planeticegaming Posted August 30, 2022 Share Posted August 30, 2022 is there a chance of adding more expanding modules like the wagon in phase 2 or 3 since i absolutely loved those parts. Quote Link to comment Share on other sites More sharing options...
TheSaint Posted August 30, 2022 Share Posted August 30, 2022 3 hours ago, Angel-125 said: The Mineshaft will have a Buffalo 2 equivalent for sure. It's slated for Phase 2. Hadn't thought of that. If the part in B2 is a new part, and my existing bases have the part from B1 installed, then I will have to keep B1 installed anyway. Maybe I can just extract the old Mineshaft from B1 to keep the part proliferation down. Have to think about that more. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 30, 2022 Share Posted August 30, 2022 What a cool mod. This is insanely cool. Nice work! Can't wait to speed across the mun. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 30, 2022 Author Share Posted August 30, 2022 37 minutes ago, planeticegaming said: is there a chance of adding more expanding modules like the wagon in phase 2 or 3 since i absolutely loved those parts. I hadn't considered that, actually. It depends upon my workload and how far I can get with the existing parts before my hard deadline to finish KSP 1 modding. Today I finished the interior of the Chopper part variant: I've bumped up the release to 1.0, because Phase 1 is now officially complete! There are still many parts to create, but Buffalo 2 is now in a minimum playable state. You can find the release here, and CKAN is pending. Buffalo 1 will NOT be discontinued until Phase 4 is completed. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 31, 2022 Share Posted August 31, 2022 20 minutes ago, Angel-125 said: Buffalo 1 will NOT be discontinued until Phase 4 is completed. After phase 4 I'ma be a "Buffalo dealer" Like how some people distribute copies of SOL in the alleys of the KSC... Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted August 31, 2022 Share Posted August 31, 2022 This is what I've been waiting for !!!!! Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted August 31, 2022 Share Posted August 31, 2022 2 hours ago, Angel-125 said: I've bumped up the release to 1.0, because Phase 1 is now officially complete! LET'S GO! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted August 31, 2022 Share Posted August 31, 2022 2 hours ago, Angel-125 said: I've bumped up the release to 1.0, because Phase 1 is now officially complete! There are still many parts to create, but Buffalo 2 is now in a minimum playable state. You can find the release here, and CKAN is pending. Buffalo 1 will NOT be discontinued until Phase 4 is completed. Nice! Now I see where my confusion on the releases was. I've been looking forward to the cupola variant of the command module. The station variant with the wedges will nicely replace the stock cupola. There is a problem with the windows on both of the cupola variants. See pic. All other variants have the windows as expected. I'd like to know if it is something with my game or if others are seeing this. Spoiler Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 31, 2022 Author Share Posted August 31, 2022 1 hour ago, Ooglak Kerman said: Nice! Now I see where my confusion on the releases was. I've been looking forward to the cupola variant of the command module. The station variant with the wedges will nicely replace the stock cupola. There is a problem with the windows on both of the cupola variants. See pic. All other variants have the windows as expected. I'd like to know if it is something with my game or if others are seeing this. Hide contents I'm not seeing that issue in my install. Is anybody else seeing that? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted August 31, 2022 Share Posted August 31, 2022 Any thought on what I should look for in the logs - and which log file? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 1, 2022 Author Share Posted September 1, 2022 5 hours ago, Ooglak Kerman said: Any thought on what I should look for in the logs - and which log file? No idea what could be causing it. I've re-verified that the windows look normal for me. Is anybody else experiencing this issue? Today I slightly remodeled and re-textured the tilt-rotor for Buffalo 2. It won't be available unless you have Kerbal Actuators installed since it needs plugin functionality from that mod. As mentioned earlier, given all the troubles with electrically powered tilt-rotors, the new iteration runs on Intake Air and Liquid Fuel. I need to redo the engine sound, which I'll get to tomorrow. Anyway, here's a preview: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 1, 2022 Author Share Posted September 1, 2022 Random doodling before dinner: Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 1, 2022 Share Posted September 1, 2022 Ducted fan! Nice. I've got the cupola issue figured. It appears that I had downloaded a preview release version of Buffalo 2 and then copied subsequent releases over that instead of just replacing. Once I deleted Buffalo 2, DSEV, and the other mods they ship with and reinstalled, the cupola is correct and I had a reduction of 4 patches total. the alert buttons still aren't working, but I can live with that. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted September 1, 2022 Share Posted September 1, 2022 (edited) @Angel-125 Possible bug: In earlier pre-releases, there was an inline lab part. It's CFG file is missing in the current release, but it's thumbnail and model files are still there. I'd like to use the lab module part, and this was likely a mistake, could you take a look? Oh, and which IVA mod am I supposed to use? Edited September 1, 2022 by SkyFall2489 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 1, 2022 Author Share Posted September 1, 2022 4 hours ago, SkyFall2489 said: @Angel-125 Possible bug: In earlier pre-releases, there was an inline lab part. It's CFG file is missing in the current release, but it's thumbnail and model files are still there. I'd like to use the lab module part, and this was likely a mistake, could you take a look? Oh, and which IVA mod am I supposed to use? Ouch. Yeah, looks like the science lab got deleted by mistake. I will fix that tomorrow. