Jump to content

Reshade injection has no depth buffer


Recommended Posts

As the title says, I'm trying to get KSP working with reshade. it is working but view depth buffer just shows a black screen. when I enable copy depth buffer before clear operations in d3d11 settings in reshade I at least get a correct normal map, but still no depth map.  my game is also using -popupwindow to start.

In reshade DirectX10/11/12 is selected, the game starts with -force-d3d11 to force it into directx11 mode.
I'm running an otherwise unmodded game.
MSAA (Anti-Aliasing) is off.
I have tried all fixes suggested here, with no success.

KSP_x64_2021-12-22_22-19-43.png     KSP_x64_2021-12-22_22-30-02.png

These are things I can get depending on which buffer I select, the right side of these screenshots should show the depth buffer, but it doesn't. if copy depth buffer before clear is disabled I don't even get a normal map. Note that with the right image there are some glitchy white lines in the depth buffer somewhere. 

My question is how I can convince KSP to give ReShade access to the depth buffer? Thanks for any help!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...