zer0Kerbal Posted March 14 Share Posted March 14 (edited) Precise Maneuver (KPM) Precise Maneuver plugin for Kerbal Space Program Provides a window for more precise maneuver node editing. By @zer0Kerbal and originally by @Morse Adopted with explicit permission. KSP Mod Showcase - Precise Node Usage preamble by Morse The toolbar icon will appear during the mapview, and by pressing on it you can enable and disable various components of the plugin. The components are Maneuver Pager, allows to switch between maneuvers, focus on the current maneuver and delete it Maneuver Presets, allows to save and load the parameters of the maneuver Precise Input, allows to change the current maneuver precisely by the use of "+" and "-" buttons Orbit Tools, allows to turn the orbit in normal/antinormal direction for a precise angle, to circularize the orbit, and to copy/paste the maneuver. The copy/paste format is similar to the Transfer Window Planner, and the maneuver can be pasted from it. Maneuver Gizmo, is the maneuver gizmo that looks very similar to the stock gizmo, and behaves in a similar way Next Encounter, shows the next encounter, allows to focus on it and shows the distance to it in the closest point (PE) Ejection angles, shows the ejection parameters in case the orbit escapes from the SOI of the celestial body Orbit Info, shows the parameters of the planned orbit Patches Control, allows to change the mode of Patched Conics draw, i.e. the trajectories of the vessel The following hotkeys are available by default Keypad8/5: increase prograde/retrograde Keypad4/6: increase/decreas radial Keypad7/9: increase/decrease normal Keypad1/3: increase/decrease time Keypad2: switch different modes for trajectories (+alt for reverse) Keypad0: raise the increment step (+alt for reverse) "P": hide/show the window (all the hotkeys excluding the trajectories controls will stop working) Other keybindings are available, but are disabled by default. Localization American English <us-en.cfg> German (Deutsch) <de.cfg> Spanish (Español) <es-es.cfg> Japanese(日本語) <ja.cfg> Russian (Русский) <ru.cfg> Simplified Chinese (简体中文) <zh-cn.cfg> your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Kerbal Space Program 1.12.3 — C# 10.0 — Unity 2019.2.2f1 — .NET Framework 4.7.2 Credits and Special Thanks Morse for creating this glorious mod! Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licensesAll art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: Morse Forum: Thread - Download: GitHub - Source: GitHub License: Footnotes this isn't a mod. ;P ↩ ↩2 may work on other versions (YMMV) ↩ Edited March 26 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 14 Share Posted March 14 Thanks for undertaking this. FYI, the GUI doesn't look like that anymore, at least not on my version. I know you've just copied it from the old thread but since this is a new beginning, why not update the image. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 14 Author Share Posted March 14 (edited) 40 minutes ago, Brigadier said: Thanks for undertaking this. FYI, the GUI doesn't look like that anymore, at least not on my version. I know you've just copied it from the old thread but since this is a new beginning, why not update the image. @Brigadier you are welcome! +1 How about taking some HERO shots and posting them? I will use them (and your suggestion) Plus I just recompiled the assets using Unity 2019.4.18f1 LTS and .NET 4.7.2 --> which will be used in the adoption release coming shortly. I did some live streaming of testing (YouTube and Twitch) if you want to see it in action. Edited March 14 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 14 Share Posted March 14 (edited) In CKAN, it doesn't show compatibility with KSP 1.12. Does it currently work with that version of KSP? Quote Plus I just recompiled the assets using Unity 2019.4.18f1 LTS and .NET 4.7.2 --> which will be used in the adoption release coming shortly. I did some live streaming of testing (YouTube and Twitch) if you want to see it in action. I didn't read your last post close enough. Edited March 14 by Biggen Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 14 Share Posted March 14 2 hours ago, Biggen said: In CKAN, it doesn't show compatibility with KSP 1.12. Does it currently work with that version of KSP? PM currently works fine in KSP 1.12.3, at least in my game. YMMV. Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 15 Share Posted March 15 14 hours ago, Brigadier said: PM currently works fine in KSP 1.12.3, at least in my game. YMMV. Yeah I read in the other thread it seemed to play fine. I’ll probably still wait till @zer0Kerbalreleases his official build. Quote Link to comment Share on other sites More sharing options...
