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KSP Not Loading After Updating to 1.12.1


Mars-Bound Hokie
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I updated to version 1.12.1 last night. When I tried to start the game soon after that, the game didn't load. At least 20 minutes later, the loading bar still didn't go up

  • For reference, the screenshot below shows how low the loading bar was.

 

7MSiAKa.png

 

Any idea what the problem is and how can I fix it? 

 

Thank you.

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12 hours ago, Mars-Bound Hokie said:

I updated to version 1.12.1 last night. When I tried to start the game soon after that, the game didn't load. At least 20 minutes later, the loading bar still didn't go up

  • For reference, the screenshot below shows how low the loading bar was.

 

7MSiAKa.png

 

Any idea what the problem is and how can I fix it? 

 

Thank you.

You probably have old files or incompatible mods.  You don't give any other information, so without logs, not much else can be suggested

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16 minutes ago, Mars-Bound Hokie said:

How's this - https://mega.nz/file/DPwwAArC#3f0gTHyG5LPHhuQXhwpIpKY6odIE9gnDYidsCuNpwkQ

  • I renamed it to include my (KSP Forum) initials and the date

It looks very much like you have an incompatible version of BDA installed.

The log is filled with "can't be loaded because it was not built with the right version or build target".

(BTW, the thread belongs in the modded section).

 

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11 minutes ago, Curveball Anders said:

It looks very much like you have an incompatible version of BDA installed.

The log is filled with "can't be loaded because it was not built with the right version or build target".

So, I guess I need to access the GameData folder and then get rid of the BDArmory folder? Is that right?

  • I don't have much use for it anyway, and downloading it in the first place was a mistake. It's no loss if I have to get rid of it.

 

g3LgNai.png

 

 

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I got rid of the Bon Voyage and World Stabilizer folders, and that seemed to work. Thanks.

 

Now the question remains: which mods should I keep now that 1.12 has new features (like an alarm clock)?

  • Also, will the planets be more shaky and put my vehicles at greater risk of unprovoked destruction now that Worldstabilizer's gone?
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