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I think this mode is causing my loading to get stuck


Jackmason

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I've looked through the logs - and besides seemingly having CRP installed twice - 

15 [WRN 22:10:22.503] Config in file 'D:\KSP\Kerbal Space Program\GameData\SV\GameData\ATS\SATURN_V\RealFX.cfg' contains an unnamed node. Skipping.
16 [EXC 22:10:23.696] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
17 Parameter name: index
18     System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
19     System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0)
20     System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <9577ac7a62ef43179789031239ba8798>:0)
21     AssemblyLoader.FlagDuplicatedPlugins () (at <cd473063d3a2482f8d93d388d0c95035>:0)
22     GameDatabase+<LoadObjects>d__90.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0)
23     UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
24     UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
25     <CreateDatabase>d__71:MoveNext()
26     UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
27     GameDatabase:StartLoad()
28     <LoadSystems>d__11:MoveNext()
29     UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
30     LoadingScreen:Start()

and 

16842 [EXC 22:10:29.052] NullReferenceException: Object reference not set to an instance of an object
16843     GameDatabase.CleanupLoaders () (at <cd473063d3a2482f8d93d388d0c95035>:0)
16844     GameDatabase+<CreateDatabase>d__71.MoveNext () (at <cd473063d3a2482f8d93d388d0c95035>:0)
16845     UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)

are the only two exceptions I find.

suggest moving all from GameData except Squads + module manager - and slowly adding back in to find the offending mod.

 

sorry couldn't be more of assistance.

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This is a KSP 1.12 bug : https://bugs.kerbalspaceprogram.com/issues/28036

It happens when you have two *.dll files with the exact same name in your GameData folder (including subfolders).
To identify them, do the following search in your GameData folder :

UZtw5qU.png
You will find two files with the same name. Try renaming one of them from "nameofthemod.dll" to "nameofthemod.dll.disabled".
Depending on the load order, this might cause the mod using it to fail to load. If that's the case, restore the original name of the one you modified, and try renaming the other one.

Edited by Gotmachine
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