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What are the best mods for the campaign mode? Quality of life mods?


glorsh66

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Are there any mods that improve and expand the campaign mode?
I don't know maybe more missions types?
Something like building a moon base or colony, a mod that adds needs forwater/food/oxygen for your kerbaunaus.

Additionally what quality of life mods can you recommend? Which are good for campaign mode, not something overly complex but improve the game experience.
Something that everyone uses.

 

What are the best mods that add new missions? 

Maybe searching new anomalies? Something like DMagic Orbital Science, which seems to be incompatible with the latest version of the game. 

Edited by glorsh66
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My list would include the list below. Some of these mods will suggest additional mods to install

Base Mods for Career Activities:

  • USI Kolonization Systems (MKS/OKS)
    • and the rest of the USI add-ons if you like
  • USI Life Support
  • Kiwi Tech Tree Overhaul
  • SCANsat

If you want more bases:

  • Kerbal Konstructs (note: works in ksp 1.12.x except for the "edit" feature)
  • Kerbin Side Remastered
  • KSC Extended
  • KSC Harbor

Missions:

Base Contract Packs

  • Career Evolution  (a contract pack)
  • Contract Pack: Clever Sats
  • Contract Pack: Field Research
  • Contract Pack: Tourism Plus

If you like flying planes

  • Contract Pack: Giving Aircraft a Purpose (GAP)
  • Kerbin Side Remastered GAP  (mod I wrote)
  • Kerbin Side Remastered Gap Extras (mod I wrote)

If you like underwater missions

  • Kerbin Side Remastered - The Life Aquatic (mod I wrote)

 

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In terms of mods, I would recommend downloading, setting up, and taking a look through CKAN. Just search for how to do it on YouTube, trust me it's nothing difficult. Personally I enjoy most mods by Roverdude (Including USI Mods, but also 'Sounding Rockets!') and mods by Nertea (The Near Future and Far Future mods, however these can get complicated to work with very fast so maybe not these). These are two big names in the modding community.

Firstly and most importantly, get the latest version of Module Manager. This is a mod that allows mods to modify parts from the base game or other mods without having to change the actual files manually. It can be complicated but a fun thing to get into nonetheless. It is also required for most mods, so just grab it to make sure you have no dependency issues later on.

But for general Quality of Life mods I would recommend Kerbal Engineer Redux, MechJeb 2, Editor Extensions Redux, and Trajectories.

The first two tell you generally very important information about your craft while in flight and in the VAB/SPH, such as Delta-v, TWR, Biome, Situation, etc. In MechJeb's case it also offers things like autopilot for rovers and planes, automatic course plotters, and other things that get unlocked along the tech tree to help with the progression feel. 

Editor Extensions Redux is helpful for building craft as it allows you to get up to 20X symmetry and odd numbers in between like 5 and 7. Another key feature of the mod is that it allows you to Autostrut all parts with a single button.

Trajectories improves upon the base game trajectory map, accounting for atmospheric drag and other minor things that can help you pinpoint your landing site.

Another mod I would recommend if you have many separate part mods would be The Janitor's Closet. This mod allows you to filter parts by mod, helpful for large suites of mods.

Lastly, I would suggest just generally searching for 'KSP Tech Tree Mods'. Community Tech Tree (CTT) is a good one that depends on either other mods to write in compatibility for the tech tree or for you to write Module Manager Patches, and is also compatible with most USI mods.

Otherwise any number of custom tech trees can be very fun to play with.

Hope I helped!

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