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[1.12.3] SIMPLEX Colonies 1.1


theJesuit

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SIMPLEX Colonies

Download from Spacedock

Requires Module Manager (not included).

Requires for functionality MoarKerbals, otherwise this is just parts - cool parts, but just parts nonetheless.

Note that current version for MoarKerbals has changed.  @zer0Kerbal has readopted and currently working on updating.   I've changed the links here to reflect current status.

Below is the link to the version of MoarKerbals required currently:

https://www.curseforge.com/kerbal/ksp-mods/moarkerbals

Please note that this mod changes the localization files of MoarKerbals, making the separate mod of MoarKerbalParts incompatible lore-wise. 

Licence  is CC-BY-NC-SA http://creativecommons.org/licenses/by-nc-sa/4.0/

What does this mod do?

  • Adds four parts: two massive Arcologies, or self contained cities for Colonists to live out their lives, and a taxi for you to transport Colonists to an established Arcology from Kerbin
  • Uses MoarKerbals to recruit (spawn a new) kerbonaut from a Colonists and using some of the Reputation that you have been gathering across your whole career.

The Arcology and Taxi parts look familiar...

  • You'd be right in thinking that.  They've been made using UbioPartWelder.
  • The arcologies consist of a hithiker, some structural fuselages and Mk3 crewcabins.
  • The taxi is made of Mk3 fuel tanks, structural parts and resized small nosecones to avoid part variants.
  • They are compatible with ReStock.

How does this work?

  • A kerbonaut must be present for you to Recruit a new kerbonaut civilian who needs to be trained to a skill set with the Lab.  In actuality it uses a renamed MoarKerbals klone function.
  • In a Career this also costs Reputation - it gives a reason for Rep to exist ingame.  In a Science or Sandbox play through Rep is not required.  
  • Recruiting only works when landed for the Arcology, and only in space for the MicroGee Arcology.

The Arcology Parts are huge!  How do I get them to the Mun, Minmus etc?

How do I get more colonists?

  • Pay for them at kerbin, or get 5 together with some Ore and they can generate more Colonists in the Nursery Part.

What about the Lore?

  • Arcologies are self contained cities, providing space, perfect recycling and anything a kerbal might be need.  The Arcologies are kept enclosed for safety reasons, to keep leaks away, or bugs out.
  • Colonists hibernate in the taxi, they are happy to wake up for nursery duty though.
  • Nurseries will allow generation of new Colonists but require 5 Colonists to already exist on the craft.

Pics or it didn't happen

Arcology.  A singular ring that provides all the needs for 50 colonists.  Kerbonaut entry is only to the Hitchhiker Can in the centre, but only that far to keep the community secure from outside pathogens.  Note that the arcology ring is raised from the center to allow for undulating terrain from the point of securement to the ground.  Escape hatches are there for decoration only.

ybkwBpt.png

Qny5vYB.png

 Note the additional nursery ring which can create new colonists in record time!

 

 

Edited by theJesuit
Update 1.1
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5 hours ago, Daniel Prates said:

"Welllll? We're waiting" (caddyshack reference. Also, me saying it).

A couple of hours times four - about right for my estimates on release dates.

Pictures are up of the two arcologies.

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I have split the parts out of MoarKerbals into a separate mod named "MoarKerbalsParts" (I know so original).

The parts should be ready to go - and should work with previous versions of MoarKerbals because all the internal part names have been changed. Just thought you would like to know - and will have a link soon™

Github here: Download here:

Edited by zer0Kerbal
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  • 4 weeks later...

I'm currently updating Simplex Resources, but I'm going to give this an update in the near future as well...

MOAR parts!

I think the inner ring could be its own part.  Currently that it is the nursery.  It would be good if multiple nurseries could exist, and not necessarily have to stack on the arcology.  This also means that on long trips (interstellar?) a group of 10 kerbals across two taxis could potentially produce more Colonists.

