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[1.12.1] The Gold Standard - Minable Gold and Unobtainium for profit! (1.6.1.0) (07 Aug 2021)


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Download on Curseforge or Github or SpaceDock. Also available on CKAN.

KerbGuise Experimental engineering (KGEx)

Brings you:

The Gold Standard (TGS)

Adopted for curation by @zer0Kerbal, originally by @Dewar

This mod adds the pursuit of gold and an extremely rare resource called Unobtainium to the game!

Mod Version KSP version License CC BY-NC-SA 4.0 68747470733a2f2f6c6963656e7365627574746f

Curseforge CKAN GitHub SpaceDock

KSP-AVC Validate AVC .version files

This resource part mod adds eight new parts and adds functionality to several stock parts in Kerbal Space Program.


Hero Image

Preamble by @Dewar:

Now with SMX support!

Now with full SCANsat and Galileo's Planet Pack Compatibility!)

This mod adds the pursuit of gold and an extremely rare resource called Unobtainium to the game!

  • Gold Ore now appears on planets/moons
  • Gold Ore can be mined and smelted into Pure Gold with the Smelter
  • Return either Gold/Gold Ore back to Kerbin for profit
  • Gold is heavier than Gold Ore, which is heavier than Ore
  • Full integration with Vanilla drills and scanners
  • Vanilla Drills and Surface Scanner available slightly earlier in the tech tree
  • Only 8 parts (just over 3Mb download), low memory usage.
  • Get over that mid-career fund grind in a fun and challenging way!

What is Unobtainium?

  • Unobtainium is an extremely valuable resource that generally spawns on high-G and extremely distant worlds.

  • You can mine Unobtainium using the vanilla drills without needing a converter in-situ.

  • Drills mining Unobtainium operate much more efficiently with both a scientist and engineer aboard.

  • Unobtainium is a little more dense than gold, so ensure to bring adequate Dv!

  • Finally a monetary reason to land on Eeloo, Eve, Moho/Icarus, or any of the other seldom visited worlds!

  • This mod is not meant to be an easy cash cow; rather, a difficult alternative to contract spam.

  • There is no gold on Kerbin, and be careful when choosing a mining site as only deposits of >2% (mini drill) or >1.5% (large drill) will yield gold ore.

  • The gold ore can be returned for an okay-ish profit, but be aware that gold ore is basically 9/10s ore. So there are obvious benefits to smelting in-situ. The Smelter needs power, cooling, and an engineer to function at its full capacity.

  • Pure Gold is, by design and IRL, HEAVY!

  • Feel free to post any working ship/base designs!

  • Note on returning with your space booty: Land near or on the space center to avoid diminished returns.

Cabin notes:

  • WIP - work in progress
  • Am open to adding one more resource beyond Kerbin's influence, great project for someone!
  • Community Tech Tree integration and Tech Tree Balancing (need feedback)
  • Further Weight/Cost Balancing (need feedback)
  • I have not personally tested the patches
  • Have a request? Glad to have them, kindly submit through GitHub.

See the README in the Localization folder for instructions for adding or improving translations for languages other than English. GitHub push is the best way to contribute.


How to support

Support Patreon Github Sponsor Buy zer0Kerbal a snack


Discussions:

See Discussions or KSP Forums for discussions and news on this mod


Changelog Summary

  • See ChangeLog for full details of mod changes

Known Issues

  • See Known Issues for full details of feature requests, and known issues

Installation Directions:

  • Use
    CKAN

Dependencies

Recommends

Suggests

Supports

Conflicts

  • none

Replaces

  • none

Tags

  • parts, addon, resources, config

red box below is a link to forum post on how to get support
How to get support

Legal Mumbo Jumbo

Current

Forum: Thread
Source: GitHub
License: License CC BY-NC-SA 4.0 68747470733a2f2f6c6963656e7365627574746f

*** All bundled mods are distributed under their own licenses***
*** All art assets (textures, models, animations) are distributed under their own licenses***

Original

Forum: Thread
Download: Link
Source: GitHub
License: License CC BY-NC-SA 4.0 68747470733a2f2f6c6963656e7365627574746f

68747470733a2f2f692e706f7374696d672e6363 68747470733a2f2f692e696d6775722e636f6d2f 68747470733a2f2f692e696d6775722e636f6d2f

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

v1.6.0.0 original: 01 Oct 2019 zed'K | updated: 24 Jul 2021 zed'K
Edited by zer0Kerbal
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This is awesome! Congrats on release. Only two suggestions. Maybe a third ore like palladium that’s very common in asteroids so asteroid mining becomes profitable? 
 

