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[1.12.2]game freeze (kerbal space program not responding)when a space station is loaded from tracking station instead of incoming vessel


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I have found a weird bug , i was building my station with orbital modules until i later decided to rename the vessel after the station was loaded from tracking station the entire game stopped responding and was responded ,the vessel seemed to loaded at first as i can see the vessel orbiting kerbin for one but after one second the game stopped responding.the game would respond from time to time without progression in mission time , it happened twice but if i launch a vehicle from space center and  rendezvous the station it loads just fine (2.1km the vessel 200m physics) and i can even switch to it without problems this only occurs if the station is loaded from the tracking station... 

mod list

 

KSP: 1.12.2 (Win64) - Unity: 2019.4.18f1 - OS: Windows 10  (10.0.0) 64bit
000_AT_Utils - 1.9.3
ClickThroughBlocker - 0.1.10.17
Filter Extensions - 3.2.6.1
Harmony - 2.0.4
Toolbar - 1.8.0.7
ToolbarControl - 0.1.9.6
KSP-Recall - 0.2.0.6
Airplane Plus - 26.0.5
AtmosphereAutopilot - 1.5.17
B9 Animation Modules - 1.7
B9 Part Switch - 2.17
B9 Aerospace Procedural Parts - 0.93
CommNetAntennasExtension - 2.1.5
Community Category Kit - 5.2
Community Resource Pack - 1.4.2
CommunityTechTree - 3.4.4
AdvancedTextures - 1.8.1
DecouplerShroud - 0.7.2
DeployableEngines - 1.3.1
DMagic Orbital Science - 1.4.3
DynamicBatteryStorage - 2.2.5
Easy Vessel Switch - 2.3.7852.41352
ExtraplanetaryLaunchpads - 6.99
Firespitter - 7.15
FShangarExtender - 3.6.0.1
Fuel Tanks Plus - 2.0.2
HideEmptyTechTreeNodes - 1.3
Interstellar Fuel Switch - 3.29.4
JSIPartUtilities - 0.5.0.5
RasterPropMonitor - 0.31.5
KAS - 1.10.7963.36977
Kerbal Engineer Redux - 1.1.9
Kerbal Foundries - 2.4.8.18
KerbalHealth - 1.5.5
Kerbalism - 3.14
Kerbalism - 3.14
Feline Utility Rover - 1.2.11
Kerbin Side Remastered - 1.0.1
Kerbal Inventory System - 1.28.7685.40880
kOS - 1.3.2
KramaxAutoPilotContinued - 0.4.0.1
KSP-AVC Plugin - 1.4.1.8
KSPWheel - 0.16.14.33
Modular Rocket Systems - 1.13.2
Module Manager Watch Dog - 1.0.1.1
Docking Port Alignment Indicator - 6.8.6
NearFutureAeronautics - 2.1.1
NearFutureConstruction - 1.3.1
NearFutureElectrical - 1.2.3
NearFutureExploration - 1.1.2
NearFutureLaunchVehicles - 2.2
NearFutureProps - 0.7.1
NearFuturePropulsion - 1.3.5
NearFutureSolar - 1.3.2
NearFutureSpacecraft - 1.4.3
OPT Continued - 3.0
OPT Legacy Spaceplane Parts - 3.0
OPT Reconfig - 3.0
PartCommanderContinued - 1.1.6.3
PatchManager - 0.0.17.3
Photon Sailor - 1.7.3
Kerbal Planetary Base Systems - 1.6.12
ProbeControlRoom - 1.2.4.1
RealChute - 1.4.8.3
DeepFreeze Continued... - 0.31
SCANsat - 1.1.8.14
SolarScience - 1.2
SpacedockReBoxed - 0.3.0.3
SpaceY Expanded - 1.4
SpaceY Lifters - 1.17.2
StationPartsExpansionRedux - 2.0.5
StationScienceContinued - 2.6
TimeControl - 2.9.8
TweakScale - 2.4.6.1
TweakScale Companion for Visuals - 0.1
USI Alcubierre Drive - 1.4
VesselMover - 1.12
VesselViewerContinued - 0.8.8.4
KSP Interstellar Extended - 1.29.2
Waterfall - 0.6.7
WildBlueTools - 1.83
Kerbal Actuators - 1.8.3.1
Buffalo - 2.11
Classic Stock Resources - 1.2
Deep Space Exploration Vessels - 3.9
Kerbal KIS Items - 2.1.7
Mark One Laboratory Extensions - 1.26.1
Pathfinder - 1.37.1

 

logs

KSP: https://www.dropbox.com/s/bm5159eqvfi9w94/KSP.log?dl=0

PLAYER: https://www.dropbox.com/s/r28zmk38w37jak1/Player.log?dl=0

and my save game with the craft files that were used in the station: https://www.dropbox.com/sh/qk44fo5mvge7ftu/AACg8UoSAgotLmrYgw61l5ICa?dl=0

Edited by tonimark
adding logs
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EDIT:i tried this fix and it worked, turns out that these gathered re-entry pods were causing stack overflow ... by going to space station and dedocking these pods(yes i have a docked module so i can swap them with new ones if all re-entry capsules are depleted) fixed the freezing issue on loading... althought inital test in space showed no odd behavier , probably a trentares issue (with kerbalism)

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