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[1.12.x] BrickMod Updated


linuxgurugamer

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A long time ago, in a galaxy far, far, zxfdasfsdfasdfa

Many years ago, forum user @keptin felt something in the universe which made him create this abnormal mod,  The original thread used to be here, you can probably find it in the Wayback machine: https://forum.kerbalspaceprogram.com/showthread.php/2503-v0-6-BrickMod?p=184729&viewfull=1#post184729

Then, in 2013, forum user @Robotorevived it for a while, thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/46243-updated-brickmod-to-work-with-new-ksp/

It then fell into the abyss of darkness, until recently.    Back in 2017 I got a copy sent to me, but never did anything.  Until today.

This is a revival of this mod, updated (somewhat) for KSP 1.12.  I haven't done anything yet beyond fixing the absolute minimum to make it load in 1.12, this means that the categories may not be optimal, the costs most definitely are not, and the tech levels are not set at all; all parts are currently available at the start.

I do intend to get that updated over time, help would be appreciated.

All that being said, I now present the revival of:

pXyKtdw.jpg?1

Includes:

  • 2 Standard Liquid Engine Bricks
  • 1 miniLiquid Engine Brick
  • 1 Radial Liquid Engine Brick
  • 1 Ion Engine Brick
  • 1 Xenon Fuel Tank
  • 1 RCS Fuel Tank Brick
  • 1 RCS Thruster Port Brick
  • 3 Liquid Fuel Tank Bricks
  • 1 Stack Decoupler Brick
  • 1 SAS Brick
  • 1 PowerCell Brick
  • 1 Winglet Brick
  • 2 Radial Decoupler Bricks
  • 1 Solid Booster Brick
  • 1 Command Pod Brick (unfortunately hatch isnt working, so no EVA)
  • 2 Nosecone Bricks
  • wings
  • beams
  • slopes
  • bricks
  • docking port
  • lights
  • canopy
  • command module
  • and more!

7WJzkiF.jpg?1

A few more images

 

Installation:

  • Extract the BrickMod folder into the GameData directory, or (when available) use CKAN

 

Availability

 

 

Edited by linuxgurugamer
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Hmm, interesting suggestion!

I'm contributing what I can, fixing and updating stats, maybe adding new parts, but I'm not experienced in the plume modding area. Maybe linuxgurugamer can do it when he gets around to it or maybe someone else could do it!

6 minutes ago, GuessingEveryDay said:

It would be cool if using Waterfall, caused the plume to turn into LEGO. Or Lego studs with RealPlume.

Also using the L word is copyrighted. We'll have to come up with a legally-friendly variant. Maybe Kerbnection Blocks?

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43 minutes ago, AtomicTech said:

Okay, I'll look into doing it a bit later. I just got handed a data analysis assignment.

Also, I'm doing all the work purely looking at the code. I can't confirm the bulkhead sizes at this time.

I'll look at the bulkhead profiles once you are done with your updates.

 

25 minutes ago, AtomicTech said:

Hmm, interesting suggestion!

I'm contributing what I can, fixing and updating stats, maybe adding new parts, but I'm not experienced in the plume modding area. Maybe linuxgurugamer can do it when he gets around to it or maybe someone else could do it!

Also using the L word is copyrighted. We'll have to come up with a legally-friendly variant. Maybe Kerbnection Blocks?

I don't think using the word in conversation is a problem.  The mod is called BrickMod for a reason

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10 hours ago, linuxgurugamer said:

There have been a ton of updates, both by @AtomicTech and myself.

Not going to rush out any new releases yet, since lots more needs to be done. 

Yep!

15 hours ago, linuxgurugamer said:

Not really, IMHO, but if someone were to make it, I'd at least include it as an option

Do we know anybody who's good at making plumes and would be willing to help out?

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New release, 0.0.0.2, this is a partial update of the work so far

  • Added bulkheadProfiles to all parts
    • Fixed bottom attachmentNode on 
    • BrickEngineStandard
    • brickStackDecoupler
    • brickDockingPort
    • canopy1
  • Fixed srf attachnode on:
    • brickFuelStandard
    • brickRadialDecoupler
    • brickWinglet2
  • Fixed part files (module name was wrong):
    • 4x8WingRight
    • 4x8WingLeft
    • Brick6x12WingLeft
    • Brick6x12WingRigh
    • Brick2x4L
    • BrickTwinWingTail
  • Thanks to @James Ervin for these and many other:
    • BrickPod - Minor Changes that make it more like the MK-1 Command Pod.
    • BrickRadialThruster - Brought it inline with the MK-55 "Thud" Liquid Fuel Engine
    • BrickDropTank - Brought it inline with the FL-T400 Fuel Tank as a dropable variant
    • BrickFuelTankSmall - Brought it inline with the FL-T100 Fuel Tank
       
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1 minute ago, linuxgurugamer said:

New release, 0.0.0.2, this is a partial update of the work so far

  • Added bulkheadProfiles to all parts
    • Fixed bottom attachmentNode on 
    • BrickEngineStandard
    • brickStackDecoupler
    • brickDockingPort
    • canopy1
  • Fixed srf attachnode on:
    • brickFuelStandard
    • brickRadialDecoupler
    • brickWinglet2
  • Fixed part files (module name was wrong):
    • 4x8WingRight
    • 4x8WingLeft
    • Brick6x12WingLeft
    • Brick6x12WingRigh
    • Brick2x4L
    • BrickTwinWingTail
  • Thanks to @James Ervin for these and many other:
    • BrickPod - Minor Changes that make it more like the MK-1 Command Pod.
    • BrickRadialThruster - Brought it inline with the MK-55 "Thud" Liquid Fuel Engine
    • BrickDropTank - Brought it inline with the FL-T400 Fuel Tank as a dropable variant
    • BrickFuelTankSmall - Brought it inline with the FL-T100 Fuel Tank
       

Always happy to help!

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This is cool. If I stay off for a week I wonder what magic will happen? If @Angel-125 can make lovely bubbles for his aquatic engines then I reckon KEGO (don't get drunk on these) studs coming out the back would be possible. (and very cool.)

 

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13 hours ago, ColdJ said:

This is cool. If I stay off for a week I wonder what magic will happen? If @Angel-125 can make lovely bubbles for his aquatic engines then I reckon KEGO (don't get drunk on these) studs coming out the back would be possible. (and very cool.)

 

That sounds like a great idea!

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19 hours ago, ColdJ said:

This is cool. If I stay off for a week I wonder what magic will happen? If @Angel-125 can make lovely bubbles for his aquatic engines then I reckon KEGO (don't get drunk on these) studs coming out the back would be possible. (and very cool.)

 

This mod is close enough to  the original, let's not invite trouble by playing word games like that, please

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