It also suggests that I should have a ring type station.  It won't rotate though.  It'll be a static - the idea being that the rotation part is with an enclosed space.  No windows either.  I think it may be twice as heavy but it will hold the same number of kerbals.

I won't depreciate parts either!

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  • 3 weeks later...

Hi everyone,

Yes, the inner 'colonist reproduction' nursery ring will be its own part, so planet arcology, nursery, and taxi will be in the next update and the dual nursery one will be depreciated.

MoarKerbals is going to offer the opportunity to use 'funds', 'science', and 'rep' as a resource.  I'm going to use this instead of 'interest'.

So a kerbonaut will require 1 colonist and 2 rep maybe?  Gives rep something to do!

Colonists can be reproduced with only 5 other colonists, probably over a year in  a nursery, and will require Ore (or HydrateOre/Saturate and RareOre)

Still trying to work out about orbital colonies.

 

 

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Hi everyone,

Moar Kerbals is updated SoonTM I understand, and this is pretty much ready to update with it does.

This is the current Planet based Arcology with new additional Nursery part.  The arcology with nursery attached will be depreciated.

UQ0oyay.png

This is the new microgee - space arcology.  Note the dual rings.  Each ring contains a centrifuge - they run in opposite directions to balance out precession  To keep them contained, the centrifuges are internal to the structure so you won't see them spin because LORE and IMMERSION.  It is also a MASSIVE SAS wheel.  EC and command module not provided.  Yes, there is a hitchhiker in the middle - on both arcologies for recruiting your colonists using Moar Kerbals.

dS91B5o.png

Another pic with a couple of Nursery parts 

v2LE8Kk.png

So these are all able to be surface attached. for lights etc. There is no additional textures - they made of size manipulated resized stock squad parts, Mk3 cabin, fuel tank engine adapter, structural fuselage, surface attachment part? and hitchhiker of course.

Edited by theJesuit
added pics
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MoarKerbals v1.1.2.99-prelease is available here.

There are no dependencies except module manager since it uses stock parts. (so SpaceTuxLibrary, Click through Blocker and ToolbarControler)

MoarKerbalsParts is being updated as I type and is available here.  Version 1.0.0.0-release will be updated to match MoarKerbals 1.1.2.99-prelease.

On 11/18/2021 at 3:42 PM, theJesuit said:

require 1 colonist

may or may not be returned in the same condition as pre-kloning. :P

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  • 1 month later...
34 minutes ago, orangecat1248 said:

@theJesuit, Is this still being updated? I'd love to get the microgee arcology ingame. Especially because I don't like using RCS to steer, even on massive ships...

Yup.  It is next on the list.  I was waiting for MoarKerbals to have an update but I haven't avent been able to do much the last few weeks to check.

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4 minutes ago, orangecat1248 said:

@theJesuit,Looks like zer0Kerbal just did.

Even if MoarKerbals doesn't work, could I at least get the parts?

I can probably MM it myself to get it to work.

I'll try and get it released tomorrow then.  I'm away from my computer for the day (i have a 30 min window in the mornings) so I dont have access to the files till i get back on

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@theJesuit,one thing - The arcologies seem a bit heavier than they should be, by a factor of 1.5. I know they are really big, but a lot of that is just crew cabin, or pressurized tube, not fuel.

Also, I'm assuming the nursery works in space?

Edited by orangecat1248
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41 minutes ago, orangecat1248 said:

@theJesuit,one thing - The arcologies seem a bit heavier than they should be, by a factor of 1.5. I know they are really big, but a lot of that is just crew cabin, or pressurized tube, not fuel.

Also, I'm assuming the nursery works in space?

Think of it as containing everything you need, food water, perfect recyclers and food growing vats etc.

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Been in hospital with a child - but was working on it this morning.  For some reason   it wasn't working with a download of LGG's version of MoarKerbals.

So, I'm shifting it across to the new one - but not quite done yet,

Here are the craft files in a spoiler :)

Spoiler
//	*** SIMPLEXColony SimplePart Colonist Space Arcology 54 (54 x Mk3 FuelTanks)
//
//		Includes ReStock patch at at the end.

