Jump to content

[1.12.3] Precise Maneuver (KPM) 2.4.99-adoption <Kerbal Floating Point Precision> edition [25 Mar 2022]


zer0Kerbal
 Share

Recommended Posts

On 6/28/2022 at 4:34 AM, Krazy1 said:

@zer0KerbalGreat mod. Pressing PE and circularize buttons makes me cry with joy every time. The turn orbit up/down too.

One request though- I'd like a total trip dV. I'd add one more row to the Node pulldown to show "Trip dV: ####". 

 

excellent suggestion @Krazy1 +1 :science:

One issue - it involves rearranging a GUI, which is far beyond my abilities at this point. Would suggest putting in a PR on the GitHub Repo to remind me.

Link to comment
Share on other sites

  • 2 weeks later...

This is a wonderful update to an invaluable tool! In the original Precise Node, you could left/right click on the +/- buttons to add/remove velocity. I've gotten used to that behavior, and it seems very intuitive. Is it possible to do that in this version?

Link to comment
Share on other sites

4 minutes ago, Tandoori said:

This is a wonderful update to an invaluable tool! In the original Precise Node, you could left/right click on the +/- buttons to add/remove velocity. I've gotten used to that behavior, and it seems very intuitive. Is it possible to do that in this version?

Do you mean the + and - buttons next to prograde/normal/radial, to increase and decrease the prograde/normal/radial velocities? Because that's working for me.

Eg here pressing the highlighted button will add 1m/s to the prograde component

unknown.png

Link to comment
Share on other sites

1 minute ago, Rodger said:

Do you mean the + and - buttons next to prograde/normal/radial, to increase and decrease the prograde/normal/radial velocities? Because that's working for me.

Eg here pressing the highlighted button will add 1m/s to the prograde component

unknown.png

Oh, that I understand. In the original mod, though, you could click to increase and right-click to decrease instead of two seperate buttons.

It's a small thing, but I do miss it, as it was very intuitive.

Link to comment
Share on other sites

That must have been a very old version, as I don't remember that even pre-adoption haha. I think the current setup is probably clearer and easier to understand

Link to comment
Share on other sites

I tried using this mod to get AN and DN to 0.00/NaN but idk how

Edit: Sorry for not clarifying but, I would like to ask how to do that specifically, as well as getting two orbits aligned for a rendezvous

Edited by Hoovy
Link to comment
Share on other sites

Posted (edited)
Just now, Hoovy said:

I tried using this mod to get AN and DN to 0.00/NaN but idk how

@Hoovy NaN is for all intents and purposes unachievable intentionally.

Quote

In computing, NaN (/næn/), standing for Not a Number, is a member of a numeric data type that can be interpreted as a value that is undefined or unrepresentable, especially in floating-point arithmetic. 

 

11 hours ago, Rodger said:

old version

@Tandoori & @Rodger - the images used for marketing purposes are old and may not represent the current product.

Edited by zer0Kerbal
Link to comment
Share on other sites

Posted (edited)
Just now, Hoovy said:

Ok, so I tried and managed to get it to 0.00 atleast, but not NaN since that would be practically impossible, its just what the wiki calls "0.00"

@HoovyThat is more along of what I thought you were asking. How, as in a tutorial.

Plenty of them on YouTube (tutorials) plus the in-game tutorials.

Also - many links here to very great tutorial videos: 

 

How I learned since I was playing with only a SatCom link ($$$$ per kb so I didn't use it much) - I just played around and used mods like this one to see what doing something at what point in an orbit did what. 

Edited by zer0Kerbal
Link to comment
Share on other sites

  • 3 weeks later...

A very minor enhancement request. It would be nice if the window position for newly opened windows would "stick" where the last one was. Seems like it always opens right in the middle of my screen in the way of whatever else I'm wanting to look at. Easy enough for me to move it out of the way, but it's a very minor annoyance having to do that all the time. If it's more than trivial to fix, don't worry about it.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...