And secondly, would you ever consider restockalike textures? These parts look really good in the stock game but once my eyes were blessed with ReStock I can’t ever go back:D

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Posted (edited)
7 minutes ago, MajorLeaugeRocketScience said:

This is awesome! Congrats on release.

thank you! all credit is due to original author @Dewar

7 minutes ago, MajorLeaugeRocketScience said:

consider restockalike textures

absolutely - would love to have someone do the stuff I have no talent for - such as graphic design / texturing and part

however, I am planning on adding Gold/GoldOre to my B9 Stock Patches mod for its next version, due out soon™; that way you can use any stock tank for these, and even might include a combo tank! 

Did add some (limited) storage to the GoldSmelter, so probably could forgo at least the GoldOre tank. :D

 

7 minutes ago, MajorLeaugeRocketScience said:

Maybe a third ore like palladium

Am always open to collaboration and am willing to add; just need the information to fill in the RESOURCE_DEF (definition) , and the information for each planet - things that are beyond my time and abilities at this moment.

 

Restock is great @Nerteaand the gang!

 

and am a Mushroom!

 

Edited by zer0Kerbal
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So cool!!

I'll have to spin up a game and try this out!

Also love the idea of restock, stock patches, or fuel switch for this, always thought the original textures looked a bit.. meh.

I had built a patch for Procedural Parts for my own game that was quite useful, it was super simple, I'll see if I can't find it.

Big thanks to @zer0Kerbal for reviving this!

 

 

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7 hours ago, Dewar said:

So cool!!

I'll have to spin up a game and try this out!

Also love the idea of restock, stock patches, or fuel switch for this, always thought the original textures looked a bit.. meh.

I had built a patch for Procedural Parts for my own game that was quite useful, it was super simple, I'll see if I can't find it.

+1  :rep: would be great to add the patch.

If you have anything else lying around - :D

7 hours ago, Dewar said:

Big thanks to @zer0Kerbal for reviving this!

its what I do. :D thank you @Dewarfor taking the time to make it to begin with!

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Hey there, I found a bunch of errors where a - was used instead of an _

For example:

flowMode = ALL-VESSEL 
This needs to be flowMode = ALL_VESSEL 

and 

SCANSAT-SENSOR, PLANETARY-RESOURCE and RESOURCE-DEFINITION

There may be more... not 100% sure if all of these are causing issues, but some of them are for sure.

Edited by TheKurgan
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10 minutes ago, TheKurgan said:

Hey there, I found a bunch of errors where a - was used instead of an _

For example:

flowMode = ALL-VESSEL 
This needs to be flowMode = ALL_VESSEL 

and 

SCANSAT-SENSOR, PLANETARY-RESOURCE and RESOURCE-DEFINITION

There may be more... not 100% sure if all of these are causing issues, but some of them are for sure.

:cry:apologies - a failed replace all during localization... thank you will have an update in a couple of hours.

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No problem, I see how it could have happened :)

There are a few more, you will have to go through each .cfg.

Found these too 

in the smelters, INPUT-RESOURCE and OUTPUT-RESOURCE

STAGE-PRIORITY-FLOW

Edited by TheKurgan
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42 minutes ago, TheKurgan said:

There are a few more, you will have to go through each .cfg.

the cause is the solution - just better regex in the global search/replace. :D not find "_" replace with "-" :valwow:

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1 hour ago, TheKurgan said:

flowMode = ALL-VESSEL 
This needs to be flowMode = ALL_VESSEL 

:maneuver:

 

1 hour ago, TheKurgan said:

SCANSAT-SENSOR, PLANETARY-RESOURCE and RESOURCE-DEFINITION

+:rep::rep::rep:

1 hour ago, TheKurgan said:

 INPUT-RESOURCE and OUTPUT-RESOURCE

STAGE-PRIORITY-FLOW

+ :funds::funds::funds:

on the hunt for more.

