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Contract Pack - Research Advancement Division - v1.2.1


Morphisor
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So, it suddenly dawned on me that I completely forgot to actually release the draft changes. Totally slipped my mind. Oops.

Anyway, it's here now for those who didn't already grab the GitHub repo since I made the changes.

--

Version 1.2.1:

- Improved Local Observation flight subject selection logic to hopefully avoid requesting impossible experiments
- Changed max simultaneous contracts to 7, matching the number of available contract types.

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  • 3 months later...

For those that use this contract pack and also use the Strategia mod The following is my patch that associates these contracts with the Scientist Focus strategies

Spoiler
//   Title: Changes Strategia strategies to use RAD
//   Original Author: nightingale from Tourism contract pack
//   Modification: Caerfinon

@STRATEGY_LEVEL_EXPAND[ScientistFocus]:NEEDS[Strategia]:AFTER[Strategia]
{
    @EFFECT[CurrencyOperationByContract]
    {
        contractType = RAD
    }
}

  

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On 10/18/2022 at 9:53 PM, epicpupster239 said:

Does this support kerbalism?

This doesnt support kerbalism, none of the contracts appear. Expected since kerbalism changes the science system so much

On 4/22/2022 at 10:38 PM, Aelfhe1m said:

Depends how you define "compatible". Collect science type requirements in contracts are always a bit tricky with Kerbalism.

It won't throw any errors and the contracts should usually be completable but given how long some Kerbalism experiments take...

Kerbalism doesnt work, as from i can tell, the contract doesnt register the science experiments that kerbalism adds/changes, and thus contracts arent able to be accepted.

Edited by epicpupster239
missing image
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17 hours ago, epicpupster239 said:

unknown.png

This doesnt support kerbalism, none of the contracts appear. Expected since kerbalism changes the science system so much

Kerbalism doesnt work, as from i can tell, the contract doesnt register the science experiments that kerbalism adds/changes, and thus contracts arent able to be accepted.

Yeah that's pretty much expected behaviour. I don't play with Kerbalism so I wouldn't know where to start making it compatible. I'd happily accept a PR for a compatibility patch of course.

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