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[1.12.3] Precise Maneuver (KPM) 2.4.99-adoption <Kerbal Floating Point Precision> edition [25 Mar 2022]


zer0Kerbal
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Precise Maneuver (KPM)

Precise Maneuver plugin for Kerbal Space Program

Provides a window for more precise maneuver node editing.

By @zer0Kerbal and originally by @Morse

Adopted with explicit permission.

Precise Maneuver

KSP Mod Showcase - Precise Node

Usage preamble by Morse

The toolbar icon will appear during the mapview, and by pressing on it you can enable and disable various components of the plugin.

The components are

  • Maneuver Pager, allows to switch between maneuvers, focus on the current maneuver and delete it
  • Maneuver Presets, allows to save and load the parameters of the maneuver
  • Precise Input, allows to change the current maneuver precisely by the use of "+" and "-" buttons
  • Orbit Tools, allows to turn the orbit in normal/antinormal direction for a precise angle, to circularize the orbit, and to copy/paste the maneuver. The copy/paste format is similar to the Transfer Window Planner, and the maneuver can be pasted from it.
  • Maneuver Gizmo, is the maneuver gizmo that looks very similar to the stock gizmo, and behaves in a similar way
  • Next Encounter, shows the next encounter, allows to focus on it and shows the distance to it in the closest point (PE)
  • Ejection angles, shows the ejection parameters in case the orbit escapes from the SOI of the celestial body
  • Orbit Info, shows the parameters of the planned orbit
  • Patches Control, allows to change the mode of Patched Conics draw, i.e. the trajectories of the vessel

The following hotkeys are available by default

  • Keypad8/5: increase prograde/retrograde
  • Keypad4/6: increase/decreas radial
  • Keypad7/9: increase/decrease normal
  • Keypad1/3: increase/decrease time
  • Keypad2: switch different modes for trajectories (+alt for reverse)
  • Keypad0: raise the increment step (+alt for reverse)
  • "P": hide/show the window (all the hotkeys excluding the trajectories controls will stop working)

Other keybindings are available, but are disabled by default.


Localization

  • English American English <us-en.cfg>
  • Deutsch German (Deutsch) <de.cfg>
  • Español Spanish (Español) <es-es.cfg>
  • 日本語 Japanese(日本語) <ja.cfg>
  • Русский Russian (Русский) <ru.cfg>
  • 简体中文 Simplified Chinese (简体中文) <zh-cn.cfg>
  • your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


How to support this and other great mods by zer0Kerbal

Support Github Sponsor Patreon Buy zer0Kerbal a snack


See More

  • Discussions and news on this mod: See Discussions or KSP Forums
  • Changelog Summary for more details of changes : See ChangeLog
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Installation Directions

Use CurseForge/OverWolf App (currently does not install dependencies) 1

CurseForge/OverWolf App

or CKAN 1

Dependencies



*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Kerbal Space Program 1.12.3 — C# 10.0 — Unity 2019.2.2f1 — .NET Framework 4.7.2

Credits and Special Thanks

  • Morse for creating this glorious mod!

Legal Mumbo Jumbo (License provenance)

Current (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License

Disclaimer(s)

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

Original (0) - Author: Morse

Forum: Thread - Download: GitHub - Source: GitHub License: License

Footnotes

  1. this isn't a mod. ;P  2

  2. may work on other versions (YMMV) 

Edited by zer0Kerbal
update links and lasso the birds
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Thanks for undertaking this.

FYI, the GUI doesn't look like that anymore, at least not on my version.  I know you've just copied it from the old thread but since this is a new beginning, why not update the image.

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Posted (edited)
40 minutes ago, Brigadier said:

Thanks for undertaking this.

FYI, the GUI doesn't look like that anymore, at least not on my version.  I know you've just copied it from the old thread but since this is a new beginning, why not update the image.

@Brigadier you are welcome!

