocketscience said:

I'm surprised this doesn't have any comments, considering how much effort appears to have put in. Well then, I'll go first. Very nice work!

Thanks man, there's not a lot of people that like mechs so its a given KSP is a game about aerotech primarily so its a given! lol, but thank you for the appreciation. 

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