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EFFECTS node duplication


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  EFFECTS
  {
    fx-twinboar-running
    {
      MODEL_MULTI_PARTICLE
      {
        name = core
        modelName = ReStock/FX/restock-fx-boar-core-1
        transformName = fxTransformCore
        emission = 0.0 0.0
        emission = 0.01 0.1
        emission = 0.075 0.25
        emission = 1.0 1.0
        speed = 0.0 0.35
        speed = 1.0 1.0
      }
    }
  }

Anyone know a good way of creating a duplicate of an effect node using module manager?

Basically what I want to do is create a copy of fx-twinboar-running and rename it to, say, fx-twinboar-running-2. And from there I'd like to simply switch out the FX definition with a new one, which should be easy enough.

      @MODEL_MULTI_PARTICLE[core]
      {
        @modelName = ReStock/FX/restock-fx-nerv-core-1 //ReStock/FX/restock-fx-boar-core-1
      }

Additionally, how do I get MM select an effect node based on a key word such as "running"? Since I'd like to automate this process.

My reason for wanting to do this is so that I can use B9 Partswitch on rocket engines to have em swap between different runningEffectName definitions depending on what fuel type they're set to run on.

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