PART
	{	name = SimplexPart_ColonySpaceArcology54
		module = Part
		author = theJesuit, UbioZurWeldingLtd
		
		title = AngleCan MicroGee Arcology 
		manufacturer = C7 Aerospace Division
		description = A new home for a new you in SPACE!   Dual Internal Rotating colony rings that operate independantly of the craft that they are attached to, counter balancing each other to avoid precession.  Also allowing for a fairly massive SAS wheel.  Intense shielding also gives some heft and also means no window for this structure.  Colonists may be recruited to join the Kerbonaut Corps with Moar Kerbals.  Training not included.
		TechRequired = experimentalScience
		CrewCapacity = 4
		entryCost = 7742200
		cost = 950000
		category = Utility
		subcategory = 0
		
		rescaleFactor = 1
		PhysicsSignificance = -1
		node_stack_topMk1FuselageStructuralA0spacearcology0spacearcology13 = 0, 2.862, 0, 0, 1, 0, 2
		node_stack_topMk1FuselageStructuralA0spacearcology0spacearcology11 = 0, -2.862, 0, 0, -1, 0, 2
		node_attach = 0, 0, 0, 0, 0, 0, 0
		attachRules = 1,1,1,1,0,0,0
		mass = 490
		vesselType = Ship
		dragModelType = default
		maximum_drag = 0.2
		minimum_drag = 0.3
		angularDrag = 1
		crashTolerance = 50
		breakingForce = 300
		breakingTorque = 300
		maxTemp = 1000
		fuelCrossFeed = True
		explosionPotential = 0.5
		thermalMassModifier = 1
		heatConductivity = 0.12
		emissiveConstant = 0.40
		radiatorHeadroom = 0.25
		bulkheadProfiles = size2, srf
		MODEL
			{	model = Squad/Parts/Command/hitchhikerStorageContainer/model
				position = 0, 0, 0
				scale = 1, 1, 1
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, -1.925, 0
				scale = 2, 1, 2
				rotation = 0, 315, 180
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 13.346, -1.91, 13.346
				scale = 1, 1, 1
				rotation = 90, 315, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 12.356, -1.91, 12.356
				scale = 2, 1.3, 2
				rotation = 0, 225, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 11.707, -1.91, 14.805
				scale = 1, 1, 1
				rotation = 90, 308.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 10.838, -1.91, 13.707
				scale = 2, 1.3, 2
				rotation = 0, 218.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 9.908, -1.91, 16.064
				scale = 1, 1, 1
				rotation = 90, 301.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 9.173, -1.91, 14.873
				scale = 2, 1.3, 2
				rotation = 0, 211.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 7.977, -1.91, 17.106
				scale = 1, 1, 1
				rotation = 90, 295, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 7.384, -1.91, 15.837
				scale = 2, 1.3, 2
				rotation = 0, 205, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 5.937, -1.91, 17.917
				scale = 1, 1, 1
				rotation = 90, 288.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 5.496, -1.91, 16.587
				scale = 2, 1.3, 2
				rotation = 0, 198.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 3.816, -1.91, 18.484
				scale = 1, 1, 1
				rotation = 89.98, 281.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 3.533, -1.91, 17.113
				scale = 2, 1.3, 2
				rotation = 0, 191.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = 1.645, -1.91, 18.802
				scale = 1, 1, 1
				rotation = 90, 275, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 1.523, -1.91, 17.408
				scale = 2, 1.3, 2
				rotation = 0, 185, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -0.549, -1.91, 18.866
				scale = 1, 1, 1
				rotation = 90, 268.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -0.508, -1.91, 17.466
				scale = 2, 1.3, 2
				rotation = 0, 178.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -2.735, -1.91, 18.675
				scale = 1, 1, 1
				rotation = 90, 261.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -2.532, -1.91, 17.289
				scale = 2, 1.3, 2
				rotation = 0, 171.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -4.885, -1.91, 18.231
				scale = 1, 1, 1
				rotation = 90, 255, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -4.523, -1.91, 16.879
				scale = 2, 1.3, 2
				rotation = 0, 165, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -6.969, -1.91, 17.541
				scale = 1, 1, 1
				rotation = 90, 248.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -6.452, -1.91, 16.239
				scale = 2, 1.3, 2
				rotation = 0, 158.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -8.958, -1.91, 16.613
				scale = 1, 1, 1
				rotation = 90, 241.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -8.293, -1.91, 15.381
				scale = 2, 1.3, 2
				rotation = 0, 151.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -10.826, -1.91, 15.46
				scale = 1, 1, 1
				rotation = 90, 235, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -10.023, -1.91, 14.314
				scale = 2, 1.3, 2
				rotation = 0, 145, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -12.548, -1.91, 14.099
				scale = 1, 1, 1
				rotation = 90, 228.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -11.617, -1.91, 13.054
