EritoKaio Posted September 22, 2021 Share Posted September 22, 2021 (edited) Starship 2021 Design (S20) PERMANENT UPDATE: I have decided to discontinue the mod due to burnout and the high rate of changes to the design IRL, plus I absolutely hate dealing with Unity and KSP modding in general. A lot more work than I really have the patience to deal with, so I'm returning to only doing renders and animations. HOWEVER. . . Spoiler See you in KSP 2. If you want a replacement, please check @Kari's Starship Expansion Project we've helped each other in the past and I highly recommend it. Down below you can see all the current features, screenshots, compatibility, dependencies and a longer description about me and mod. First of all, here's a little event I did on my KaioSpace youtube channel when I first released the mod for my Patrons to test: Screenshots: Spoiler Dependencies: TundraExploration is required for the flaps to function. TexturesUnlimited is required for you to see the shiny metal. CryoTanks are required because of the LqdMethane configuration as of 1.2. (This was an accidental thing, I'll see if I can make it optional for 2.0, alternatively, you can probably delete the tank configs in the Patches folder of the mod) Recommended: CryoEngines - For more accurate Raptor replicas until I make my own. My mod includes a config for the engines and tank contents to be compatible. Waterfall - For the raptor exhaust plumes. HullCameraVDS & NeptuneCamera - For the FlapCam/WindwardCam/DownwardCam if you want to do fancy videos. StarshipLaunchExpansion - For the suborbital clamp and launch tower. Kari's Starship Expansion Project - If you need a booster that fits with my Ship until I release my own and you'll also have more Ship variants to play with. Installation: Place the KaioSpace folder in the zip file inside the KSP GameData folder. Launch the game! Yup, should be that simple. On CKAN all you have to do is select and install. I have not made a craft file for it yet, but if you're familiar with other Starship mods it should work very similarly. You get an extra option to toggle the vents with an action group on the nose and tank section.I recommend that you set the nosecone to lower fuel Flow Priority so the header tank remains full until its really needed, also balances the weight better on descent. Features usually get released to patreon first a couple days early and then I will make a public release once all testing is done. The next major update (2.0) will likely be the SuperHeavy Booster. NOTE: Starship S20 does NOT have legs so I didn't model any and likely wont until we have a new design at Starbase. If you want to use legs you can use Tundra's legs for the time being. You just need to do some weird symmetry because S20+ has a new skirt design. Download: Spacedock (& CKAN) | Dev Versions: Patreon Roadmap: Trello License: MIT About Me & Mod: I'm Erito. I'm a 3D artist who has been making renders for a while and had the pleasure of joining a group of other Spaceflight artists who have been helping me improve. Since last year I've been addicted to Starship's development and I had the idea to make this mod in January 2021 but stopped because I wasn't making progress learning (because quite honestly the documentation for modding isn't.. very friendly or updated for new devs, but that's a rant for another day). Few months later I restarted the project and here we are. I very regularly post updates on Twitter and my Discord about the mod, tho keep in mind if you join my discord I'm extremely strict with my rules, no memes, only Starship/3D modeling/Chill talk, and I'm also known for not dealing well with younger audiences. RSS/RO Configs:I'm not planing to make RSS/RO configs myself, but you're free to post your configs on this post and I'll list them here below.I will not test them myself (I'm bad at RO lol) so use at your own risk & let me know, also send me pics on twitter!!: Spoiler Here's a list of RSS/RO configs made by other people: @InfoTheGamer: https://github.com/InfoTheGamer/Starship-RSS-RO-config Modder Resources for making compatible mods: Spoiler Changelogs: Spoiler Changelog 1.2:**Model/Texture Updates:** Bottom tiles of both flaps have been updated to match real design (S21). Adjusted the welds of the flaps. Added flap motors inside the skirt. Added the GSE Panel on Ship. (Only visual for now) Added extra supports for the skirt clamp mounts. Added RVac mounts. Added COPVs inside the Ship's skirt. (Speculative placement until real-reference) Added the GSE Pipes inside the skirt. Added the raceway. **Config Updates:** Symmetry now works for the engine mounts. RVac attachment node slightly moved up to match the visual mount. (May break craft files) Added an offset to the CoL of the flaps in an attempt to improve belly flop roll stability. Added a fuel switch for the tank contents and vents. (LqdMethane + Oxidizer) Improved the engine configurations for CryoEngines to work better with my ship. They are also now auto-installed so you don't have to do it manually. Changelog 1.1: Added the hatches on Starship. Minor change to the heat shield pattern for the antennas. Added the white blanket under the tiles. Added the passive vent on the opposite side of the main LOX vent. Added the pipe connecting the header tank to the header vent. Improved textures and shaders. Fixed heatshield not being the intended normal map texture resolution. Release log 1.0: Initial release of the mod includes the Cargo version of the nosecone, the flaps, and the tank section. Work In Progress: Spoiler Here's a list of things that are being worked on: SuperHeavy Booster - https://twitter.com/EritoKaio/status/1474435824439672834 Starship details (Nosecone interior rework.) RocketLab Neutron, this will be Phase 2 of my mod, and may take a while to be shown/released. Edited March 29, 2022 by EritoKaio End of life announcement. Quote Link to comment Share on other sites More sharing options...
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