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Can you expand/colonise indefinitely?


Alexandria
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Looking on youtube there's not even many videos matching largest base or colony or station... Anything like that. Can you in theory colonise all the planets and moons in Kerbal provided you sink enough time into it? I mean covering vast swathes of the surface.... Well obviously not Jool... But yeah. I know Eve is only based on Venus but is that landable.....? I assume terraforming isn't a thing... But maybe possibly with modding? Also I've seen things about landing on asteroids, how are they represented ingame? Are there a finite amount?

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In theory you can go on and on...but you will make your PC cry. Ships/bases/stations with large part counts (depending on your CPU) will cause lag and Krakenattacks. But feel free to go as large as you will, there is no enforced limit. You can put colonies on all bodies, sure.
Just try to build a 1000 part ship, you'll see what I mean:P

Terraforming is indeed not possible, afaik not even with mods.
Eve is very landable, but not very takeoffable:D
Asteroids can be landed on, though it's more 'docked on' than landed on.  They come in different sizes and spawn randomly. I'd suggest reading more in the wiki.

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4 hours ago, modus said:

In theory you can go on and on...but you will make your PC cry. Ships/bases/stations with large part counts (depending on your CPU) will cause lag and Krakenattacks. But feel free to go as large as you will, there is no enforced limit. You can put colonies on all bodies, sure.
Just try to build a 1000 part ship, you'll see what I mean:P

Terraforming is indeed not possible, afaik not even with mods.
Eve is very landable, but not very takeoffable:D
Asteroids can be landed on, though it's more 'docked on' than landed on.  They come in different sizes and spawn randomly. I'd suggest reading more in the wiki.

Ah so if I for the sake of argument (pretend time isn't a factor) covered all of a planet in bases.... My PC world explode? :unsure: I did recently upgrade to a i7 12700k but I guess could be diminishing returns past a certain point?

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If you covered all of a planet in bases and you went to visit it...everything....would....be....veeeeeeeeeeeeeeeeeery....slooooooooooooooooooooooooow:D

No really it would be unplayable because of lag. It's better to build multiple bases with reasonable partcounts and place them outside of physics range (2.3 km) of each other, than build one huge base. This is definitely the case when you play with life support mods, because you'll need a lot of extra parts.

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1 hour ago, Alexandria said:

Ah so if I for the sake of argument (pretend time isn't a factor) covered all of a planet in bases.... My PC world explode? :unsure: I did recently upgrade to a i7 12700k but I guess could be diminishing returns past a certain point?

The game engine is not really designed for that kind of scale with the kind of physics simulation that we have in KSP. There would be lag. There would be explosions.

There's nothing stopping you from having many bases on a planets surface (but there are still frequent bugs/glitches that make this risky) but anything more than a few "structures" at each base will quickly become an exercise in frustration.

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2 hours ago, Randazzo said:

The game engine is not really designed for that kind of scale with the kind of physics simulation that we have in KSP. There would be lag. There would be explosions.

There's nothing stopping you from having many bases on a planets surface (but there are still frequent bugs/glitches that make this risky) but anything more than a few "structures" at each base will quickly become an exercise in frustration.

Awwh that's really sad. I also hear about these Krakens.... I always thought it was a joke when there's a bug or a glitch people call it a Kraken but I've seen posts about shaking and tentacles and teeth.... Unless they're just really roleplaying the joke hard.... Is it actually a thing....? Or just kind of like a euphemism like I originally assumed?

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On 1/3/2022 at 3:50 PM, modus said:

It's better to build multiple bases with reasonable partcounts and place them outside of physics range (2.3 km) of each other, than build one huge base.

Would need a monorail!

Dev topic here: 

 

On 1/3/2022 at 6:59 PM, Alexandria said:

Awwh that's really sad. I also hear about these Krakens.... I always thought it was a joke when there's a bug or a glitch people call it a Kraken but I've seen posts about shaking and tentacles and teeth.... Unless they're just really roleplaying the joke hard.... Is it actually a thing....? Or just kind of like a euphemism like I originally assumed?

Go to Pol, there would be a real Kraken (I just forget the specific location).

Edited by Nazalassa
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On 1/3/2022 at 6:59 PM, Alexandria said:

Awwh that's really sad. I also hear about these Krakens.... I always thought it was a joke when there's a bug or a glitch people call it a Kraken but I've seen posts about shaking and tentacles and teeth.... Unless they're just really roleplaying the joke hard.... Is it actually a thing....? Or just kind of like a euphemism like I originally assumed?

You are correct in that it is a joking way to speak of the bug. The joke became popular enough that there is an Easter egg to find,

Spoiler

where said Easter egg is a dead tentacled monster on Pol

However, that Easter egg is not a bug, and generally not what people are talking about when speaking of the Kraken in KSP

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