JadeOfMaar Posted October 15, 2022 Share Posted October 15, 2022 1 minute ago, Angel-125 said: Be sure to pack your own chute though! Can't trust stock inventory to remember for you! Quote Link to comment Share on other sites More sharing options...
TheSaint Posted October 15, 2022 Share Posted October 15, 2022 9 minutes ago, Angel-125 said: A MOOSE kit might be interesting. Just create an inflatable heat shield and add a command chair and deorbit motor. Be sure to pack your own chute though! Somebody did this: So, maybe just a simple ladder, inflatable heat shield, and deorbit kit. Now, if you really wanted to make a Kerbal MOOSE kit, it should be an inventory item that includes the inflatable heat shield, retro-rocket, and a parachute. They could use their own EVA pack for attitude control. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 15, 2022 Author Share Posted October 15, 2022 2 minutes ago, TheSaint said: Now, if you really wanted to make a Kerbal MOOSE kit, it should be an inventory item that includes the inflatable heat shield, retro-rocket, and a parachute. They could use their own EVA pack for attitude control. Device for Emergency Entry and Recovery (DEER) Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 15, 2022 Share Posted October 15, 2022 (edited) 12 minutes ago, Angel-125 said: Device for Emergency Entry and Recovery (DEER) New addition to B2? I(Mostly Joking) 15 minutes ago, TheSaint said: Now, if you really wanted to make a Kerbal MOOSE kit, it should be an inventory item that includes the inflatable heat shield, retro-rocket, and a parachute. They could use their own EVA pack for attitude control. Make it more lightweight the kerbal can us their back mounted parachute. Edited October 15, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
Manul Posted October 15, 2022 Share Posted October 15, 2022 25 minutes ago, Rutabaga22 said: Make it more lightweight something under 2 tons is lightweight enough to land safely Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 15, 2022 Share Posted October 15, 2022 1 hour ago, Angel-125 said: A MOOSE kit might be interesting. Just create an inflatable heat shield and add a command chair and deorbit motor. Be sure to pack your own chute though! Somebody did this: So, maybe just a simple ladder, inflatable heat shield, and deorbit kit. Well.. not an inflatable one. All that is left is to sort a deorbit engine and I'll give it a go. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted October 15, 2022 Share Posted October 15, 2022 Superstructures are very hard without long segments - and when I say long, I mean like, 100m. Maybe you should do some, purely structural, and you should do a half-width version too. Would be nice. Quote Link to comment Share on other sites More sharing options...
TheSaint Posted October 15, 2022 Share Posted October 15, 2022 2 hours ago, Angel-125 said: Device for Emergency Entry and Recovery (DEER) Emergency Landing Kit? 2 hours ago, Rutabaga22 said: Make it more lightweight the kerbal can us their back mounted parachute. Dunno. Would they have to unequip the reentry kit then equip their parachute before they land? That might be a lot to fumble through when you're hurtling towards the ground at 200 m/s. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 15, 2022 Share Posted October 15, 2022 22 minutes ago, TheSaint said: That might be a lot to fumble through when you're hurtling towards the ground at 200 m/s. You just replace the EVA pack. Also, kerbals have 3 inventory slots. Quote Link to comment Share on other sites More sharing options...
