18Watt Posted November 3, 2021 Share Posted November 3, 2021 Starting a mission report for my entries to @Superfluous J's Kerpollo Challenge. The plan is to link to my mission reports in this thread, instead of dumping all the documentation into the challenge thread. Starting with the basics, I started a new Science Mode game. I started with the Normal difficulty, then made a few adjustments. In particular, I'm using Kerbal Experience (Kerbals start off at level 0), but I did enable Kerbals Level Up Immediately. I chose that option because using the MPL to level up Kerbals is not going to be an option. While the challenge does allow you to bring an MPL, using the MPL for science is not allowed in this challenge. So I probably will not even bring a MPL on any of my entries. Game Settings: I'm playing a 100% stock game (no mods whatsoever). I am using the Breaking Ground and Making History expansions, although using the science from those expansions is not allowed in this challenge. Using the other parts from the expansions is fine though. Spoiler Started with a basic Normal game, but here's what I changed. Actually, I don't think I changed anything on this screen. Here's the screen showing the Level Up Immediately option selected. Preparing for first launch: Spoiler A science game starts out with zero science, and no tech nodes unlocked. But here's the whole KSC to explore! How much science can you get just wandering around KSC? Turns out a whole lot. Before you launch anything, you can collect Crew Reports, EVA Reports, and Surface Samples from the launchpad and runway. Need some kind of rover to get to the other biomes in the KSC. Hmm. With only a few tech nodes unlocked, the rover is going to be very Red Green (clunky). Here's the first KSC explorer I came up with. Two lander cans, and whatever science experiments are available to throw on. Starting out, that's not much. You move it by rolling. Steering is very difficult, but possible. Top speed ~7 m/s. This design is better. It works with an empty fuel tank in the middle, but when you get the Materials Bay, might as well bring that along too. Steering is better than the first 'rover', but top speed is now ~4.5 m/s. Above 6 m/s you risk blowing up the Materials Bay. Eventually, I was able to unlock basic airplane parts. Now I can build a proper rover, and explore KSC fairly easily. For a different challenge (Elcano), I have actually circumnavigated Kerbin on both land and water, so if needed I could reach any biome on Kerbin at this point. But that would be tedious. I only explored KSC, the shores (land outside KSC), the water east of KSC, and the Grasslands biome west of KSC. After exploring those areas with only Goo, Thermometer, Pressure, and Materials bay, how much science did I come up with? (I'm using normal, 100%, science returns..) Enough to unlock this much of the tech tree. And I haven't left the surface of Kerbin yet. Here's how many reports are possible without leaving the immediate vicinity of KSC. None of them are worth very much, but they add up. The first mission will be to just orbit Kerbin and get the crew back to the surface, collecting as much science along the way as you can. I plan on doing a fly-by of Minmus too, then maybe see how much gas is left. Quote Link to comment Share on other sites More sharing options...
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