Hohmannson Posted February 2, 2022 Share Posted February 2, 2022 Very self-explanatory mod. It changes overall looks of Jool and adds a simple procedural wasteland beneath its clouds, making it into a new destination for your space frogs. It should run any visual packs, EVE, Scatterer, without problems, it has resources and other stuff normal Jool will get from mods. With pressure limits it will be even more interesting. --------------------------------------------------------- Attribution-NonCommercial-ShareAlike 4.0 International ------------------------------------------------------ Suggested mods: Visual packs. Will add true clouds that can be seen from surface. EveEngines, ExplodiumBreathingEngines. Absolutely must have for flying there. Any mods with electric jets or propellers - RationalResources, KAX, you got it. Also, Jool remains ore-abundant with RationalResources so you won't run out of fuel If you feel need to touch it by Kopernicus patches(adding moons?), use JooI, not Jool (last letter is big "i") Have fun, report bugs! https://spacedock.info/mod/2967/JoolSurface https://github.com/hohmannson/jool_surface/releases Pics, clicks, stock EVE-less clouds. If someone doesn't like them or they a getting in the way of a visual mod, change fadestart, fadeend and deactivatealtitude to commented out values in Jool.cfg Quote Link to comment Share on other sites More sharing options...
LTQ90 Posted February 2, 2022 Share Posted February 2, 2022 I m too earlier in my carreer mode to land for now, but i download it now. Seems greeny nice. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted February 3, 2022 Share Posted February 3, 2022 Looks nice as hell! Shame it's not compatible with JNSQ though. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted February 3, 2022 Author Share Posted February 3, 2022 2 hours ago, alberro+ said: compatible with JNSQ This is a good idea. Personally i don't play JNSQ because the landing gear sinking bug is still crippling my playthroughts, but it should be easily adaptable - the surface is procedural and doesn't care about sizes. Maybe even doing something with Lindor too. Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted February 9, 2022 Share Posted February 9, 2022 Amazing! Why didn t i see rhis befor? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 9, 2022 Share Posted February 9, 2022 On 2/2/2022 at 9:44 PM, Hohmannson said: This is a good idea. Personally i don't play JNSQ because the landing gear sinking bug is still crippling my playthroughts, but it should be easily adaptable - the surface is procedural and doesn't care about sizes. Maybe even doing something with Lindor too. That bug is the bane of Kopernicus... I swear... lol. Quote Link to comment Share on other sites More sharing options...
Agent Peri Posted February 26 Share Posted February 26 Hi, currently im having trouble with Jooi, its about blackrack's volumetric clouds, i wanted to see more of the atmosphere before i touch the surface, but ive tried alot, for 12 hours plus lol im not sure if the changing the radius in the config changes anything, and i tried editing blackrack's volumetric clouds altitdude but im not sure if its working either. i may just be stupid and messing around with the wrong configs at all Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted February 27 Author Share Posted February 27 13 hours ago, Agent Peri said: radius in the config Hi. I don't have Blackrack's Patreon clouds yet. My planet texture(from the poster image) is obscuring the volumetric clouds, or volumetric clouds are obscuring the planet surface? In first case, you'll need to set deactivateAltitude = 300000, fadeStart = 100000, fadeEnd = 250000 in JooI.cfg and the volumetrics should become visible from further away. In second case i can't help you. Based on wiki for those clouds, you'll need to, like, draw new clouds for it. Flowmaps and other stuff. Quote Link to comment Share on other sites More sharing options...
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