				scale = 2, 1.3, 2
				rotation = 0, 138.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -14.099, -1.91, 12.548
				scale = 1, 1, 1
				rotation = 90, 221.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -13.054, -1.91, 11.617
				scale = 2, 1.3, 2
				rotation = 0, 131.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -15.46, -1.91, 10.826
				scale = 1, 1, 1
				rotation = 90, 215, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -14.314, -1.91, 10.023
				scale = 2, 1.3, 2
				rotation = 0, 125, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -16.613, -1.91, 8.958
				scale = 1, 1, 1
				rotation = 90, 208.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -15.381, -1.91, 8.293
				scale = 2, 1.3, 2
				rotation = 0, 118.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -17.541, -1.91, 6.969
				scale = 1, 1, 1
				rotation = 90, 201.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -16.239, -1.91, 6.452
				scale = 2, 1.3, 2
				rotation = 0, 111.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -18.231, -1.91, 4.885
				scale = 1, 1, 1
				rotation = 90, 195, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -16.879, -1.91, 4.523
				scale = 2, 1.3, 2
				rotation = 0, 105, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -18.675, -1.91, 2.735
				scale = 1, 1, 1
				rotation = 90, 188.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -17.289, -1.91, 2.532
				scale = 2, 1.3, 2
				rotation = 0, 98.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -18.866, -1.91, 0.549
				scale = 1, 1, 1
				rotation = 90, 181.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -17.467, -1.91, 0.508
				scale = 2, 1.3, 2
				rotation = 0, 91.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -18.802, -1.91, -1.645
				scale = 1, 1, 1
				rotation = 90, 175, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -17.408, -1.91, -1.523
				scale = 2, 1.3, 2
				rotation = 0, 85, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -18.484, -1.91, -3.816
				scale = 1, 1, 1
				rotation = 90, 168.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -17.113, -1.91, -3.533
				scale = 2, 1.3, 2
				rotation = 0, 78.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -17.917, -1.91, -5.937
				scale = 1, 1, 1
				rotation = 90, 161.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -16.587, -1.91, -5.496
				scale = 2, 1.3, 2
				rotation = 0, 71.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -17.106, -1.91, -7.977
				scale = 1, 1, 1
				rotation = 90, 155, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -15.837, -1.91, -7.384
				scale = 2, 1.3, 2
				rotation = 0, 65, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -16.064, -1.91, -9.908
				scale = 1, 1, 1
				rotation = 90, 148.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -14.873, -1.91, -9.173
				scale = 2, 1.3, 2
				rotation = 0, 58.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -14.805, -1.91, -11.707
				scale = 1, 1, 1
				rotation = 90, 141.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -13.707, -1.91, -10.838
				scale = 2, 1.3, 2
				rotation = 0, 51.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -13.346, -1.91, -13.346
				scale = 1, 1, 1
				rotation = 90, 135, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -12.356, -1.91, -12.356
				scale = 2, 1.3, 2
				rotation = 0, 45, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -11.707, -1.91, -14.805
				scale = 1, 1, 1
				rotation = 90, 128.333, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -10.838, -1.91, -13.707
				scale = 2, 1.3, 2
				rotation = 0, 38.333, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -9.908, -1.91, -16.064
				scale = 1, 1, 1
				rotation = 90, 121.667, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -9.173, -1.91, -14.873
				scale = 2, 1.3, 2
				rotation = 0, 31.667, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
				position = -7.977, -1.91, -17.106
				scale = 1, 1, 1
				rotation = 90, 115, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = -7.384, -1.91, -15.837
				scale = 2, 1.3, 2
				rotation = 0, 25, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/mk3Fuselage/LF_25
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		MODEL
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		INTERNAL
			{	name = SimplexPartColonySpaceArcology54Internal
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		MODULE
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				toggleInEditor = true
				toggleInFlight = true
				toggleInFlight = true
				unfocusedRange = 5
				toggleName = Toggle Lights
				eventOnName = Lights On
				eventOffName = Lights Off
				toggleAction = True
				defaultActionGroup = Light
				redCurve
					{	key = 0 0 0 3
						key = 1 1 0 0
					}
				greenCurve
					{	key = 0 0 0 1
						key = 1 1 1 0
					}
				blueCurve
					{	key = 0 0 0 0
						key = 1 0.7 1.5 0
					}
				alphaCurve
					{	key = 0 1
					}
			}
	
