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Modded Textures not appearing


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6 minutes ago, Admiral Fluffy said:

I have a few mods installed, and none of their textures are showing up. OPM and Reentry particle effects are working but nothing else. The textures for Kerbal Konstructs and Final Frontier are not loading.

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Post your player.log file and that will likely provide some important info on what is going on.

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@Admiral Fluffy You have a GameData folder inside your GameData folder. That is a big no no right there. You then have 2 instances of KerbalKonstructs.

Take everything out of the second GameData folder and put it in the main GameData folder, then delete the second one. Then make sure you aren't doubled up on the KerbalKonstructs stuff. KSP and KK look for stuff in the proper GameData folder. You are basically hiding that stuff by having it in the secondry GameData folder.

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  1. You have a GameData inside your GameData. That’s a big no-no. Mods which contain a GameData folder should have their GameData merged with KSP/GameData (drag and drop into the root KSP folder), or their contents copied into KSP/GameData instead. Example: GameData/MyMod1 should be added to KSP/GameData so that the MyMod1 folder is inside KSP/GameData (KSP/GameData/MyMod1).
  2. You have two ModuleManagers, which is a BIG no-no. You should only ever have one ModuleManager.dll and it should always be the most up to date one; the fact that you somehow have 2.7.6 suggests you’re using a very old and outdated mod, which is probably from before the Unity update in KSP 1.8 and so is unlikely to work correctly/at all. Delete all references to MM 2.7.6.
  3. Those folders with version numbers on the end? Those don’t go into your KSP install- you need to open those folders and find either GameData or a folder with the mod name but no version, and put that into KSP instead.

At this point I strongly suggest you install CKAN which will prevent all these issues- and make adding or removing mods much easier too. Delete all the mod files from this install, add it to CKAN and let CKAN install them again properly.

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5 hours ago, jimmymcgoochie said:
  1. You have a GameData inside your GameData. That’s a big no-no. Mods which contain a GameData folder should have their GameData merged with KSP/GameData (drag and drop into the root KSP folder), or their contents copied into KSP/GameData instead. Example: GameData/MyMod1 should be added to KSP/GameData so that the MyMod1 folder is inside KSP/GameData (KSP/GameData/MyMod1).
  2. You have two ModuleManagers, which is a BIG no-no. You should only ever have one ModuleManager.dll and it should always be the most up to date one; the fact that you somehow have 2.7.6 suggests you’re using a very old and outdated mod, which is probably from before the Unity update in KSP 1.8 and so is unlikely to work correctly/at all. Delete all references to MM 2.7.6.
  3. Those folders with version numbers on the end? Those don’t go into your KSP install- you need to open those folders and find either GameData or a folder with the mod name but no version, and put that into KSP instead.

At this point I strongly suggest you install CKAN which will prevent all these issues- and make adding or removing mods much easier too. Delete all the mod files from this install, add it to CKAN and let CKAN install them again properly.

You can still do it manually, it just requires more knowledge of the mod and the way it's structured.

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3 hours ago, AtomicTech said:

You can still do it manually, it just requires more knowledge of the mod and the way it's structured.

I concur. A player should know how to put mods in the folder structure manually, that way if something is misplaced they are more likely to notice what is wrong. Automated systems can't adapt to unknown variables, but people can.

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