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No terrain shaders on AMD Renoir, Linux



Got a new laptop with AMD Graphics and terrain shaders are missing. Tested on a fresh game, setting terrain quality to high.  Graphics stack seems to be capable as, for example, Scatterer ocean shaders do work.  Am I missing something?

OS: Linux 5.10 Debian GNU/Linux  64bit
CPU: AMD Ryzen 3 5300U with Radeon Graphics (8)
RAM: 17884
GPU: AMD RENOIR (DRM 3.40.0, 5.10.0-8-amd64, LLVM 12.0.1) (1913MB)
SM: 50 (OpenGL 4.6 (Core Profile) Mesa 21.2.1)
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16

Player.log: https://pastebin.com/5zh5eyjK

Glxinfo: https://pastebin.com/ZvkE2u0Y


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