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 1, 2022 Share Posted September 1, 2022 On 8/30/2022 at 1:41 PM, TheSaint said: I was playing around with the pre-release last night, it looks great. Although I did find that if you make a short chassis rover with the robotic wheels, start from a dead stop and accelerate as fast as you can, when you get somewhere over 22 m/s it suddenly pulls to the left and flips without any user input. If you accelerate to, say, 20 m/s, then start gradually edging your way up, it goes great all the way over 30 m/s, you can merge onto the freeway without any problems. And if you make the chassis long, like the longest chassis segment or longer, it doesn't seem to be an issue. It's kind of an edge case, but I don't know if it points to anything deeper. Speaking of Buffalo 1, I did see some parts that are in Buffalo 1 that aren't listed in the various phases, was wondering if they are going to make their way over: The decoupler. I use that a lot for getting rovers to where they need to rove. The chassis end cap. Yeah, it's cosmetic, I know. The Mineshaft. Buffalo always seemed a weird place for it anyway, seemed to me like it should have been in Pathfinder. But, wherever it is, I need it. It solved all my base-building headaches. I would totally just keep Buffalo 1 installed for this stuff, but it would be nice not to have to. Just noticed this is on CKAN. I am pumped! Also, does Wild Blue Core conflict with Wild Blue Tools, or am I good having both? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 1, 2022 Share Posted September 1, 2022 4 minutes ago, Blufor878 said: Just noticed this is on CKAN. I am pumped! Also, does Wild Blue Core conflict with Wild Blue Tools, or am I good having both? According to earlier postings, both are required. Wild Blue Core provides some shared bits between DSEV and Buffalo 2 Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 1, 2022 Share Posted September 1, 2022 3 minutes ago, Ooglak Kerman said: According to earlier postings, both are required. Wild Blue Core provides some shared bits between DSEV and Buffalo 2 Must have missed that. Thanks for the info! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 1, 2022 Author Share Posted September 1, 2022 3 hours ago, Blufor878 said: Just noticed this is on CKAN. I am pumped! Also, does Wild Blue Core conflict with Wild Blue Tools, or am I good having both? If you only have Buffalo 2, you ONLY need Wild Blue Core. Wild Blue Tools is for those who install DSEV. For the aircraft parts that I'm working on, you'll need Kerbal Actuators. It is listed as the first mod in the recommended mods section of the original post. Anyway, here is Buffalo 1.0.1. It fixes some IVA issues and restores the missing B2 Laboratory Module. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted September 2, 2022 Share Posted September 2, 2022 6 hours ago, Angel-125 said: If you only have Buffalo 2, you ONLY need Wild Blue Core. Wild Blue Tools is for those who install DSEV. For the aircraft parts that I'm working on, you'll need Kerbal Actuators. It is listed as the first mod in the recommended mods section of the original post. Anyway, here is Buffalo 1.0.1. It fixes some IVA issues and restores the missing B2 Laboratory Module. What IVA mod should I use to get the alarm buttons to work? MAS? RPM? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 2, 2022 Author Share Posted September 2, 2022 56 minutes ago, SkyFall2489 said: What IVA mod should I use to get the alarm buttons to work? MAS? RPM? Buffalo2 supports MAS exclusively. For the alarm buttons you need to download Wild Blue Core. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted September 2, 2022 Share Posted September 2, 2022 3 minutes ago, Angel-125 said: Buffalo2 supports MAS exclusively. For the alarm buttons you need to download Wild Blue Core. Can I use the alarms without MAS? Should I use MAS anyways? I play on a laptop so I don't want too much lag. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 2, 2022 Author Share Posted September 2, 2022 5 minutes ago, SkyFall2489 said: Can I use the alarms without MAS? Should I use MAS anyways? I play on a laptop so I don't want too much lag. The alarm buttons are part of Wild Blue Core. Buffalo 2 doesn't require MAS. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 2, 2022 Author Share Posted September 2, 2022 Today I finished up refactoring the OG Buffalo's wings for Buffalo 2. If you have both mods installed then you'll be able to use them side by side, but the new B2 wings have a few extras. Unlike the old wings, the new wings hold Liquid Fuel and you can put them in cargo holds. I also redid the saddle tanks, though I need to make a conformal variant that won't clip into the cargo bays that I have planned. And as before, the wing root can pivot if you have DockRotate installed. I might have to take on a version of it as @peteletroll hasn't been around in awhile... Anyway, here is a preview: Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 2, 2022 Share Posted September 2, 2022 That is so freakin' cool! Can't wait for the full version of B2! When Ksp2 comes out and you learn how to mod it will B2 be on your priority list of mods for it? Quote Link to comment Share on other sites More sharing options...
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