		MODULE
			{	name = FlagDecal
				textureQuadName = flagTransform
			}
		MODULE
			{	name = ModuleInventoryPart
				InventorySlots = 4
				packedVolumeLimit = 1600
			}
		MODULE
			{	name = ModuleCargoPart
				packedVolume = -1
			}
		MODULE
			{	name = ModuleReactionWheel
				PitchTorque = 60
				YawTorque = 60
				RollTorque = 60
				torqueResponseSpeed = 15
				RESOURCE
					{	name = ElectricCharge
						rate = 1.5
					}
			}
			
		RESOURCE								// Colonist Resource
			{	name = SIMPLEXColonyColonists
				amount = 0
				maxAmount = 50
			}

	}


@PART[SimplexPart_ColonySpaceArcology54]:NEEDS[ReStock]
	{	MODEL
			{	model = ReStock/Assets/Command/restock-hitchhiker-1
				position = 0, 0, 0
				scale = 1,1,1
				rotation = 0, 0, 0
			}
		MODEL
			{   model = ReStock/Assets/Command/restock-crewed-endcap-1
				position = 0.0, -0.986899, 0.0
				scale = 1,-1,1
				rotation = 0, 0, 0
			}
		MODEL
			{	model = ReStock/Assets/Command/restock-crewed-endcap-1
				position = 0.0,0.986899, 0.0
				scale = 1,1,1
				rotation = 0, 0, 0
			}
		MODEL
			{	model = ReStock/Assets/Structural/restock-node-125-1
				position = 0, -2.71, 0
				scale = 1.95, 1, 1.95
				rotation = 0, 180, 180
			}
		MODEL
			{	model = ReStock/Assets/Structural/restock-node-125-1
				position = 0, 2.71, 0
				scale = 1.95, 1, 1.95
			}
	}
	

 

Spoiler
//	*** SIMPLEXColony SimplePart Colonist Nursery
//
//		Includes ReStock patch at at the end.

PART
	{	name = SimplexPart_ColonyNursery
		module = Part
		author = theJesuit, UbioZurWeldingLtd 
		
		title = AngleCan Colonist Reproduction Nursery
		manufacturer = C7 Aerospace Division
		description = Babies! It taks a village, or rather 5 Coloniests to wrangle the next generation of Colonists to full maturity, that and some additional resources and a bit of time.  But with this new release, you can start really populating the universe.
		TechRequired = experimentalScience
		CrewCapacity = 0
		entryCost = 6204900
		cost = 8253540
		category = Utility
		subcategory = 0
		
