The FMRS works good from start of launching rocket but as soon as i stage
(the stage which have both probe and chutes)
everythings disappear from the FMRS window
just like picture i have done everything like reinstalling the game and all its dependency
but no change i searched the log file and find something
and found this :
Uploading Crash Report
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Vessel.get_LandedInStockLaunchSite () [0x00086] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at FlightState..ctor () [0x0015b] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at Game.Updated (GameScenes startSceneOverride) [0x0001a] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at FMRS.FMRS_SAVE_Util.SaveGame (System.String func, System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00007] in <32de9b5bed124764871e0410ebde8f1d>:0
at FMRS.FMRS_Core.flight_scene_update_routine () [0x002e3] in <32de9b5bed124764871e0410ebde8f1d>:0
at FMRS.FMRS.Update () [0x00000] in <32de9b5bed124764871e0410ebde8f1d>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
---------------------------------
this is log file and this is picture of the problem
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Question
Ninadragonborn
can some one help me i need help
The FMRS works good from start of launching rocket but as soon as i stage
(the stage which have both probe and chutes)
everythings disappear from the FMRS window
just like picture i have done everything like reinstalling the game and all its dependency
but no change i searched the log file and find something
and found this :
Uploading Crash Report
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <9577ac7a62ef43179789031239ba8798>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at Vessel.get_LandedInStockLaunchSite () [0x00086] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at FlightState..ctor () [0x0015b] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at Game.Updated (GameScenes startSceneOverride) [0x0001a] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode, GameScenes startScene) [0x00045] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0
at FMRS.FMRS_SAVE_Util.SaveGame (System.String func, System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00007] in <32de9b5bed124764871e0410ebde8f1d>:0
at FMRS.FMRS_Core.flight_scene_update_routine () [0x002e3] in <32de9b5bed124764871e0410ebde8f1d>:0
at FMRS.FMRS.Update () [0x00000] in <32de9b5bed124764871e0410ebde8f1d>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
---------------------------------
this is log file and this is picture of the problem
help
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