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Found another issue :P

The cost of your tanks in the .cfg file, must be the "wet" cost... or the cost when they are full.
Otherwise, the cost of the tank when you put it on a vessel in the SPH or VAB, will be a negative number.

If you want to keep your costs of your tanks the way you intended, here are the values of the cost in each of the configs:

RadialGoldOreTank
cost = 4750

RadialGoldTank
cost = 37600

SmallUnobtainiumTank
cost = 5003000

SmallGoldOreTank
cost = 18000

SmallGoldTank
cost = 153000

LargeGoldOreTank
cost = 84000

LargeGoldTank
cost = 759000

You might want to double check my numbers... :)

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16 hours ago, Dewar said:

Can confirm that the scanners are not registering goldOre after scans. 

Pulled up local version and it indeed doesn't have the - _ issue.

 

have the corrections on the local drive - got sidetracked and pushing out a new release is top priority for later today - after some sleep and a shower.

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@zer0Kerbal zer0Kerbal released this 08 Aug 2021

Mod Version
KSP version KSP-AVC License CC-BY-NC-SA-4.0 68747470733a2f2f6c6963656e7365627574746f
Validate AVC .version files


1.6.1.0 - Underscored for KSP 1.12.1 (07 Aug 2021)

DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

  • Thank you to @TheKurgan for finding the following:
  • SCANSat.cfg
    • renamed Scansat.cfg -> SCANsat.cfg
    • SCANSAT-SENSOR -> SCANSAT_SENSOR
  • GoldOre.cfg
    • PLANETARY_RESOURCE -> PLANETARY_RESOURCE
    • GLOBAL-RESOURCE _> GLOBAL_RESOURCE
    • Split Unobtainium.cfg out from GoldOre.cfg
  • GoldSmelter.cfg and Patches.cfg
    • INPUT-RESOURCE -> INPUT_RESOURCE
    • OUTPUT-RESOURCE -> OUTPUT_RESOURCE
      GoldSmelter.cfg
    • STAGE_PRIORITY_FLOW -> STAGE_PRIORITY_FLOW
    • ResouceGeneric.cfg: 'ALL-VESSEL' when should be 'ALL_VESSEL
    • #GoldSmelter-titl/desc/tags -> #Gold-Smelter-titl/desc/tags
      ResourcesGeneric.cfg
    • RESOURCE-DEFINITION -> RESOURCE_DEFINITION [3x]
  • Correct
    • explosionPotiential -> explosionPotential [8x]

Updated

Updated

  • Thank you to @DebaruSan
    • localization.md now points to correct url's

Release for KSP 1.12.1

  • this won't be the last release for 1.12.1
  • closes #4

Update [Readme.md] [version.md]

  • adjust shield for CreativeCommons license to properly use logo and color

See Full Changelog for full details of changes
See Known Issues for known issues


red box below is a link to forum post on how to get support
How to get support


Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

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  • 4 weeks later...
  • 2 weeks later...
On 9/3/2021 at 7:23 AM, Krzeszny said:

Text issue with Stockalike Mining Expansion (SMX) parts

Also notice - : 0.30/sec which is in that format for all SMX parts.

 

Thank you @Krzeszny! The localization issue should be resolved in next version which I am working on as I am typing. +1 :rep:

Here is the issue(s) - 

https://github.com/zer0Kerbal/TheGoldStandard/issues/12

please elaborate on the x/sec issue - 

Edited by zer0Kerbal
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  • 1 month later...
On 7/28/2021 at 8:56 PM, TheKurgan said:

Found another issue :P

The cost of your tanks in the .cfg file, must be the "wet" cost... or the cost when they are full.
Otherwise, the cost of the tank when you put it on a vessel in the SPH or VAB, will be a negative number.