		rescaleFactor = 1
		PhysicsSignificance = -1
		node_stack_topMk1FuselageStructuralA1 = 0, 2.812, 0, 0, 1, 0, 2
		node_stack_topMk1FuselageStructuralA6 = 0, -2.813, 0, 0, -1, 0, 2
		node_attach = 0, 0, 0, 0, 0, 0, 0
		attachRules = 1,1,1,1,0,0,0
		mass = 95
		vesselType = Ship
		dragModelType = default
		maximum_drag = 0.25
		minimum_drag = 0.25
		angularDrag = 1.25
		crashTolerance = 50
		breakingForce = 300
		breakingTorque = 200
		maxTemp = 1000
		fuelCrossFeed = True
		explosionPotential = 0.5
		thermalMassModifier = 1
		heatConductivity = 0.12
		emissiveConstant = 0.40
		radiatorHeadroom = 0.25
		bulkheadProfiles = size2, srf
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, 0, 0
				scale = 2, 1, 2
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 0.457, 0, -7.441
				scale = 1, 1, 1
				rotation = 0, 180, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 2.095, 0, -7.155
				scale = 1, 1, 1
				rotation = 0, 159.995, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 2.976, 0, -6.834
				scale = 1, 1, 1
				rotation = 0, 159.995, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 4.417, 0, -6.005
				scale = 1, 1, 1
				rotation = 0, 139.99, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 5.135, 0, -5.402
				scale = 1, 1, 1
				rotation = 0, 139.99, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 6.206, 0, -4.13
				scale = 1, 1, 1
				rotation = 0, 119.986, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 6.674, 0, -3.318
				scale = 1, 1, 1
				rotation = 0, 119.986, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 7.245, 0, -1.757
				scale = 1, 1, 1
				rotation = 0, 99.981, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 7.408, 0, -0.833
				scale = 1, 1, 1
				rotation = 0, 99.981, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 7.41, 0, 0.829
				scale = 1, 1, 1
				rotation = 0, 79.976, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 7.247, 0, 1.753
				scale = 1, 1, 1
				rotation = 0, 79.976, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 6.68, 0, 3.316
				scale = 1, 1, 1
				rotation = 0, 59.971, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 6.211, 0, 4.127
				scale = 1, 1, 1
				rotation = 0, 59.971, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 5.144, 0, 5.402
				scale = 1, 1, 1
				rotation = 0, 39.966, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 4.425, 0, 6.004
				scale = 1, 1, 1
				rotation = 0, 39.966, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 2.986, 0, 6.837
				scale = 1, 1, 1
				rotation = 0, 19.962, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 2.105, 0, 7.157
				scale = 1, 1, 1
				rotation = 0, 19.962, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = 0.468, 0, 7.448
				scale = 1, 1, 1
				rotation = 0, 359.957, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -0.47, 0, 7.447
				scale = 1, 1, 1
				rotation = 0, 359.957, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -2.107, 0, 7.16
				scale = 1, 1, 1
				rotation = 0, 339.952, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -2.988, 0, 6.839
				scale = 1, 1, 1
				rotation = 0, 339.952, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -4.428, 0, 6.008
				scale = 1, 1, 1
				rotation = 0, 319.947, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -5.146, 0, 5.405
				scale = 1, 1, 1
				rotation = 0, 319.947, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -6.216, 0, 4.132
				scale = 1, 1, 1
				rotation = 0, 299.943, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -6.684, 0, 3.32
				scale = 1, 1, 1
				rotation = 0, 299.943, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -7.253, 0, 1.758
				scale = 1, 1, 1
				rotation = 0, 279.938, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -7.415, 0, 0.835
				scale = 1, 1, 1
				rotation = 0, 279.938, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -7.416, 0, -0.828
				scale = 1, 1, 1
				rotation = 0, 259.933, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -7.252, 0, -1.751
				scale = 1, 1, 1
				rotation = 0, 259.933, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -6.685, 0, -3.314
				scale = 1, 1, 1
				rotation = 0, 239.928, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -6.215, 0, -4.125
				scale = 1, 1, 1
				rotation = 0, 239.928, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -5.147, 0, -5.399
				scale = 1, 1, 1
				rotation = 0, 219.923, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -4.428, 0, -6.001
				scale = 1, 1, 1
				rotation = 0, 219.923, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -2.988, 0, -6.833
				scale = 1, 1, 1
				rotation = 0, 199.918, 90
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -2.107, 0, -7.152
				scale = 1, 1, 1
				rotation = 0, 199.918, 270
			}
		MODEL
			{	model = Squad/Parts/FuelTank/adapterTanks/ShuttleAdapter
				position = -0.469, 0, -7.441
				scale = 1, 1, 1
				rotation = 0, 179.914, 90
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, 1.874, 0
				scale = 2, 1, 2
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, 0.936, -1.78
				scale = 1, 1, 1
				rotation = 90, 180, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, 0.936, -3.655
				scale = 1, 1, 1
				rotation = 90, 0, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, 0.936, -5.53
				scale = 1, 1, 1
				rotation = 90, 0, 0
			}
		MODEL
			{	model = Squad/Parts/Utility/radialAttachmentPoint/model
				position = 0, 2.273, 0
				scale = 2, 1, 2
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, -1.876, 0
				scale = 2, 1, 2
				rotation = 0, 180, 180
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, -0.937, 1.78
				scale = 1, 1, 1
				rotation = 270, 180, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, -0.937, 3.655
				scale = 1, 1, 1
				rotation = 270, 0, 0
			}
		MODEL
			{	model = Squad/Parts/Structural/mk1Parts/StructuralHollow
				position = 0, -0.937, 5.53
				scale = 1, 1, 1
				rotation = 270, 0, 0
			}
		MODEL
			{	model = Squad/Parts/Utility/radialAttachmentPoint/model
				position = 0, -2.274, 0
				scale = 2, 1, 2
				rotation = 0, 180, 180
			}
		MODULE
			{	name = ModuleCargoPart
				packedVolume = -1
			}

