Jump to content

Smoothness and Metalness in Unity


Recommended Posts

Hello! 

I am currently trying to make my own mod for KSP, allready done the modeling, texturing and all the stuff.
I imported the blender file into Unity and succeed to have the main texture and the normal map imported.

But I do not succeed to import a roughness/smoothness map and a metallic map.
I read that I have to make a RGBA file with the metalic in R, normal in G and smooth in A. If it is that, how can I do so?

Thanks in advance!

Link to comment
Share on other sites

  • 2 weeks later...

If you look through the shaders in Unity you'll notice they all have different texture inputs. Create a material and set the shader to KSP/Bumped - notice the "_MainTex (RGB spec(A)) beside the top texture slot - this is looking for a RGB with spec in alpha and a second texture (_BumpMap). Now switch the shader to KSP/Diffuse and you'll see it's looking for only one texture in a RGB format denoted by "_MainTex (RGB)". Benjee has a real nice metallic on a docking port in Benjee10_SharedAssets - I'll add a link here if I can find it again.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...