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Underwater Colonies?


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I don't want any more delays, so if adding this means we need to wait even longer then I'd prefer this as a DLC. However the idea of underwater and floating colonies is very cool, which is more than enough reason to add them into the game. Imagine boring / melting your way down into a sub-surface ocean and setting up shop there.

Edited by Nirgal
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I always thought expanded underwater options would have been a great DLC for KSP1.  This seems like the perfect way to implement it in KSP2. There will be a lot of folks who will not be interested, but it would be a great boon for those of us who are. I have no problems with a limited number of DLCs for things like this.

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1 minute ago, Klapaucius said:

I always thought expanded underwater options would have been a great DLC for KSP1

There are lots of mod options that make underwater activity in KSP1 a very real thing.  It would be nice if it were baked into KSP2. If not I suspect the mod community would rise to the occasion.

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1 minute ago, Caerfinon said:

There are lots of mod options that make underwater activity in KSP1 a very real thing.  It would be nice if it were baked into KSP2. If not I suspect the mod community would rise to the occasion.

True, but I have always preferred stock or DLC for parts--it just makes it easier for craft sharing and means that things don't break on updates.

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Moddability - wise: they have shown ground pylons supporting colony stuff multiple times. Their makeshift analogues in KSP1 can hold vessels underwater, on water surface, in air(will be ugly), and if you'll be able to somehow activate KSP2 building mode in those conditions, you will be able to build there.

Scope-wise: i doubt there will be much specialised parts, but i really do hope there won't be hardcoded obstacles like limits for construction mode.

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