+1 :rep: 

How about taking some HERO shots and posting them? I will use them (and your suggestion)

 

Plus I just recompiled the assets using Unity 2019.4.18f1 LTS and .NET 4.7.2 --> which will be used in the adoption release coming shortly. I did some live streaming of testing (YouTube and Twitch) if you want to see it in action.

Edited by zer0Kerbal
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In CKAN, it doesn't show compatibility with KSP 1.12.  Does it currently work with that version of KSP?

Quote

Plus I just recompiled the assets using Unity 2019.4.18f1 LTS and .NET 4.7.2 --> which will be used in the adoption release coming shortly. I did some live streaming of testing (YouTube and Twitch) if you want to see it in action.

I didn't read your last post close enough.

Edited by Biggen
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2 hours ago, Biggen said:

In CKAN, it doesn't show compatibility with KSP 1.12.  Does it currently work with that version of KSP?

PM currently works fine in KSP 1.12.3, at least in my game.  YMMV.

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7 hours ago, Sesshaku said:

github

Including executables opens a can of worms I am not willing to deal with.

7 hours ago, Sesshaku said:

Forge account.

you don't need a CurseForge account to download. Same goes for SpaceDock.

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Glad to see you taking on this mod. There are a few mods that do this general sort of thing, but this one is my personal favorite. I have been using it  in 12.3 with no problems, but glad to see it getting more formally supported.

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2 hours ago, rmaine said:

Glad to see you taking on this mod.

My pleasure. Well written by @Morse!

2 hours ago, rmaine said:

here are a few mods that do this general sort of thing, but this one is my personal favorite.

I have always preferred this one, but could never find it - until I remember that it was only on GitHub and CKAN... So I fixed that as well - well, as soon as CKAN lets the updates go through.

2 hours ago, rmaine said:

I have been using it  in 12.3 with no problems, but glad to see it getting more formally supported.

Glad to hear that - I just need to test it a little more - however, it does seem to work well in 1.12.3 - with KAC support (untested).

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@flart was this ever addressed? Thought I saw code concerning tooltips and KAC.

On 11/4/2021 at 7:52 AM, flart said:

@Morse

  • Feature RequestAN, DN buttons are set to the Equatorial AN and DN, when there is no target.

 

UPD.

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Posted (edited)

 

 Precise Maneuver Version
KSP version License
AVC .version files GitHub Pages


Version 2.4.99.0-adoption - <Kerbal Floating Point Precision> edition

adopted by @zer0Kerbal

25 Mar 2022
Release for Kerbal Space Program [KSP 1.12.x]

DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALL


Download from CurseForge

Spoiler

Code

  • Compile
    • .NET 4.7.2
    • C# 10.0
  • Update
    • [PreciseManeuver.csproj]
    • [PreciseManeuver.Unity.csproj]
    • [PreciseManeuver.sln]

Unity

  • Recompile Assets

    • [precisemaneuverprefabs]
    • using Unity
    •  
  • create

    • GameData/PreciseManeuver/
      • Localization folder 
        • Localization/[readme.md] v2.1.0.1
        • Localization/[quickstart.md] v1.0.1.0
          • create: [en-us.cfg]
          • create [es-es.cfg]
          • create [de-de.cfg]
          • create [ja.cfg]
          • create [ru.cfg]
          • create [zn-cn.cfg]
      • delete old [localizations.cfg]

Localization

  • split localization into separate languages for easier handling
    • closes #12 - English <us-en.cfg>
    • closes #14 - German (Deutsch) <de.cfg>
    • closes #15 - Spanish (Español) <es-es.cfg>
    • closes #18 - Japanese(日本語) <ja.cfg>
    • closes #19 - Russian (Русский) <ru.cfg>
    • closes #20 - Simplified Chinese (简体中文) <zh-cn.cfg>
    • closes #29 - split localization into separate languages for easier handling
    • updates #11 - Localization - Master

