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MIST — Multiplayer Issues Solving Thread


Nazalassa

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                            DISCLAIMER                            
The issues, solutions, etc. in this thread are NOT suggestions for KSP devs. Rather, the thread's primary use is to provide help and answers about multiplayer, more specifically to solve the problems of multiplayer. Because its primary use is for modders, it is located in Add-on Discussions. It's content is free to use in mods, as long as you mention the user who made the suggestion / answer.

 

 

MIST — Multiplayer Issues Solving Thread

As KSP is a game different than others by its nature, its gameplay and its objectives, multiplayer is far more difficult to include in it than in simpler games, such as Minecraft. This thread was created to try to solve multiplayer problems.

Please keep in mind that you have, of course, to respect the Forum Rules.

 

 

Time Warp

In KSP, real-time games would be extremely long. KSP offers a feature to make games faster: Time Warp.

But in multiplayer, players don't all play in the same game-time; thus, Time Warp needs special rules in multiplayer. The following are my three suggestions:

  • No Time Warp

This means, "no Time Warp aviable". It's very frustrative for players on long missions, it means they have to plan their flights so they can be there when needed... Not a good idea.

  • Plenty of Time Warp

Everyone can Time Warp. So, there could be Time Warp Wars between players, this can lead to fights... No, that's definitely not a very good idea.

  • Regulated Time Warp

With this option, players can set "Warp-stop points", which are points in the game (e.g Apoapsis of a certain vessel, when that tank on that vessel is full, on Y27 D419 5:23:11, etc.) when Time Warp will automatically stop. The "Warp-stop points" can be instantaneous or on a long period. Any player can Time Warp freely and globally, but the Time Warp will stop at "Warp-stop points". This is for me the best of the three options.

/!\ This post is a WIP.

Edited by Nazalassa
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