	}

@PART[SimplexPart_ColonyNursery]:NEEDS[ReStock]
	{	MODEL
			{	model = ReStock/Assets/Structural/restock-node-125-1
				position = 0, 2.273, 0
				scale = 1.95, 1, 1.95
			}
		MODEL
			{	model = ReStock/Assets/Structural/restock-node-125-1
				position = 0, -2.274, 0
				scale = 1.95, 1, 1.95
				rotation = 0, 180, 180
			}
	}


 

the 38 Dual should be depreciated.  Only the nursary should be able to replicate colonists.  and teh number of colonists required to generate interest could be 50.  In the new MoarKerbals recruiting will require rep instead of interest,

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1 hour ago, orangecat1248 said:

 

Maybe if you used the KuddleShack module instead of this colonists resource and KloneBay module?

That should be working with the current version.

 

Also, how are you using UbioZur part welder? it doesn't work with 1.11 onward.

Ah.  Kuddleshack is about male + female kerbal producing offspring.  The colonists, however, are handled as a resource and are gender whatever.  The klonebay module is simply to supply the code to spawn a kerbal in this lore as a recruiter/welcomer

The issue with Moar Kerbal currently (ive been in touch with Zer0Kerbal who is getting it sorted) is that the PAW still calls it klonebay or kloning or something.   I want to callnit a recruitment centre or something.

As for UbioZur welder i use a forked version of module manager to allow it to load.  It won't load normal MM patches though.

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I looked through the configs for 0Kerbal's version of MoarKerbals, and it looks like it lets you cost funds, science, and reputation within the KloneBay module. This means that you won't have to make them resources, which helps simplify things. 

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@theJesuit,

However, the KuddleShack module can have a different name, I think.

The lore could be that you need the 2 kerbonauts to train the new one.

 

I think it may be better. to keep the Interest resource, actually, because using rep costs would make it too easy in Sandbox or Science modes.

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