Sesshaku Posted March 15 Share Posted March 15 Could you add a release download on github? I don't want to use CKAN because it will try to update stuff, and I don't have a Forge account. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 15 Author Share Posted March 15 7 hours ago, Sesshaku said: github Including executables opens a can of worms I am not willing to deal with. 7 hours ago, Sesshaku said: Forge account. you don't need a CurseForge account to download. Same goes for SpaceDock. Quote Link to comment Share on other sites More sharing options...
rmaine Posted March 15 Share Posted March 15 Glad to see you taking on this mod. There are a few mods that do this general sort of thing, but this one is my personal favorite. I have been using it in 12.3 with no problems, but glad to see it getting more formally supported. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 16 Author Share Posted March 16 2 hours ago, rmaine said: Glad to see you taking on this mod. My pleasure. Well written by @Morse! 2 hours ago, rmaine said: here are a few mods that do this general sort of thing, but this one is my personal favorite. I have always preferred this one, but could never find it - until I remember that it was only on GitHub and CKAN... So I fixed that as well - well, as soon as CKAN lets the updates go through. 2 hours ago, rmaine said: I have been using it in 12.3 with no problems, but glad to see it getting more formally supported. Glad to hear that - I just need to test it a little more - however, it does seem to work well in 1.12.3 - with KAC support (untested). Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted March 17 Share Posted March 17 I been using this mod since 1.12.1 and it works fine with KAC. There is no integration with the stock alarm, but since I prefer KAC, is not a big issue for me :p Quote Link to comment Share on other sites More sharing options...
Zelda Posted March 18 Share Posted March 18 Fantastic to see you taking this on, zed`K! Like others, this is my favorite of the node editing tools. Glad to know it's in great hands. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 26 Author Share Posted March 26 @flart was this ever addressed? Thought I saw code concerning tooltips and KAC. On 11/4/2021 at 7:52 AM, flart said: @Morse Feature Request: AN, DN buttons are set to the Equatorial AN and DN, when there is no target. UPD. Feature Request 2: support of the the stock Alarm Clock App ("Alarm" button)my quick fix is there https://github.com/yalov/KSPPreciseManeuver/releases/tag/Unofficial.2.4.5but I will not make PR, because it is doesn't support several nodes, or KAC/ACA switcher Feature Request 3: Option for disabling tooltips. for example, it hides inclination there Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 26 Author Share Posted March 26 (edited) Version 2.4.99.0-adoption - <Kerbal Floating Point Precision> edition adopted by @zer0Kerbal 25 Mar 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALLDownload from CurseForge Spoiler Code Compile .NET 4.7.2 C# 10.0 Update [PreciseManeuver.csproj] [PreciseManeuver.Unity.csproj] [PreciseManeuver.sln] Unity Recompile Assets [precisemaneuverprefabs] using Unity create GameData/PreciseManeuver/ Localization folder Localization/[readme.md] v2.1.0.1 Localization/[quickstart.md] v1.0.1.0 create: [en-us.cfg] create [es-es.cfg] create [de-de.cfg] create [ja.cfg] create [ru.cfg] create [zn-cn.cfg] delete old [localizations.cfg] Localization split localization into separate languages for easier handling closes #12 - English <us-en.cfg> closes #14 - German (Deutsch) <de.cfg> closes #15 - Spanish (Español) <es-es.cfg> closes #18 - Japanese(日本語) <ja.cfg> closes #19 - Russian (Русский) <ru.cfg> closes #20 - Simplified Chinese (简体中文) <zh-cn.cfg> closes #29 - split localization into separate languages for easier handling updates #11 - Localization - Master Create folder structure docs/ Code/ LegalMumboJumbo/ [License.md] [FORUM-01.png] [404.md] [Attribution.md] [BasicInstructions.md] [Localizations.md] [ManualInstallation.md] [readadme.md] v1.6.6.0 root/ _releasenotes .gitattributes .gitignore .version file changelog.md [_buildJSON] v1.3.3.6.3 [_buildRelease] v1.1.3.1 [_deploy] v1.1.3.2 [_gitClean] v1.0.2.0 [_pullIssues] v1.1.0.1 [_pullReleaseNotes] v1.1.01 json/[_release] v1.0.3.0 github/ [.imgbotconfig] v2.0.0.0 [_settings] v1.0.9.0 workflows/ [AVC-VersionFileValidator] v1.3.1 [createIndexesfromMarkdown] v1.0.1.0 [greetings] v1.1.0.1 Status Issues closes #9 * 2.4.99.0 Social Media closes #8 * 2.4.99.0 Update Documentation closes #7 * 2.4.99.0 Verify Legal Mumbo Jumbo closes #6 * PreciseManeuver 2.4.99.0-adoption <Kerbal Floating Point Precision> edition See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization American English <us-en.cfg> German (Deutsch) <de.cfg> Spanish (Español) <es-es.cfg> Japanese(日本語) <ja.cfg> Russian (Русский) <ru.cfg> Simplified Chinese (简体中文) <zh-cn.cfg> your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Kerbal Space Program 1.12.3 — C# 10.0 — 2019.4.18f1 LTS — .NET Framework 4.7.2 Edited March 26 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
flart Posted March 26 Share Posted March 26 4 hours ago, zer0Kerbal said: was this ever addressed? Thought I saw code concerning tooltips and KAC. No, ACA is only in my fork, other feature requests have not been implemented Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted March 29 Share Posted March 29 What is the difference between this Precise Maneuver and Precise Node that linuxgurugamer adopted? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 29 Share Posted March 29 Are you going to add this to Spacedock? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 29 Author Share Posted March 29 (edited) 5 hours ago, linuxgurugamer said: Are you going to add this to Spacedock? if you are referring to the latest release: yes, after it has had time to percolate (pre-release period) on CurseForge/OverWolf. Otherwise, the other meaning is answered below: On 3/14/2022 at 1:04 AM, zer0Kerbal said: https://spacedock.info/mod/2998 Edited March 29 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 29 Author Share Posted March 29 (edited) 5 hours ago, Galland1998 said: What is the difference between this Precise Maneuver and Precise Node that linuxgurugamer adopted? @Galland1998They are both based upon Precise Node; and that is about as much as I know since I don't play with Precise Node. Kindly research and reply back with your findings. Edited March 29 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 29 Share Posted March 29 27 minutes ago, zer0Kerbal said: Otherwise, the other meaning is answered below: On 3/14/2022 at 2:04 AM, zer0Kerbal said: https://spacedock.info/mod/2998 That version is old, currently CKAN is looking at SpaceDock, CKAN can't update until it's updated or the netkan gets repointed to Curseforge Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 3 Author Share Posted May 3 Released to SpaceDock and therefor CKAN Quote Link to comment Share on other sites More sharing options...
traisjames Posted May 8 Share Posted May 8 How do I change the size of the window? Just got the fresh update and the window got 50% larger than it had been. I have tried to change <int name="scale">1000</int> from 1000 to 800 but I havent noticed a change. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 8 Share Posted May 8 IIRC, the button in the toolbar has an option to rescale the GUI. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 9 Author Share Posted May 9 (edited) 21 hours ago, traisjames said: How do I change the size of the window? Just got the fresh update and the window got 50% larger than it had been. I have tried to change <int name="scale">1000</int> from 1000 to 800 but I havent noticed a change. 10 hours ago, UnanimousCoward said: IIRC, the button in the toolbar has an option to rescale the GUI. Thank you @UnanimousCoward! +1 Edited May 9 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted June 28 Share Posted June 28 (edited) @zer0KerbalGreat mod. Pressing PE and circularize buttons makes me cry with joy every time. The turn orbit up/down too. One request though- I'd like a total trip dV. I'd add one more row to the Node pulldown to show "Trip dV: ####". Edited Sunday at 03:21 AM by Krazy1 forgot @ Quote Link to comment Share on other sites More sharing options...
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