Manul Posted October 16, 2022 Share Posted October 16, 2022 (edited) Edited October 16, 2022 by Manul Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 17, 2022 Author Share Posted October 17, 2022 On 10/16/2022 at 12:07 AM, Manul said: What mod is that from? That's perfect! Ah, KOOSE Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 18, 2022 Author Share Posted October 18, 2022 I've got a lot of irons in the fire, but today I still managed to block out the design for the stilt lift module: It will fit onto the end of the PSU/RSU parts with room to spare for the adapter pieces. It supports both rover and station configurations. Tomorrow I'll (hopefully) have more time to finish the details and unwrap and texture the meshes. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 18, 2022 Share Posted October 18, 2022 25 minutes ago, Angel-125 said: I've got a lot of irons in the fire, but today I still managed to block out the design for the stilt lift module: Good quality oven mitts for those irons = success. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 18, 2022 Share Posted October 18, 2022 This is really coming together! Will the stilts only fit on the support units or will there be a variant to go on stations for base building? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 18, 2022 Author Share Posted October 18, 2022 22 minutes ago, Rutabaga22 said: This is really coming together! Will the stilts only fit on the support units or will there be a variant to go on stations for base building? The stilt lift module is designed to attach to the support units, but the support units have both a rover and station configuration. That means the body components can be built in either rover or station configuration, and be used as bases. And yup, it's been a long road getting from there to here... I started Buffalo 2 in January of this year and working nights and weekends, it's taken me nearly to the end of the year to get this far. While it'll be done by end of 2022, that also means other projects like SunkWorks and KFS aren't going to get the full scope that I originally wanted, since I still plan to retire from KSP 1 modding by end of the year. I do plan to bring at least the concept of Kerbal Flying Saucers into KSP 2, and possibly SunkWorks as well, but it remains to be seen how hard it'll be to mod the new game. I am assuming that I'll have to start from scratch on the 3D art. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 18, 2022 Share Posted October 18, 2022 20 minutes ago, Angel-125 said: it's been a long road getting from there to here... Oh god I can hear the song playing in my head Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 18, 2022 Share Posted October 18, 2022 21 minutes ago, Angel-125 said: possibly SunkWorks as well, Sunkworks in ksp2 would be amazing. The existence of planets like Gurdamma and Lapat with a the real chance of water and sunkworks would put the game on a whole other level. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted October 18, 2022 Share Posted October 18, 2022 1 hour ago, RealKerbal3x said: Oh god I can hear the song playing in my head Good, you want that. That's a feature. Your free t-shirt and not-yeti will come in the mail later...or something. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 19, 2022 Share Posted October 19, 2022 5 hours ago, Rutabaga22 said: Sunkworks in ksp2 would be amazing. The existence of planets like Gurdamma and Lapat with a the real chance of water and sunkworks would put the game on a whole other level. Oh.. but getting there. A warp drive would be right spiffy. If only we knew someone who knew how to make one. And would have the time/energy. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 19, 2022 Author Share Posted October 19, 2022 It's no warp drive, but... 49 minutes ago, Ooglak Kerman said: Oh.. but getting there. A warp drive would be right spiffy. If only we knew someone who knew how to make one. And would have the time/energy. That really depends on how KSP 2 works... Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted October 19, 2022 Share Posted October 19, 2022 I LOVE the gravatic drive. Being a lazy sort of person, I do wish that Mechjeb would work with it, but I understand why it doesn't. Gravatic and Buffalo 2 will be key pieces for the upcoming push to Nova Kirbani and beyond. For me, the fleet of WildBlue mods has been the center piece for keeping this game interesting and engaging. I truly appreciate the hard work you have put into this. Now... back to your compy!! Quote Link to comment Share on other sites More sharing options...
panarchist Posted October 19, 2022 Share Posted October 19, 2022 16 hours ago, Angel-125 said: it's been a long road getting from there to here... It's been a long time - but your time is finally near! (sorry, it HAD to be said) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 20, 2022 Author Share Posted October 20, 2022 Today I finished up the modeling and texturing on the stilt lift module: All that's left is to rig the animation and get the part into the game. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted October 20, 2022 Author Share Posted October 20, 2022 Putting it all together: Buffalo 2 v1.3: Back To Bases is now available: Changes - Buffed the crash tolerance on all the edncap parts. New Parts - B2 Hub: Like the stock station hub, the B2 Hub lets you connect Buffalo 2 parts in more than one direction. It comes in Rover and Station variants. - B2 Mineshaft: This part is a "Restock-alike" update to the original Mineshaft Portable Crew Tube. If the original Buffalo mod is still installed for some reason, then the updated model will be used in its place. - Buffalo Drill: Admittedly, this is just a half-sized version of the stock radial drill. - Converter Support Unit: This resource converter supports a variety of conversions with Wild Blue Tools installed, and has similar capabilities to the stock mini ISRU without WBT. - Power Support Unit: The PSU is a support unit that provides power to bases and spacecraft that has half the generator capacity of the stock fuel cell array. It can be set up to handle stations and rovers. - RSU (Front): The Resource Support Unit holds Liquid Fuel and Oxidizer, but it supports a variety of resources if Wild Blue Tools or B9PS is installed. - RSU (Mid): The Resource Support Unit holds Liquid Fuel and Oxidizer, but it supports a variety of resources if Wild Blue Tools or B9PS is installed. - RSU (Back): The Resource Support Unit holds Liquid Fuel and Oxidizer, but it supports a variety of resources if Wild Blue Tools or B9PS is installed. - Stilt Lift Module: This part provides an uplifting experience for your bases so that small rovers can scoot underneath and move them around. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 20, 2022 Share Posted October 20, 2022 I am going to build a buffalo base as soon as I get home from school. Operation basealo has begun. Quote Link to comment Share on other sites More sharing options...
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