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[1.12.9] Starship Launch Expansion - v0.5 Beta (May 31)


SAMCG14

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Starship Launch Expansion

 

About

Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. All the parts are designed to withstand the power of every launch without exploding (hopefully).

The mod is in Beta right now so any bugs or suggestions you can contact me through discord.

Note: Orbital Launch Pad model is old, revamp is in progress

See my roadmap to know what is coming!: SLE Trello

 

Download:

Spacedock (Available on CKAN)

Github (Source Code)

SLE_Diagram_V3.png

Features

Mod Parts:

- Orbital Launch Integration Tower

- Orbital Launch Pad (revamp in progress)

- Mechazilla Catching System

- Test and Display Stands

- GSE Tanks

- Starbase Sign

 

Required Mods

Mods required for SLE to work correctly:

- Module Manager

- B9PartSwitch

 

Recommended Mods

Recommended mods to install with SLE:

- Starship Expansion Project for Updated Starship and Super Heavy (Compatible with SLE)

- Modular Launch Pads for more real life Launch Pads.

- Hangar Extender for a bigger VAB for bigger crafts.

- Kerbal Konstructs for static objects for KSC.

 

In game Pics:

Spoiler

unknown.png

unknown.png

screenshot258.png

Pics by @Joep and @Astroblivious with Starship Launch Expansion and Starship Expansion Project (QD Arm from a private mod, in SLE soon)

Changelog:

Spoiler

Beta v0.5: (31/05/22)
- Added Mechazilla Chopsticks
- Added OLIT Mechazilla and QD Arm Nodes 
- Added Plug-in for Mechazilla Controls (by Sofie)
- Slightly Revamped OLIT
- Added Extras Patch
- Added CustomDragCubes Patch
- Added docking nodes to OLP and Display Stand
- Updated Tweakscale Patch
- Updated RO-Patch
- Separated Test Stand from Display Stand

Beta v0.4 (30/08/21)
- Revamped OLIT Top
- Revamped OLIT Core
- Revamped OLIT Base
- Added GSE Tank
- Added Starbase Sign
- Added KK Config for GSE Tank
- Added Resources patch
- Added tags for parts
- Changed OLP Texture to gray
- Balanced Pads Max Temperature
- Updated SLE In-game Category
- Updated Localization files
- Updated to KSP 1.12.2

Beta v0.3 (22/07/21)
- Added Launch Tower Base
- Added Launch Tower Segments
- Added Launch Tower Rooftop
- Added Starship Display Stand Switchable from Test Stand
- Added KK Config that includes parts as statics (by Sofie)
- Added Flags folder that includes SLE Logo
- Launch Pad is Switchable between Table and Mount
- Optimized Files Size (saved some MB)
- Fixed Test Stand and Launch Pad not fueling methane
- Fixed LCH4/LOX fueling ratio
- Test Stand nodes relocated for SEP's Starship
- Changed OLP nodes for Launch Tower
- RO-Patch updated for Launch Tower and improved rescale factor
 
Beta v0.2 (30/05/21)
- Added Starship Test Stand
- Added TweakScale Support
- Spanish Support
- Added SLE In-game Category
- Added RO-Patch
- Textures changed to .dds instead of .png
- Renamed mod files

Beta v0.1 (01/05/21)
- Added Starship Orbital Launch Pad
- Added fueling to OLP


 

Support me on Patreon or Donate

 

Edited by SAMCG14
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  • 2 weeks later...
  • 2 weeks later...

"Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. All the parts are designed to withstand the power of every launch without exploding"
Soooooooooo.. what exactly is this? Is it something like extraplanetary launchpads where you can build and launch from orbit..... or...... eh?
 Edit: NVM... I now see the hidden pictures.

Edited by Talavar
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Hi :) 

I know that this forum is not the forum of Starship Expansion Project, but it does not have a thread so I will post here.

Does anybody else have wimpy heat tolerance for the Starship? Today I had to use the 'ignore max temperature' cheat to get through re-entry. The ship can barely take any heat. :(

 

Please help!

And let me know if posting about SEP on this thread is unreasonable :joy:

Edited by SpaceX_Boi
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On 8/31/2021 at 4:35 AM, SpaceX_Boi said:

Hi :) 

I know that this forum is not the forum of Starship Expansion Project, but it does not have a thread so I will post here.

Does anybody else have wimpy heat tolerance for the Starship? Today I had to use the 'ignore max temperature' cheat to get through re-entry. The ship can barely take any heat. :(

 

Please help!

And let me know if posting about SEP on this thread is unreasonable :joy:

pretty sure there is a github issue thingy

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This works only with Realism Overhaul? Or there is a patch for stock or something. Because when I load the game B9 Part Switch gives many errors saying that there are missing resources, such as liquid methane that does not exist in stock.dECNtuj.jpg

Edited by Nootnootyt
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25 minutes ago, Nootnootyt said:

This works only with Realism Overhaul? Or there is a patch for stock or something. Because when I load the game B9 Part Switch gives many errors saying that there are missing resources, such as liquid methane that does not exist in stock.dECNtuj.jpg

CryoTanks requires Community Resource Pack. Not RO

Edited by OrdinaryKerman
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  • 3 weeks later...
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