If you want to keep your costs of your tanks the way you intended, here are the values of the cost in each of the configs:

RadialGoldOreTank
cost = 4750

RadialGoldTank
cost = 37600

SmallUnobtainiumTank
cost = 5003000

SmallGoldOreTank
cost = 18000

SmallGoldTank
cost = 153000

LargeGoldOreTank
cost = 84000

LargeGoldTank
cost = 759000

You might want to double check my numbers... :)

Thanks for this.  I was losing my mind as to why I was gaining money simply by attaching a tank to my vessel.  Downloaded this mod 10/20/21 and the values haven't been fixed in the mod release, just FYI for anyone trying this out, you'll need to manually correct each cost value in your .cfg files for this mod.

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@Shazteknew version  Here

10 hours ago, Shaztek said:

Thanks for this.  I was losing my mind as to why I was gaining money simply by attaching a tank to my vessel.  Downloaded this mod 10/20/21 and the values haven't been fixed in the mod release, just FYI for anyone trying this out, you'll need to manually correct each cost value in your .cfg files for this mod.

I just haven't found time to move it over to SpaceDock. Been published as a pre-release on CurseForge since August.. Seems I neglected to post here the release:

GOLD Version
KSP version License CC BY-NC-SA 4.0
CODE KSP-AVC AVC .version files


1.6.2.0 - Overpriced for KSP 1.12.1 (14 Aug 2021)

Release for KSP 1.12.2

  • 14 Sep 2021
  • Release for Kerbal Space Program [KSP 1.12.2]
  • this won't be the last release for 1.12.2

DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

Resources and corresponding tanks have changed density/volume/cost/mass


<color=#bada55>DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

Correction

  • TheGoldStandard.version had '-' instead of '_'; what is up with this graffiti?
  • Part [cost]
    • Thank you to @TheKurgan for finding the following:
    • need to be 'wet' or 'full' price else negative cost in editor
  • Part [entryCost]
    • some adjusted down, some adjust up.
  • Part [packedVolume]
    • changed small tank's [packedVolume] from 3416 to 2400
    • changed large tank's [packedVolume] from 13333 to 9500
  • StockalikeMiningExpansion.cfg
    • removed extra # graffiti making the localization tags start with ##, ran out of whiteout...
    • added [SMX_3mStackDrill] patch [WIP]
    • increment version to 1.1.0.0
  • GoldSmelter.cfg
    • [resourceOutputName = #autoLOC_8012033] changed to [#GoldSmelter-resourceOutputName = Gold+Ore]
    • add small Ore tank

Changed

  • Back end
    • add auto JSON
    • update EL.version to match
    • update automation to latest version
    • start working with yaclog-KSP (thank you cineboxandrew!)

Updated in part.cfg and ResourcesGeneric.cfg

  •  goldOre 
    •  cost 
    •  mass 
    •  volume (in resource.cfg) 
    •  tank size 
  •  gold 
    •  cost 
    •  mass 
    •  volume (in resouce.cfg) 
    •  tank size 
  •  Unobtainium 
    •  cost 
    •  mass 
    •  volume (in resouce.cfg) 
    •  tank size 

Patch linting and file maintenance

  • minor housekeeping
  • patch dusting (mostly removing construction dust (comments))

Status

  • Bug
    • closes #5 Tank costs
    • closes #12 Text issue with SMX - anything remaining isn't a Localization issue
    • closes #15 Drill patches need updating?
    • closes #16 Tanks ModuleCargoPart: packedVolume
    • updates #11 us-en.cfg should be complete

See Full Changelog for full details of changes
See Known Issues for known issues


How to support this and other great mods by [zer0Kerbal][LINK:zer0Kerbal]

Support Patreon Github Sponsor Buy zer0Kerbal a snack


TGS-Black.png

*red box below is a link to forum post on how to get support*

How to get support

Kerbal Space Program 1.12.2 — Module Manager — Parts

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date


Contributors

  • @TheKurgan
TheKurgan
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