For my caveman challenge, I've been exploring the feasibility of launching kerbals attached to a ladder.
I know it's possible to do it. I know people have done a whole Jool 5 with a kerbal stuck on a ladder the whole time. For extra safety, I thought I'd stick them in a cargo bay too
However, my attempts were unsuccesful.
so here's the kerbal, cozy in her protected space
But the rocket was behaving strange. Like it had a huge aerodinamic problem. I tested this specific rocket a lot of times, and it flies well enough. so I activated aerodinamic overlay
And look that huge red arrow, that's the kerbal in the cargo bay, getting aerodinamic drag like she wasn't protected at all.
She also was overheating, though - again - the caargo bay should protect her. It's clear that the game is modeling the kerbal as if she's independent from the cargo bay.
Once in orbit, the ship was drifting, experiencing a constant push - I guess, when people were talking about the ladder kraken drive, they were describing this exact situation.
And finally, it was impossible to time warp. Well, the game is supposed to not let you time warp with a kerbal on a ladder. But, at least in older versions, I was always able to go back to tracking station, and then time warp. And hey, those people doing the jool 5 did manage to time warp in the three years it took to travel.
They also did a laythe atmospheric reentry with the kerbal on a ladder, protected by the rest of the craft. I tested it, and it turns out a kerbal on a ladder is not protected at all, the game models it as a completely independent craft.
So I'm asking, is this something new they did in the later versions that changes how kerbals in eva behave?
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king of nowhere
For my caveman challenge, I've been exploring the feasibility of launching kerbals attached to a ladder.
I know it's possible to do it. I know people have done a whole Jool 5 with a kerbal stuck on a ladder the whole time. For extra safety, I thought I'd stick them in a cargo bay too
However, my attempts were unsuccesful.
so here's the kerbal, cozy in her protected space
But the rocket was behaving strange. Like it had a huge aerodinamic problem. I tested this specific rocket a lot of times, and it flies well enough. so I activated aerodinamic overlay
And look that huge red arrow, that's the kerbal in the cargo bay, getting aerodinamic drag like she wasn't protected at all.
She also was overheating, though - again - the caargo bay should protect her. It's clear that the game is modeling the kerbal as if she's independent from the cargo bay.
Once in orbit, the ship was drifting, experiencing a constant push - I guess, when people were talking about the ladder kraken drive, they were describing this exact situation.
And finally, it was impossible to time warp. Well, the game is supposed to not let you time warp with a kerbal on a ladder. But, at least in older versions, I was always able to go back to tracking station, and then time warp. And hey, those people doing the jool 5 did manage to time warp in the three years it took to travel.
They also did a laythe atmospheric reentry with the kerbal on a ladder, protected by the rest of the craft. I tested it, and it turns out a kerbal on a ladder is not protected at all, the game models it as a completely independent craft.
So I'm asking, is this something new they did in the later versions that changes how kerbals in eva behave?
And if not, then what is the trick I'm missing?
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