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FPS dies shortly after launch.


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1 hour ago, BekfastDerp13 said:

While I cannot see the video, I recommend using a mk1 pod, a oscar b tank, and a mammoth engine. Turn on infinite propellant and ignore max temperature. Launch it. Now you have a fast craft with only 3 parts, and the frame rate goes up!

Uh, I don't think that's the issue...

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5 hours ago, flart said:

Try to check KSP.log, if something is spamming there, that mod is probably the problem.

Or try to remove mods one by one.

KSP log doesn't show anything.

8 hours ago, AtomicTech said:

Mods?

Spoiler

[x] Science! Continued (xScienceContinued 6.0.0.9)
AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.2.3)
Astrogator (Astrogator v0.10.2)
B9 Part Switch (B9PartSwitch v2.18.0)
BetterBurnTime (BetterBurnTime 1.10)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.9)
Breaking Ground (BreakingGround-DLC 1.7.1)
Camera Tools continued (CameraTools v1.19.2)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17)
Community Category Kit (CommunityCategoryKit v5.2.0.0)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4)
Contract Configurator (ContractConfigurator 1.30.5)
Custom Barn Kit (CustomBarnKit 1.1.21.0)
Distant Object Enhancement /L (DistantObject v2.1.1.6)
Distant Object Enhancement /L default config (DistantObject-default v2.1.1.6)
Dock Rotate (DockRotate v1.12.1.55)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)
Editor Extensions Redux (EditorExtensionsRedux 3.4.3.5)
Final Frontier (FinalFrontier 1.10.0-3485)
Historian Expanded (Historian-expanded 2:v1.8.0)
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Attachment System (KAS 1.10)
Kerbal Construction Time (KerbalConstructionTime 1:1.4.11.2)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
Kerbal Inventory System (KIS 1.28)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-60)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.5)
KSP AVC (KSP-AVC 1.4.1.7)
KSP Recall (KSP-Recall v0.2.0.6)
KSP Wheel (KSPWheel 1:0.16.14.33)
LoadingTipsPlus (LoadingTipsPlus V1.9)
MagiCore (MagiCore 1.3.2.5)
Making History (MakingHistory-DLC 1.12.1)
Maneuver Node Evolved (ManeuverNodeEvolved 5.0)
MechJeb 2 (MechJeb2 2.12.3.0)
Mk 33 (Mk-33 v1.1.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.1)
Outer Planets Mod (OuterPlanetsMod 2:2.2.9)
PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.6)
Real Plume (RealPlume 2:v13.3.2)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8)
RecoveryController (RecoveryController 0.0.4.1)
Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1)
ReStock (ReStock 1.4.2)
ReStock+ (ReStockPlus 1.4.2)
SCANsat (SCANsat v20.4)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)
SpaceTux Library (SpaceTuxLibrary 0.0.8.2)
Staged Animation (StagedAnimation v2.0)
StageRecovery (StageRecovery 1.9.5.4)
Stock Waterfall Effects (StockWaterfallEffects 0.5.2)
Strategia (Strategia 1.8.0)
The Janitor's Closet (JanitorsCloset 0.3.7.8)
Toolbar (Toolbar 1:1.8.0.7)
Toolbar Controller (ToolbarController 1:0.1.9.6)
Tracking Station Evolved (TrackingStationEvolved 6.0)
Trajectories (Trajectories v2.4.3)
TweakScale - Rescale Everything! (TweakScale v2.4.6.2)
Universal Storage II (UniversalStorage2 1.9.1.2)
Waterfall - Restock (WaterfallRestock 0.2.3)
Waterfall Core (Waterfall 0.6.7)
Waypoint Manager (WaypointManager 2.8.3.3)
Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
 

Plus KASA flags, but I deleted the TUFX and related profiles.

I have already removed any mods that either I never use, or don't need.

Here's a video of my Electron replica with 51 parts.

 

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  • 2 weeks later...

I was fooling around with mods, when all of the sudden, I accidentally clicked on Trajectories' button (you can see what it looks like in the videos), and all of the sudden, everything turned 60 FPS!  My god, I never had KSP look this smooth. So the problem seems to be with Trajectories' calculations. Which is bad as I need that for my re-entry calculations. Until then, my eyes thank you. Will close this one and raise the issue on the Trajectories' thread. Thank you, everyone.

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