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I recently installed Real Solar System, Realism Overhaul, and other mods to the game because I wanted to try out some new and unique experiences. However, the game has been acting up ever since I downloaded these mods.

When I start the game, it begins like normal, but when I load up my save file, I cannot click/enter on any of the buildings within the Space Center. To make matters worse, I am also unable to quit back to the main menu, forcing me to close the program via Task Manager.

I have placed a link to access the log file of my game, and I would greatly appreciate it if there was a viable solution to these problems.

https://www.dropbox.com/sh/zhgb5l9ci3276ay/AABaJAqLXDQIRg_JMijqgsDPa?dl=0

Edited by Eli the Space Nerd
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FAR seems to be throwing a bunch of exceptions:

Spoiler
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
	System.Reflection.Assembly.GetExportedTypes () (at <9577ac7a62ef43179789031239ba8798>:0)
	FerramAerospaceResearch.ToolbarTypes+<>c.<getType>b__5_0 (AssemblyLoader+LoadedAssembly a) (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)
	System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
	System.Linq.Enumerable.SingleOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
	FerramAerospaceResearch.ToolbarTypes.getType (System.String name) (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)
	FerramAerospaceResearch.ToolbarManager.get_Instance () (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)
	FerramAerospaceResearch.ToolbarManager.get_ToolbarAvailable () (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)
	FerramAerospaceResearch.FARDebugAndSettings.SaveConfigs (ConfigNode node) (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)
	FerramAerospaceResearch.FARSettingsScenarioModule.OnSave (ConfigNode node) (at <21ad72cae05f439aaf4873ff81e9ad5a>:0)
	ScenarioModule.Save (ConfigNode node) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	ProtoScenarioModule..ctor (ScenarioModule module) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	ScenarioRunner.UpdateModules () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	ScenarioRunner.GetUpdatedProtoModules () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	Game.Updated (GameScenes startSceneOverride) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	KSP.UI.Screens.VesselSpawnDialog.onEditBtnPipelineFinish () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	KSP.UI.Screens.VesselSpawnDialog.onPipelineFinished (ConfigNode n, Callback onFinish) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	KSP.UI.Screens.VesselSpawnDialog.<onEditBtnProceed>b__138_0 (ConfigNode n) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	KSPUpgradePipeline.Process (ConfigNode n, System.String saveName, SaveUpgradePipeline.LoadContext loadContext, Callback`1[T] onSucceed, Callback`2[T,U] onFail) (at <cd473063d3a2482f8d93d388d0c95035>:0)
	KSP.UI.Screens.VesselSpawnDialog.onEditBtnProceed () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	PreFlightCheck.Complete () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	PreFlightCheck.runNextTest () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	PreFlightCheck.runNextTest () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	PreFlightCheck.RunTests () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	KSP.UI.Screens.VesselSpawnDialog.ButtonEdit () (at <cd473063d3a2482f8d93d388d0c95035>:0)
	UnityEngine.Events.InvokableCall.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0)
	UnityEngine.Events.UnityEvent.Invoke () (at <12e76cd50cc64cf19e759e981cb725af>:0)
	UnityEngine.UI.Button.Press () (at <aa3a227ee8664797a8194ab8e2ed2249>:0)
	UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <aa3a227ee8664797a8194ab8e2ed2249>:0)
	UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <aa3a227ee8664797a8194ab8e2ed2249>:0)
	UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <aa3a227ee8664797a8194ab8e2ed2249>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.EventSystems.EventSystem:Update()

 

This may be the cause of the problem but I don't use FAR and so I don't know if it modifies any Space Center things.  If removing/reinstalling FAR doesn't work, try clearing your input locks (through the debug menu).

Edited by Entropian
toyps!
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