Create

  • folder structure
    • docs/
      • Code/
      • LegalMumboJumbo/
        • [License.md]
        • [FORUM-01.png]
    • [404.md]
    • [Attribution.md]
    • [BasicInstructions.md]
    • [Localizations.md]
    • [ManualInstallation.md]
    • [readadme.md] v1.6.6.0
  • root/
  • _releasenotes
    • .gitattributes
    • .gitignore
    • .version file
    • changelog.md
    • [_buildJSON] v1.3.3.6.3
    • [_buildRelease] v1.1.3.1
    • [_deploy] v1.1.3.2
    • [_gitClean] v1.0.2.0
    • [_pullIssues] v1.1.0.1
    • [_pullReleaseNotes] v1.1.01
    • json/[_release] v1.0.3.0
  • github/
    • [.imgbotconfig] v2.0.0.0
    • [_settings] v1.0.9.0
      • workflows/
        • [AVC-VersionFileValidator] v1.3.1
        • [createIndexesfromMarkdown] v1.0.1.0
        • [greetings] v1.1.0.1

Status

  • Issues
    • closes #9 * 2.4.99.0 Social Media
    • closes #8 * 2.4.99.0 Update Documentation
    • closes #7 * 2.4.99.0 Verify Legal Mumbo Jumbo
    • closes #6 * PreciseManeuver 2.4.99.0-adoption <Kerbal Floating Point Precision> edition

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod : See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Localization

  • English American English <us-en.cfg>
  • Deutsch German (Deutsch) <de.cfg>
  • Español Spanish (Español) <es-es.cfg>
  • 日本語 Japanese(日本語) <ja.cfg>
  • Русский Russian (Русский) <ru.cfg>
  • 简体中文 Simplified Chinese (简体中文) <zh-cn.cfg>
  • your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack


*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Kerbal Space Program 1.12.3 — C# 10.0 — 2019.4.18f1 LTS — .NET Framework 4.7.2


Edited by zer0Kerbal
update links and lasso the birds
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4 hours ago, zer0Kerbal said:

was this ever addressed? Thought I saw code concerning tooltips and KAC.

No, ACA is only in my fork, other feature requests have not been implemented

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Posted (edited)
5 hours ago, linuxgurugamer said:

Are you going to add this to Spacedock?

if you are referring to the latest release: yes, after it has had time to percolate (pre-release period) on CurseForge/OverWolf.

Otherwise, the other meaning is answered below:

On 3/14/2022 at 1:04 AM, zer0Kerbal said:

SpaceDock

https://spacedock.info/mod/2998

 

Edited by zer0Kerbal
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Posted (edited)
5 hours ago, Galland1998 said:

What is the difference between this Precise Maneuver and Precise Node that linuxgurugamer adopted?

@Galland1998They are both based upon Precise Node; and that is about as much as I know since I don't play with Precise Node.

Kindly research and reply back with your findings. :D 

Edited by zer0Kerbal
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  • 1 month later...

How do I change the size of the window?  Just got the fresh update and the window got 50% larger than it had been.  I have tried to change <int name="scale">1000</int> from 1000 to 800 but I havent noticed a change.

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Posted (edited)
21 hours ago, traisjames said:

How do I change the size of the window?  Just got the fresh update and the window got 50% larger than it had been.  I have tried to change <int name="scale">1000</int> from 1000 to 800 but I havent noticed a change.

settingsPopup.png?raw=true

10 hours ago, UnanimousCoward said:

IIRC, the button in the toolbar has an option to rescale the GUI.

Thank you @UnanimousCoward! +1 :rep:

config.gif

Edited by zer0Kerbal
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  • 1 month later...

@zer0KerbalGreat mod. Pressing PE and circularize buttons makes me cry with joy every time. The turn orbit up/down too.

One request though- I'd like a total trip dV. I'd add one more row to the Node pulldown to show "Trip dV: ####". 

 

Edited by Krazy1
forgot @
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