Jump to content

Recommended Posts

Kerbals Have shorter legs then we do. I find the fact they can run at 18 km/h forever quite impressive. It only feels slow because you are used to (near) orbital speeds, and you are not familiar with the scale. Most people have the same issue with rovers, they just don't understand how fast they are going and wonder why it's so unstable. 

Link to comment
Share on other sites

On 5/3/2022 at 12:52 AM, blankets said:

There are not many situations in which having faster kerbals is helpful. If your kerbal is 3 km away from the nearest base, a running speed of 2 m/s or 5 m/s are both painfully slow. If the gravity is low enough and there is no atmosphere, using the EVA jetpack can get you up to some serious speed. As amusing as seeing a kerbal waddle-sprinting would be, I think its safe to say KSP2 won't have faster kerbals.

If you were to try to solve it, I would agree physwarp seems the best option.

More helpful than faster walking/running would be built-in base game kerbal "following" where one could move several kerbals at once by having a group of kerbals follow a single kerbal.  Even better if it could be done in orbit with jetpacks.  The way has been mapped by a mod, but should be in base game imho.  Great for crew transfers, engineering work crews, etc

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...