A couple years back, I posted this thread asking how to reduce the data to science conversion in the mobile processing lab. I got a great reply by @4x4cheesecake which worked perfectly on whatever version I was running at the time (~1.6?). Several years later, I've reinstalled KSP and attempted to carry out the same fix but can't seem to modify the conversion rate to anything other than 1 data > 5 science.
Here's the relevant part of my current LargeCrewedLab.cfg (relevant line in bold)
Spoiler
MODULE
{
name = ModuleScienceConverter
dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate
scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x
researchTime = 7 //Larger = slower. Exponential! scienceMultiplier = 1.5 //How much science does data turn into?
scienceCap = 500 //How much science can we store before having to transmit?
powerRequirement = 5 //EC/Sec to research
ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research
StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research
StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research
}
I suspect I'm probably just doing something really boneheaded like accidentally editing the file to a different modded install or similar, but after at least an hour of troubleshooting I haven't had any luck. Thought I'd ask on here to make sure there wasn't some change between versions that make this step no longer work!
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GP_LeChuck
Hi everyone,
A couple years back, I posted this thread asking how to reduce the data to science conversion in the mobile processing lab. I got a great reply by @4x4cheesecake which worked perfectly on whatever version I was running at the time (~1.6?). Several years later, I've reinstalled KSP and attempted to carry out the same fix but can't seem to modify the conversion rate to anything other than 1 data > 5 science.
Here's the relevant part of my current LargeCrewedLab.cfg (relevant line in bold)
MODULE
{
name = ModuleScienceConverter
dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate
scientistBonus = 0.25 //Bonus per scientist star - need at least one! So 0.25x - 2.5x
researchTime = 7 //Larger = slower. Exponential!
scienceMultiplier = 1.5 //How much science does data turn into?
scienceCap = 500 //How much science can we store before having to transmit?
powerRequirement = 5 //EC/Sec to research
ConverterName = #autoLOC_502055 //#autoLOC_502055 = Research
StartActionName = #autoLOC_502056 //#autoLOC_502056 = Start Research
StopActionName = #autoLOC_502057 //#autoLOC_502057 = Stop Research
}
I suspect I'm probably just doing something really boneheaded like accidentally editing the file to a different modded install or similar, but after at least an hour of troubleshooting I haven't had any luck. Thought I'd ask on here to make sure there wasn't some change between versions that make this step no longer work!
Thanks!
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