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[1.11.2][1.12.1+] Flag as Cargo / Inventory item


Goufalite

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Plant flag.

Receive funds.

No more!

When I first saw the 1.11 trailerI thought to myself "Finally, no more infinite flags!" but I was wrong...  I then asked on reddit if people would like to see flags as a cargo item and with 86 voters I had a score of... perfect 50/50! 

I also asked if somebody knew a mod capable of doing this, nobody answered. Therefore…

Introducing Flag As Cargo Item!

KaOP3Zf.png

Flags are now stackable cargo items! Don’t forget to store them in your ship.

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(The description comes from redditor Anameonreddit which commented my poll)

You can even craft them with ore with my other mod Ore To Parts !

Dependencies

  • Harmony (hard dependency) - install separately  

Instructions 

Remove previous versions. Unzip into the GameData folder of your KSP installation, your folder should look like GameData/FlagAsCargoItem

Mods Supported

  • Ore To Parts - an embedded MM script allows Ore To Parts to craft flags!

Localization

English, French

CC-BY-SA 4.0

Github : https://github.com/Goufalite/FlagAsCargoItem

Issues : https://github.com/Goufalite/FlagAsCargoItem/issues

Latest releases for 1.12.1+ (Warning: NOT compatible with 1.11.2) : https://github.com/Goufalite/FlagAsCargoItem/releases

Release 0.1.0.0 for 1.11.2+ : https://github.com/Goufalite/FlagAsCargoItem/releases/tag/v0.1.0.0

Please provide a KSP.log file in order for me to help you. Also please tell if you have the expansions installed.

Known issues

  • If the plant flag option doesn't appear on kerbal focus, just move a little bit.
  • If you have an engineer trying to "construct" the flag, you’ll see a dull cylinder smashing explosively on the ground! => The 1.12 changelog says Decreased a height error check from 0.2m to 0.1m, in order to support smaller parts, and preventing them to sink into the ground.. Although the flag is 0.7m this might be the cause. Sorry.

Roadmap

  • CKAN => when the mod won’t show too much bugs
  • Better flag model => Designing the 3D part was awful as in only one color because of Sketchup > DAE > Unity conversion. But the 2D flag can be enhanced. Will look later. The assets are CC-BY-SA so if you want to help…
  • Change flag icon depending on flag mission => Not likely. Even the devs have a hard time with this (1.12 changelog Fix issue flag parts in cargo were changing their thumbnail when changing the mission flag while in the VAB/SPH and also when held over PAWs or EVA Construction Panel.)
  • Deploy button instead of "plant flag" => Not likely. I’m reusing the action behind the original "plant flag" button and I’m new to modding so this is going to be a little hard...
     

Changelog

Spoiler

0.2.0.0

  • WARNING NOT COMPATIBLE WITH 1.11.2
  • Added inventory mass/volume limit cheat introduced in 1.12

0.1.0.0

  • Initial release.
  • Added a new part: the A1 deployable flag as a cargo item.
  • Flags weigh 5kg, occupy 2L and can stack in 10.
  • If a kerbal has a full inventory he/she cannot pick up the flag (but the tracking station can destroy it)


 

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