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Scaling robotics parts


flart

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Anyone was able to write a MM patch for a proper scaling of the robotic parts?

my attempt have a strange bug that when you revert back from a flight, parts connected to a servo is scaled as the servo

+PART[rotoServo_04]
{
    @name = rotoServo-50
    @title = Rotation Servo M-50  // Rotation Servo M-25
    %rescaleFactor = 2
    
    @NODE,*
    {
        @size=2
    }
    
    @node_stack_bottom[6] = 4
    @node_stack_top[6] = 4
    @node_attach[6] = 4
    
    @entryCost *= 2
    @cost *= 2
    @mass *= 8

    @MODULE[ModuleRoboticRotationServo]
    {
        @maxMotorOutput *= 8
    }
}

 

fSkYVXf.jpeg

 

Edited by flart
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On 8/27/2021 at 11:09 AM, flart said:

@Lisias Do you encounter this on your tweakscale research?

Yep, and some others problems as attaching nodes (I think some data may be linked directly into the prefab, and so mangling it mangle everybody else).

These pesky problems are the reason I postponed support for Serenity for so many time, things are probably going to blow on my first attempts, and I need a stable environment to try these stunts - or I will never know when I had screwed up or its something else on KSP.

 

Edited by Lisias
Tyops! As usulla...
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  • 10 months later...
7 hours ago, flart said:

kspcommunityfixes 1.18 changelog mentions that the problem is fixed

Do you want to give it a try?

Download and instal the latest TweakScale Beta 2.5 , then create a folder on GameData called "TweakScaleExperimental". This will trigger the Robotics patching.

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  • 2 weeks later...
7 minutes ago, Rutabaga22 said:

I tried this and it isn't working. Do you know what isn't working? 

You are right. I forgot to include the Robotics into the Experimental program! Totally Alzheimer's fault, I will issue a new BETA today night with the robotics included on the Experimental program!

(I have the memories of working on it, but I probably lost the patches somewhere - probably ended up overwriting it on some test session and plain forgot about…)

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Guys, since I had messed up my statements above (gee, I'm getting old), I'm working on the Experimental patches for the Robotics on the Beta branch of TweakScale.

But I need to confess, it doesn't look promising.

I'm pretty sure I will need to write something on Recall in order to coerce the damned Serenity PartModules into behave.

In the mean time, I will really appreciate any report about the Serenity mishaps you get. Please report them here, or on this issue https://github.com/net-lisias-ksp/KSP-Recall/issues/53

— — 

Guys, I released TS Beta 2.5.0.49, with the Deployable Science and Robotics scaling on the TweakScaleExperimental status. See the post for more instructions.

PartModule glitches are still there (the known and the unknown), we need to hunt them all so I can cook something on KSP-Recall.

Keep in mind that anything on Experimental can change at any moment - or even vanish. Don't start any long term gaming with them.

Ping @flart, @Rutabaga22, @Nazalassa

Edited by Lisias
TS beta 2.5.0.49
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